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Civilization: Beyond Earth gets Mantle API after Catalyst 14.9.2 Update

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Sid Meier’s Civilization: Beyond Earth has finally received the much awaited, Mantle API patch in the Catalyst 14.9.2 update. This iteration of AMD’s driver suite is a performance update geared specifically for Beyond Earth and enables a speed boost on Radeon GPUs under the right conditions. The update is now publicly available on AMD’s website.

Read more: http://wccftech.com/civilization-earth-mantle-api-catalyst-1492-update/#ixzz3HFH3S1yp

Mantle API Patch for Civilization: Beyond Earth delivers an upto 10% speed boost in Radeons

The AMD Catalyst Driver 14.9.2 (Public) was released just a few hours ago and consists solely of the Mantle upgrade for Sid Mier’s Civilization. The change log literally just states that one detail, so unless you have the game installed, there is really no reason to download this particular iteration. I am sure you would be wanting to see what the hype is all about so here are some benchmarks courtesy of Anandtech, both for 1080p and 4K resolution respectively.


Read more: http://wccftech.com/civilization-earth-mantle-api-catalyst-1492-update/#ixzz3HFH89tc0

f8c6bcccfb63b8eda165721f36912818.jpg


These benchmarks were conducted with a Core i7 4770K overclocked to a massive 4.1 Ghz. Basically, there is literally no CPU-Overhead left for Mantle to release. As you can see from the results on lower-mid end devices and high resolution (4k) it makes almost no difference. Either because the CPU can handle the low graphical power or the resolution is high enough for the scenario to be relatively GPU Bound. Only in very specific configuration, case and point the R9 290X on a 1080p Resolution, does Mantle API actually net us a significant gain (~6 fps). Which, considering the fact that you are getting from a simple software upgrade, is pretty decent.
Although we didn’t test this out for ourselves, I am pretty sure if you were to couple a lower end CPU (think low end i3) with a decently powerful GPU, 280X and above, you should see decent gains on decent resolutions. By rule of thumb, the higher the resolution, the more GPU bound the scenario will become. If you have Civilization: Beyond Earth installed and a compatible Radeon present, you can download the AMD Catalyst 14.9.2 Update over here.

A 10% boost in performance is nice :)
 
A 10% boost in performance is nice :)

And then there's the R9 290X. Interestingly, it only sees a small 5% improvement at 4K Ultra, but at QHD it gets a 16% bump; at 1080p Ultra and High settings, Mantle really frees up some additional performance and the minimum frame rates increase by 39% and 53%!

There are apparently other cases where certain hardware configurations and game settings can result in an even greater improvement in performance thanks to Mantle (e.g. the 50% increase in minimum frame rates on the R9 290X at our 1080p High settings).

A 50% boost in performance is even nicer thanks to Mantle, hopefully DX12 can emulate the great work AMD has for everyone :)
 
With 14.9.2 drivers installed on my 7990's I get the following box on startup:

The Mantle renderer failed to start. Mantle is only supported on certain AMD cards with recent graphics drivers. Please check the AMD website to verify your card is supported and to download the latest drivers.
 
Hold on a minute Matt didn't you say this

None. Mantle is enabled on day one for users, but had separate access for press so AMD and Firaxis could provide focused testing time to press that are interested in covering the API.

To my post below?


Looks like Mantle will require Catalyst 14.9.2 which will be out soon (Tomorrow?) and this version of Mantle is some separate build maintained by Firaxis directly

Any Truth to this?

and now we have Cat's 14.9.2 getting Mantle API
 
http://www.anandtech.com/show/8640/benchmarked-civilization-beyond-earth/3

This is the benchmark results people need to see when games are linked and weren't shown in this thread(even despite the Mantle theme of it) or the main Anandtech thread.

at 1080p a 290x has 20% higher minimums than the 980, it has 15% higher minimums in QHD and 3% higher minimums than the 980 at 4k even though the 980 has higher average FPS at all resolutions.

The 290x doesn't hit quite the highs to push the averages up but consistently doesn't drop as low as the 980 with Mantle.

From day one Mantle's single biggest performance factor has been improvements in minimums. In Thief the maximum fps improvement was there but not drastic, the minimums were hugely improved though.

Through Mantle for a given average FPS it is destroying, and I do mean destroying DX11/Nvidia in minimums.

Every thread on Mantle should not fail to include the minimum framerate because that is where DX11 is completely out matched, for AMD or Nvidia cards, compared to Mantle.

When DX12 comes along the same thing will happen, the biggest advantage will be in minimums however when more games don't take such a hit in those situations you get to the minimums(effectively when the highest levels of detail on screen occur) they can design a game to add more stuff and not have it become a chug fest.

DX11 isn't massively bottlenecked when a scene isn't busy or full of effects, but stutters and slows dramatically when more is asked of it, Mantle doesn't.

For some numbers on it, the 980 at 1080p/ultra drops performance by about 52.5% from average fps to minimums, that is monumental. The 290x loses only 32% performance, if the 980 only dropped 32% performance it's minimum framerate would be 81fps instead of the 56fps it actually gets. That is a huge difference, suggesting the 980 could gain 25fps in minimum framerate with a better API.

More to the point if the game is designed around how much detail they can put in a game before minimums get too low..... if you raise the minimums by 25fps, you can decide to put in a lot more detail/effects and end up back with the same performance but better graphics.
 
I don't see why people are so hung up on fps? It is a turn based game that would work at 10 fps, let alone 200fps. All the Civ games I have played have been the same and this is built on the Civ 5 engine. Sure if it was a fast paced twitch shooter like BF4, then fps is important, but it isn't.

I remember playing the original Civilization on the Amiga and in a huge game and late on, I could be waiting 10 minutes while the calculations for the AI was done. That is the most important part to a turn based game to me and get those calcs done nice and quick, so it is my turn again.
 
Still getting same error msg after changing the 0 to 1 and disabling crossfirex. 7990 is a mantle capable GPU but never mind, luckily this game doesn't need a lot of clout.
 
I don't see why people are so hung up on fps? It is a turn based game that would work at 10 fps, let alone 200fps. All the Civ games I have played have been the same and this is built on the Civ 5 engine. Sure if it was a fast paced twitch shooter like BF4, then fps is important, but it isn't.

I remember playing the original Civilization on the Amiga and in a huge game and late on, I could be waiting 10 minutes while the calculations for the AI was done. That is the most important part to a turn based game to me and get those calcs done nice and quick, so it is my turn again.

This.

Oh, and obligatory another Mantle thread? :p
 
That is a huge difference, suggesting the 980 could gain 25fps in minimum framerate with a better API.

Or had time to overwrite the DX functions responsible for the slowdown :S no doubt nvidia will have another driver with improvements, then AMD will bring out another patch, and so on.
 
I hate myself for this, but Somebody is wrong and it would be nice to know who we can trust to be accurate.

This thread is about the new driver which on AMD's driver webpage states

AMD-driver-page.jpg


Now if this new driver enables Mantle support then it couldn't of been enabled before, could it. And yet our very own Matt has just a few posts back stated.




None. Mantle is enabled on day one for users, but had separate access for press so AMD and Firaxis could provide focused testing time to press that are interested in covering the API.

14.9.1 works on Mantle too, but 14.9.2 is the recommended driver.

in answer to Neils question

Looks like Mantle will require Catalyst 14.9.2 which will be out soon (Tomorrow?) and this version of Mantle is some separate build maintained by Firaxis directly

Any Truth to this?

Now if this is a slip up by Matt, fair enough. I'm sure as an AMD representative can say sorry and we can all move on, no problem.
But If this is as I suspect it to be, an AMD error, and the fact that Matt is correct that it did work before. Then what are AMD up to announcing a new driver that enables it, when it already worked.

This is almost mickey mouse time, or big floppy hat, clown shoes with a squirty flower.
Come On AMD get your act together.
 
I hate myself for this, but Somebody is wrong and it would be nice to know who we can trust to be accurate.

This thread is about the new driver which on AMD's driver webpage states

AMD-driver-page.jpg


Now if this new driver enables Mantle support then it couldn't of been enabled before, could it. And yet our very own Matt has just a few posts back stated.








in answer to Neils question



Now if this is a slip up by Matt, fair enough. I'm sure as an AMD representative can say sorry and we can all move on, no problem.
But If this is as I suspect it to be, an AMD error, and the fact that Matt is correct that it did work before. Then what are AMD up to announcing a new driver that enables it, when it already worked.

This is almost mickey mouse time, or big floppy hat, clown shoes with a squirty flower.
Come On AMD get your act together.

Maybe the game just worked with mantle we had already, but for performance optimisation and tweaks the driver for this was in 14.9.2

Just like how you can run a dx11 game but performance could be very bad, till latest driver is released to support that game.
 
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