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Vram shocker@1080p-Middle-earth: Shadow of Mordor

Things the IT professionals over at the Shadow of Mordor Steam community forums have taught me today:

VRAM usage is increased exclusively by resolution and texture quality.

VRAM consumption is directly proportional to resolution (1080p=6GB, therefore 4K=24GB)

Ridiculous system requirements = high quality visuals.

High quality visuals = good game.

GTX Titans have a fantastic price: performance ratio.
 
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If there are any adventurous people here, they can buy a heatgun and the GDDR5 dimms needed from an electronics store and upgrade their VRAM.

Hynx are selling theirs via electronic stores, and they are perfect fit for my 295X2 all 8+8GB :) (next year though)
 
If there are any adventurous people here, they can buy a heatgun and the GDDR5 dimms needed from an electronics store and upgrade their VRAM.

Hynx are selling theirs via electronic stores, and they are perfect fit for my 295X2 all 8+8GB :) (next year though)


Possibly the greatest advise ever given.


If you want an expensive paperweight.
 
So 4GB isn't enough for 1080P now then.... Interesting stats and nice to know my 3 Titans are safe for a little while :D
 
We first got to play Middle-earth: Shadow of Mordor in May, but back then we weren’t playing it on the almighty destroyer we fondly call the Large Pixel Collider. With the resolution at 1440p and all the settings on ultra, we wanted to see just how good decapitating orcs could look.

 
If there are any adventurous people here, they can buy a heatgun and the GDDR5 dimms needed from an electronics store and upgrade their VRAM.

Hynx are selling theirs via electronic stores, and they are perfect fit for my 295X2 all 8+8GB :) (next year though)

Heh, reminds me of back when people used to remove the ram chips off faulty Xbox's and put them on working ones (the later Xbox's used higher capacity RAM than the originals so only filled half the spaces) to double the RAM.
 
Always wondered about that. Would've thought a IR station would be better than a heatgun tho.

Seriously, if you bought chips twice the density and did this, what would happen? Assuming same spec just bigger.
 
I've seen this game and to be honest it wasn't anything to write home about at all in the graphics department.

Crysis 3 looks miles better and at 1080P I've never seen it breach 3GB on a 290X so it makes me think it's just lazy coding, The game doesn't look any better than Dragon Age 2.
 
Humbug give up. I used 4.8GB at 1440p on my Titans. Guess what, it runs exactly the same on my 980s.

It's not just textures that are stored in VRAM, it's up to the developer what lays dormant, and how much to leave until swap-out occurs. As I said before there is every bit of evidence to suggest that we do need more VRAM, at least for higher resolutions now. But Titanfall is not an example. Least of all at 1080p
 
I think it looks pretty good, its not Crysis3 or even BF4 but it does look good.

It looks ok but it looks like something made using COD4 :S

EDIT: Also they made a rookie mistake (can't say I didn't do it myself) with tree placement - trees don't grow in the real world with trunks aligned from the surface they are growing on - they either grow straight up or towards the light :S
 
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