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Upcoming games to support Mantle

@Ayahuasca Tip now go back and look at my Video of the Graph again.

Why do you keep telling people to look at the video, which due to the nature of how it's taken and the medium you're presenting on, it looks like there's slow downs and stutter? It's pointless as evidence. I've used Mantle flawless personally, but I ain't going to kid myself.
 
Why do you keep telling people to look at the video, which due to the nature of how it's taken and the medium you're presenting on, it looks like there's slow downs and stutter? It's pointless as evidence. I've used Mantle flawless personally, but I ain't going to kid myself.

To save repeating myself again, this ^

I'm not saying mantle isn't smooth either, I'm saying I doubt it's perceptibly smoother than a comparative nvidia card setup on DX11.
 
what you have to remember is Mantle has the option of pre-loading textures so you don't get texture filling and slowdowns during game play, thats a good thing but will use more vram

Its only BF4, possibly BFH too, i don't know, if so its a problem with the engine, not just DICE, i suspect it is the engine. BF4 has had its fair share of memory management issues in DX, which have been fixed. they just haven't been fixed for mantle, possibly because the pre loading feature is busted in that, it never unloads the textures from the last round, it just builds up over time, only in BF4 does it do that.

Matt said all Frostbite games, even PVZ?
So that's 3 broken games to one working (Which still has higher VRAM usage)

The reasoning behind it is currently moot, the fact problems are there are more important. Have it without problems on a multitude of games, then the reasons why some implementations and certain cards have problems gain validity (As you can get a base line and "How it's meant to work" standard).
 
Why do you keep telling people to look at the video, which due to the nature of how it's taken and the medium you're presenting on, it looks like there's slow downs and stutter? It's pointless as evidence. I've used Mantle flawless personally, but I ain't going to kid myself.

Because thats why I left the Performance graph enabled. :D It shows how the game is running, the Spikes, The Frame times etc
 
Yeah but if that is Nvidia's own tool, how can we trust it? I thought that "Nvidia are evil and lie about everything whilst trying to gimp AMD performance"... :D

I love the spin on it, the tool existed a long time before any use of it to show AMD in a negative light - hence why SLI had microstutter addressed a generation or more of GPUs before AMD paid any real attention to it.
 
The smoother frame rate for me is when big changes happen. Note in the video I be running 180fps and then drop to say 150fps that DROP on DirectX gives me a slow down effect and I feel it. On Mantle I DONT get this and it Continues to feel smooth.

GET ME?
Maybe am just very sensitive to frame rate change?

Or maybe it's a placebo? :P

Edit: in case the humour went amiss, you cannot see more than 120FPS on a 120Hz screen, the screen cannot physically display it, so 180FPS & 150FPS will look the same to the user and the change between them won't appear on the monitor.
 
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Or maybe it's a placebo? :P

Edit: in case the humour went amiss, it's a placebo, you cannot see more than 120FPS on a 120Hz screen, the screen cannot physically display it.

Personally I just run with a mixture of settings and hardware so as to be able to sustain 125fps capped almost solid (thank goodness for the recent driver update) so the game is perfectly smooth for me. Only time it really shifts is during levelution events.
 
Matt said all Frostbite games, even PVZ?
So that's 3 broken games to one working (Which still has higher VRAM usage)

The reasoning behind it is currently moot, the fact problems are there are more important. Have it without problems on a multitude of games, then the reasons why some implementations and certain cards have problems gain validity (As you can get a base line and "How it's meant to work" standard).

The issue is there with PvZ, however the vram requirements are lower so actually it's not as big of an issue as i initially thought it was. However no point letting Johan/Dice know that, they still need to bring the vram usage down. I can use similar settings on DX11/Mantle and Mantle actually plays smoother and has no drops in performance on my 1gb 7770.
 
I love the spin on it, the tool existed a long time before any use of it to show AMD in a negative light - hence why SLI had microstutter addressed a generation or more of GPUs before AMD paid any real attention to it.

Indeed.

As an aside - over the past few weeks I have learned that AMD proponents (on this forum at least, of which there are many of them) defend their beloved brand even more than Apple fanboys! Quite astounding :D
 
Or maybe it's a placebo? :P

Edit: in case the humour went amiss, it's a placebo, you cannot see more than 120FPS on a 120Hz screen, the screen cannot physically display it.

But we dont see in Frames? :p Do you have Camera eyes? you a robot? Its not about seeing its about feel.
Also added effect of less input lagg

So what does having 120hz over 60hz give if you can just have the frames 180fps on a 60hz?

Less input lag
Less motion blur
Faster response time
Less screen tear
 
Matt said all Frostbite games, even PVZ?
So that's 3 broken games to one working (Which still has higher VRAM usage)

The reasoning behind it is currently moot, the fact problems are there are more important. Have it without problems on a multitude of games, then the reasons why some implementations and certain cards have problems gain validity (As you can get a base line and "How it's meant to work" standard).

It may well be, i don't know, what i do know is i have not had a glitch with my Hawaii GPU, even running campaign mode 3 hours continues play in 4K internal res on ultra settings (minus AA of course)

I would think over time Dice will pull the engine apart and fix whatever is wrong with it, they may already have in the engine they sell to other developers.

Indeed.

As an aside - over the past few weeks I have learned that AMD proponents (on this forum at least, of which there are many of them) defend their beloved brand even more than Apple fanboys! Quite astounding :D

You are always one making distinction between 'us and them' with a church mentality then take an attacking position on 'them'.
That speaks volumes about your mental approach to this forum.
 
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To save repeating myself again, this ^

I'm not saying mantle isn't smooth either, I'm saying I doubt it's perceptibly smoother than a comparative nvidia card setup on DX11.

I could tell the difference between running a 780ti using dx11, and a 290X using Mantle, it felt much smoother on the 290X than on the 780Ti using DX11.

Edit- Why does this crap always turn into a AMD VS NVIDIA debate? And always by the same people.
 
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The issue is there with PvZ, however the vram requirements are lower so actually it's not as big of an issue as i initially thought it was. However no point letting Johan/Dice know that, they still need to bring the vram usage down. I can use similar settings on DX11/Mantle and Mantle actually plays smoother and has no drops in performance on my 1gb 7770.

PVZ's a tiny game, it should have no VRAM problems when you can much higher fidelity games with lower VRAM requirements in DX.

VRAM optimization seems to have taken a dump seemingly, I mean there's tons of older games I'm playing at the moment and the VRAM usage is tiny.

Original AC1 for example, you max it at about 700mb VRAM.
 
But we dont see in Frames? :p Do you have Camera eyes? you a robot?
Less screen tear

But the frames aren't there to be seen.

I'm a big believer in being able to feel the difference regardless (Say feeling 100 FPS on a 60HZ screen over 60 FPS)

180 to 150 though? I don't at that extent.
 
PVZ's a tiny game, it should have no VRAM problems when you can much higher fidelity games with lower VRAM requirements in DX.

VRAM optimization seems to have taken a dump seemingly, I mean there's tons of older games I'm playing at the moment and the VRAM usage is tiny.

Original AC1 for example, you max it at about 700mb VRAM.

I've not kept count, but i think im using over 1gb less vram in PvZ than i do in BF4 Mantle. I think at 1440P max settings i use a smidge over 2gb vram on my 290's. I will make a note next time i have a game and come back with some precise figures. I actually don't have much of a problem with the vram usage in this title anymore and that's from using a set of 4gb cards and a 1gb card.
 
But the frames aren't there to be seen.

I'm a big believer in being able to feel the difference regardless (Say feeling 100 FPS on a 60HZ screen over 60 FPS)

180 to 150 though? I don't at that extent.

It was just an example. The frame rate change can be much better in BF4. you could be 180fps and then drop close to the 100fps
 
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