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First up no one FORCES a dev to use gameworks its there choice
Doesnt mean i agree with it thats simply how it is
Decepters point i think,, is that due to better optimization for w/e reason the 770 is punching above )eg its doing what a unoptimized 780 for EG would do) what it should actually be at through said optimization not that the amd cards are being dragged down
Once again not stating my if its right or wrong just trying hopefuly to explain what he means

First up no one FORCES a dev to use gameworks its there choice
Doesnt mean i agree with it thats simply how it is
Decepters point i think,, is that due to better optimization for w/e reason the 770 is punching above )eg its doing what a unoptimized 780 for EG would do) what it should actually be at through said optimization not that the amd cards are being dragged down
Once again not stating my if its right or wrong just trying hopefuly to explain what he means
You think? and yet you have no idea what the performance on AMD's GPU's would be if they weren't locked out of optimising.
And i guess to you its just coincidence that only in Games where AMD are locked out they have a 40% performance deficit.
Nvidia would never lock AMD and the developer out as to give themselves an artificial advantage.
Blind Faith, i'm also an atheist.![]()
Pretty much, they're not dragging AMD down (directly at least anyway), they're just lifting their cards up with their own optimisations (kinda the point of gameworks to begin with...). People see nvidia performing well on a gameworks title and they instantly see sabotage, rather than the more obvious fact - it's optimised for nvidia.
With regards to previous nvidia titles and gameworks and the performance difference there, that's two different fish. Typically AMD/Nvidia would work with the developer to help them optimise the game sure, but gameworks is a full on library designed to run as best as possible and means there's less BS from the developer that could reduce any impact of optimisations made/suggested.
Lastly, AMD are not stupid. You think they don't test GW games with nvidia cards to see the calls being made from the API to the gfx driver? It would be immediately obvious if nvidia were intentionally slowing it down artificially and we'd be seeing a different news story entirely.
Iv'e got AMD/Nvidia in the same rig and PhysX is disabled by Nvidia, something that company will fail to divulge when they sell you that PC, if you skip the youtube vid to 1,47 you'll notice PhysX isn't available to the user.![]()
Since the Physx block is apparently at the driver level, ie if the nvidia drivers sense AMD drivers they put the blocks up, could you in theory have a dual-boot system with 1 installation for nvidia and 1 installation for AMD?
Obviously I don't know how Windows would deal with the AMD hardware on your nvidia installation as I'm sure it would continually try to automatically install drivers from its own library.
Something I have always wondered given the fragmented way the pc gaming industry is.
I know in the past that there was a hybrid version of physx, but I don't believe the guy who worked on this supports it any longer.
Im sure it's gona run pretty sweet for the green team.
Hallock explains that the core problem is deeper: “Participation in the Gameworks program often precludes the developer from accepting AMD suggestions that would improve performance directly in the game code—the most desirable form of optimization.”
So basically it has the same effect as mantle, just for the other team so that's bad XD
Just to throw it out there, but wasn't BF4 an AMD only title for quite a while? Or am I misinformed? (Probably the latter)
So basically it has the same effect as mantle, just for the other team so that's bad XD