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Forgive my ignorance but is mantle even in Watchdogs or are we just OT?
I thought this was about how Gameworks is causing AMD issues like poor website navigation any other issues that have mostly been answered?
AMD have since told reporters that because of DX12 coming they are no longer interested in making mantle available to other vendors
and SDK is a software developers kit, a kit for SOFTWARE developers to develop games, this is not what a HARDWARE manufacturer would need to write drivers for it
no where in your quotes does thracks say that it will be opened up to intel and nvidia for them to implement it on their hardware
Forgive my ignorance but is mantle even in Watchdogs or are we just OT?
I thought this was about how Gameworks is causing AMD issues like poor website navigation any other issues that have mostly been answered?
After coming to AMD with the statement from NVIDIA about offering source code to developers, of which many of AMD’s complaints were based on, AMD directed me towards several public statements from major developers on public outlets like Twitter.
These remarks from respected developers definitely put NVIDIA’s statements of source code availability in question. When confronted with these posts NVIDIA did admit that the availability of the source code did not start until mid-April.
We've continually evolved our source licensing approach based on feedback from developers, and we fairly recently made a source license for our developer partners available for *all* GameWorks technologies, other than those which run exclusively on NVIDIA
All a developer needs to do is contact us for a source license.
UPDATE: There is some confusion of when GameWorks source code was available. With some segments of GameWorks being release versions and some being Beta, not all source code was available. As those features exit beta, that source code is made available.
The claims made in early April by the quoted game developers seem completely accurate now, and it took the pressure of the community to push NVIDIA to open up GameWorks. That also means it is likely that Watch_Dogs was completed before this change in policy was made by NVIDIA. But, even if it was later rather than sooner, NVIDIA has properly opened up the GameWorks program for developers to accelerate and optimize specific features for AMD hardware should they choose to do so. Only NVIDIA-only features like PhysX and TXAA remained in the "black box" form.
Got a source for that andy?
We'll see about that. I will put your question specifically to him, though i believe he has already answered it in the first quotes.
Yes, back on topic.
Pcper with an interesting and fair take on both sides of the argument. Backing up some of both sides claims.
http://www.pcper.com/reviews/Editor...t-over-NVIDIA-GameWorks-Program-Devil-Details
AMD have since told reporters that because of DX12 coming they are no longer interested in making mantle available to other vendors
no where in your quotes does thracks say that it will be opened up to intel and nvidia for them to implement it on their hardware
how do we know it can support Nvidia hardware at all?
It's not AMD's job to 'support' Nvidia, Mantle will have a spec and it's up to vendors to use it-or not.
This is correct. This is how all APIs work, not just graphics.
You making it up as you go along andy?
.In the case of Watch_Dogs, only HBAO+ was integrated from GameWorks and runs on both AMD and NVIDIA hardware and as we have mentioned before, the performance difference between the two GPU vendors in that feature is close to zero. Thus, we can state that the performance differences between AMD and NVIDIA hardware on Watch_Dogs today is not due to the implementation of GameWorks technology
AMD have since told reporters that because of DX12 coming they are no longer interested in making mantle available to other vendors
Also, matt, from the pc per article;
In the case of Watch_Dogs, only HBAO+ was integrated from GameWorks and runs on both AMD and NVIDIA hardware and as we have mentioned before, the performance difference between the two GPU vendors in that feature is close to zero. Thus, we can state that the performance differences between AMD and NVIDIA hardware on Watch_Dogs today is not due to the implementation of GameWorks technology.
So Microsoft do absolutely no work with hardware vendors? They just write dx in isolation and then tell the hardware vendors, there it is, take it or leave it?
No, both AMD and Nvidia work closely with MS to get features added and amended
Also, matt, from the pc per article;
In the case of Watch_Dogs, only HBAO+ was integrated from GameWorks and runs on both AMD and NVIDIA hardware and as we have mentioned before, the performance difference between the two GPU vendors in that feature is close to zero. Thus, we can state that the performance differences between AMD and NVIDIA hardware on Watch_Dogs today is not due to the implementation of GameWorks technology.
.
So we can call it case closed now?
Speaking of GameWorks and your previous postings in other threads... so you were completely wrong before then when you defended GameWorks to the hilt. Now we have Nvidia admitting it was true, prior to mid April.![]()
I think he is.![]()
I think that what I read about DX12 and Mantle is as well however I also think your claiming facts based on your own presumptions and when your given a reply that disagrees with your claims that your unable to counter you choose to ignore it or claim that all that needs to be said has been and focus on easier targets. You seem to love a discussion as long as it goes your way.
But he's also an AMD employee.