Strange that they didn't mention Cebenoyan's comments on AMD contractually requiring developers buddied up with them on a couple of games to deny Nvidia even basic access to the games until a couple of weeks before release. Would like to see somebody look into that even if it is proven he lied.
AMD and Nvidia have done this for ages, and Nvidia started it.
But there is a monumental difference between not letting Nvidia be involved throughout the development, and AMD providing black box code that Nvidia gpu's HAVE to run, and not letting anyone see the source code.
The former isn't great, but it's the reality of investing in games from AMD/Nvidia. The latter is terrible for the industry, AMD don't do it, Nvidia do.
No one mentions whoever the heck that is comments because it's been standard in the industry for a long time, and after years apparently people want to hit AMD with it as if Nvidia don't do it. Funnily enough in the very thread that was brought up recently I had already posted earlier to say AMD and Nvidia do precisely that, then someone posted these quotes like it was some new secret that had been uncovered, it's not.
Nvidia's "oh, we let them see source code.... if they get the more expensive license.... and we absolutely won't tell you how much that costs"... is a laughable excuse around this.
They may have for the sake of argument and winning little forum threads, made it possible to review the source code, but their statement remains true if the non source code license costs 500k, and the full source code licence costs $50million, it's "available", but would effectively be unused, thereby effectively locking everyone out of that option.
People are also trying to go with the "but Watch dogs isn't slower on AMD hardware with HBAO+ enabled", no it's just slow in general on AMD hardware above and beyond what anyone would expect.
It was a genuine question at first, is it gameworks that made Watch Dogs slow, most people are leaning towards it being more a case of the game being slow on AMD rather than specific game works features. But that argument doesn't change that other games like Batman were/are significantly slower on AMD hardware. One game not proving to be slower with gameworks does not in any way lead to the conclusion it isn't true for other games.
It was that Batman was and is slow on AMD hardware that made people jump to the conclusion that gameworks was the reason for Watch Dogs being slow, the latter not being true doesn't equate to the former not being true at all.
Gameworks sucks for the industry, full stop, basically everyone(but Nvidia, and SOME of those they pay) says so.