Wildstar New MMO (NCSoft and Carbine Studios)

Any reasons why?

The art style makes the game look dated imo, the UI seems all over the place, the questing is a borefest.

When it's fully released though who knows the end game might be brilliant, can't believe some people were labelling it a WoW killer though, I don't even play WoW but wildstar doesn't even come close.
 
I'm far from high level, highest my other character got to was 25, but medic has been the class I've spent 90% of my time on.

From what I've played so far I can say it's one of the most challenging healers I've had to play in an MMO, you need to be constantly on the move. From the skills I've unlocked so far you have no heals that are targetted on a specific player, every skill has a telegraph that you need to align to drop on whoever needs to be healed. It certainly adds a lot more to healing that staring at Grid and playing whack-a-mole with health bars :)
This unfortunately also means that you're semi-reliant on your group members paying attention to your position as well as their own. You'll get the occasions when they run away screaming for heals as you're trying to desperately chase them down. Most of the time I just ensure the tank is within my range of heals and let them know if they want reliable heals to stay around me :p

The heals themselves are a mix of HoTs and a few larger heals you have to cast for a single burst.

The dps seems to be pretty reasonable too for levelling, you can pull 2-3 mobs and nuke them down without too much difficulty, just so long as they're within an appropriate level range because things get real hairy real fast when you pull a few mobs that are a couple of levels higher than you!

Cheers for that, I noticed early on that the medic's range was almost melee and my initial DPS was limited. Like all classes, you really need to play them to around 20+ to get a proper feel for them so I'll persevere.

I've spent most of my time on the Spellslinger then moved back to Esper, having gone Stalker for my first venture in I just don't think I'm cut out for melee :D
 
Quite liked the Esper, probably roll one eventually. I'll be maining a Stalker though as I tank in every MMO I play (Keep trying to avoid it and always swing back) and as there's no sword/board character then this will do! Looking forward to it although I'll want a guild for it. I take it OCUK is rolling somewhere, any spare slots for a tank?

- GP
 
I've been making the most of my day off and played this almost all day! I really am enjoying it more than I thought I would.. Though because of how horribly optimized it seems to be, I'm going to hang fire a little on pre ordering, if they make steps before the end of open beta I'll get it ordered, if not I'll wait until release and wait for peoples reports. I'm too skint this year to go around buying all the dud MMO's like I usually do! :p
 
So can anybody list a good set of addons for this yet?

I've seen one which looks like the combat text?

I haven't really looked into them all that much as a lot seem like they'll be banned, you can do more than you should be able to with mods.

The ones i am using for now are:

Bijiplates - Unit frame replacement, gets rid of the annoying disappearing nameplates bug
CheatSimon - Automatically puts in the colours from the memory puzzles, they just end up a pain in the arse
FastTargetFrame - gets rid of the animated portraits, gained ~10fps just from that
IconLoot - Lets you know when you loot something decent
 
MMO for children. Free realms for the people who grew up playing free realms.

Grow up Latex. That's the sort of thing that caused people to troll the ESO thread so much, but you just don't seem to be able to help yourself.

To clarify:

I actually loved the art style, but everything seems too cluttered or something, too busy. Choppy framerates didn't help, and while you'd expect that to be sorted before release, SWTOR keeps coming to mind, it took them months to acknowledge there was even an FPS problem.

The low level combat seemed really poor, but that could well just be something to be gotten used to. The game wouldn't bind half my logitech mouse buttons, or some of the keypad keys. V annoying as I'm left handed and use the keypad for movement and everything else. Hopefully a beta issue only.

What really got me was the Exiles intro. Really uninspired start, finding some guy's frozen wife. Why should I care, go find her yourself :p

Then, attack on the bridge! YES! There's Nexus, right in front, excellent, get me down there! Bad guys teleporting straight onto the bridge....and just standing there, waiting for your to shoot. O...k. I know it's really the tutorial, but jesus, at least make it mildly challenging.

And then...with all that going on, you teleport to a room full of literal junk and get told to click stuff for 10 minutes. I'm sorry, but **** off. Maybe there's a great game waiting further down the click-things conveyor belt, but they'd lost me by then.

I also got the impression from what people had been saying that it was mega polished and smooth, even for a beta. Far from it, lots of polish required.
 
That's fair enough Sleepery, I must admit I found it rather uninspiring to start off, with then got into it, and then got bored. It only started to grip me when I discovered a class I enjoyed, then I started to notice a lot more depth.

The questing, well there's no getting away from it, is quite generic to start off with. I found that going through the settler line, gathering items along the way then building things that other players could use and benefit from was a great idea. This alone made questing a lot more fun as I had other things to look out for rather than spotting 10 rats to blow up !!

The graphic style will put players off, it's extremely vibrant and colourful but as you explore the scenery has so much detail and life it really does impress.

Definitely not an MMo for everyone, but the fluidity of the combat is why I'm really looking forward to release, oh and the enthusiasm from the Dev's must get a mention.


** shame on you latex :( **
 
WOW won't just suddenly vanish over night though, what will likely happen is the subscriber base will slowly start to decline until there comes a time when only the hardcore obsessed are still playing.

Much like other MMO's currently that are played by a minority number of people. Once the word is out about Wildstar's end game content and the difficulty/challenge of its raids becomes known more people will join in on the fun.
 
Played it over the weekend.

Gameplay wise it feels okay, it's certainly an improvement over GW2, which to me lacked a variety in class abillities and combat mechanics to keep you from really engaging with your toons progression.

Graphics and art style, Well It's not for me, GW2 certainly in my eyes is a nicer or mature artstyle that presents a fantasy world without being too cartoony.

Sound, really vibrant and it does suits the design of the game, though do wonder who's idea was it to include the Quake/UT style announcement on multi kills.

World, seems intresting if you give it a chance. I really don't have as much time to invest in learning the in's and out's of races etc, so do appreciate it being spoon fed rather then reading a wall of txt.

Beta seems to be in a good state, did notice quests seem to be broken, hear a lot of people complaining in chat and did encounter a few myself. But guess thats to be expected.

Only real complaint to me is a I really do not like the instancing system they have in these recent MMORPG, It takes away the feel of an open world. WoW does this the best imo, you go to the zone you will see X players, none of that changing instances so you can quest with your friends.
 
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