Soldato
- Joined
- 6 Feb 2010
- Posts
- 14,583
The thing is, whilst I do appreciate what dx has done for the PC gaming, there's no going around that there's inefficiency there can be improve on. I mean I've been playing mmos for years, and accepted the 20-25fps as the norm and thinking that the way it is and nothing can be done about it other than keep chasing the CPU train (and would still struggle to hold 40fps+). But with Mantle came along, it has shown that it is not the way it's meant to be, and not that all the CPUs over the years being useless and incapable in mmos and other CPU intesive games, but it is down to the fundamental limitation of dx's high CPU overheads.I have gamed since Arkanoid was a "must play game" in my local chippy and Defender was amazing, I have owned so many computers and consoles from a C16/Spectrum 48K/C64/Spectrum 128K/Amiga 500/Amiga 1200/Amiga 4000 and seen most iterations of PC Os's and it is only since Mantle has come about that DX is awful.... Sure MS might have been a little lapse with it and AMD have given them a kick up the butt however, this doesn't detract from the fact that MS (and possibly Linux) have been the only one's who have kept me gaming on my preferred platform.
When you have seen GFX progress like I have, it is jaw dropping how far we have come. I am a proponent of MS and they have given me a great gaming experience.
It is like eating at the local Chinese buffet for years and thinking that's how Chinese food are meant to be, but then came a new Chinese resturant open in town (the kind that you have to order off the menu not buffet), and you tried it and find the standard is at a completely different level, and you can't help but to think..."what's these crap I've been eating over the years!?"
So simply put, I thought dx good because I have nothing better to compare to, and accepted as it is (with it's flaws included). What AMD's Mantle has done was it addressed the limitation of dx- the high CPU overheads...which has been a frustration that shared by both AMD themselves (hurting their CPU sales), and users who thought the only way to go is forever chasing the CPU train...and still get only 30fps in the games they wish to play (mmos, Total Wars, other RTS etc).
Could MS had brought the low-level access going as far back as dx10? Possibly, but as they didn't want PC to progress too far ahead of xbox, and they wouldn't have, even if they could have.
I guess may be rather than blaming dx, it'd probably be more appropriate to blame consoles for holding back dx from being all it can be. I still think without Mantle forcing MS's hands, dx12 would not have low level access, as the new gen console is already inferior to mid-range to high-end gaming PC hardware wise despite they just launched not that long ago.
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