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- Joined
- 28 Feb 2013
- Posts
- 2,468
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- Birmingham
So are you saying because MS has been the industry standard for years we all just have to like and lump it.
It's been the industry standard for all these years because it's actually pretty damn good given that it is a generalised API which needs to be coded with a lot of different hardware configurations in mind.
If that's the case then nobody can say it's proprietary as it will then be up to the others to support it or not.
How can others support it when the API itself has been coded specifically for the GCN architecture? Sure they can expand their support to other GPU architectures but that would basically just make it the same as DirectX (and likely not as good), so what's the point?