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[H]-Alien: Isolation - Video Card Performance Review

Soldato
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A Very DX11 Game

If there is one point we want you to understand about this game it is that this is a "very DX11" driven game. By that we mean this game uses some advanced DX11 features to exploit the benefits of Microsoft DirectCompute and DirectX 11. AMD had a heavy hand in the development of this game in order to push DX11 graphics features and introduce some of AMD's own technology into the game. While some of these 3D graphical effects are AMD created, these are done under DirectCompute so that these work on both NVIDIA and AMD GPUs. There are no proprietary graphics effects in this game, everything can be rendered equally on NVIDIA or AMD GPUs given the proper DirectX feature level support. Please take note of this NVIDIA! This is how you move gaming forward which betters the entire industry, not just the Green stock price!

Deferred Renderer - This game uses a deferred renderer which allows the dramatic lighting effects in this game. The renderer renders the entire scene in a single-pass and puts all the data in a special G-Buffer. In this way, the lighting can be rendered after the geometry as needed. Lighting layers exist such as the albedo, normal mapping, shininess, and other properties.

Real-Time Radiosity - Via DirectCompute this game uses real-time radiosity. This is exciting because most games use a fake method of light rays by approximation. The developers for this game developed a real-time radiosity lighting engine that bounce the light off objects more precisely. This game is constantly update the radiosity model for the entire scene. All of this is done by DirectCompute so that it works on any DX11 video card.

HDAO - AMD's High Definition Ambient Occlusion is included using DirectCompute. The game does also support standard SSAO. Since HDAO is rendered via DirectCompute any video card can do it.

BC7 Texture Compression - This one is quite exciting. For a long times, and for most games, the type of texture compression used is "DXT" which is a standard in DirectX. DXT isn't perfect though, there is better texture compression out there with less artifacts and errors when compressing the texture which lessens the image quality. DX11 supports a new texture compression method called BC7. This still compresses at the same ratio as DXT but with much less artifacts and errors. This simply means, better performing textures, and better looking textures.

Contact Hardening Shadows - This is another AMD technology, but also using DirectCompute so any video card can do it, NVIDIA or AMD. This technologically basically softens shadow edges depending on the distance of the shadow from the light source. It makes shadows look more realistic.

GPU-Accelerated Particles - This is another new technology which is very exciting for this game, and the industry. Instead of using a proprietary engine like PhysX with NVIDIA GPUs the game developers used DX11's DirectCompute to allow the GPU to accelerate particles on the GPU. By using DirectCompute that means GPU accelerated particles works on NVIDIA and AMD GPUs. The particle effects include fire, smoke, streams and sparks from items in the game.

Silhouette-enhancing Tessellation - Tessellation is not forgotten either in this game. This game adds detail via tessellation based on the distance of objects to the player. The closer the object, the more tessellation it can receive to look better, the farther away, less is needed.

The Bottom Line

Alien: Isolation performs extremely well across a wide swath of GPUs, which many times means the graphics are subpar, but that is not the case here. This game is a showroom of DX11 efficiency; Watch Dogs eat your heart out. We haven't seen the likes of this much attention to detail using DX11 on the PC in a very long time. We hope to see more titles focus on this. Less console-itis please.

We love the use of open technologies based on DirectCompute and the absence of proprietary technologies that make Alien: Isolation truly a great title. Team Green and game devs please take notice of this, as this is what pushes the gaming industry forward as a whole. And that is simply good for all of us.

http://www.hardocp.com/article/2014/11/06/alien_isolation_video_card_performance_review#.VF3nW_msW7s

Everyone's a winner in this title with fantastic performance for all from mid to high end level gpu's regardless the vendor-Kudos to The Creative Assembly and AMD for this highly tuned feature rich non vendor agnostic title.
 
While some of these 3D graphical effects are AMD created, these are done under DirectCompute so that these work on both NVIDIA and AMD GPUs. There are no proprietary graphics effects in this game, everything can be rendered equally on NVIDIA or AMD GPUs given the proper DirectX feature level support. Please take note of this NVIDIA! This is how you move gaming forward which betters the entire industry, not just the Green stock price!

http://www.hardocp.com/article/2014/11/06/alien_isolation_video_card_performance_review#.VF3nW_msW7s

Everyone's a winner in this title with fantastic performance for all from mid to high end level gpu's regardless the vendor-Kudos to The Creative Assembly and AMD for this highly tuned feature rich non vendor agnostic title.

We're extremely proud of the work we did with Creative Assembly on this title. As you can see, even at 4K it's very well optimised and performance is good all round. :cool:

IVXxn5w.gif
 
Stunning on a GTX980.

:cool:

In this first graph we are comparing the GTX 980, GTX 970, R9 290X, and R9 290. This is at 1440p with the highest in-game settings.

The clear winner of performance is the new GeForce GTX 980, followed by the Radeon R9 290X. Then we see the GeForce GTX 970 next followed by the Radeon R9 290. What you will also notice is that all the average framerates are near 100 FPS and well above 60 FPS. With framerates this high you cannot differentiate which video card is which while gaming, all of these cards are smooth and fast performers. This game doesn't need a high-end GPU at the highest settings.
 
At the most common res of 1080P, the tables look very different :D

  1. Score 167.36 GPU 980 @1590/2000, CPU 3930k @5.1, Besty Link DX11 344.16 Drivers
  2. Score 164.68 GPU 980 @1557/2000, CPU 4790k @4.8, Dicehunter Link DX11 344.16 Drivers
  3. Score 163.34 GPU 980 @1590/1970, CPU 5960X @4.7, stulid Link DX11 344.16 Drivers
  4. Score 162.49 GPU 980 @1580/2100, CPU 5960X @4.35, Silent_Scone Link DX11 344.16 Drivers
  5. Score 161.52 GPU 980 @1516/2001, CPU 4930k @4.5, Spudley Link DX11 344.16 Drivers
  6. Score 150.65 GPU 780ti @1385/1850, CPU 4930k @4.5, FMTopfan Link DX11 340.52 Drivers
  7. Score 146.41 GPU 290X @1340/1700, CPU 4930k @4.75, Pulse88 Link DX11 14.9 Drivers
  8. Score 141.36 GPU nvTitan @1333/1879, CPU 3930k @4.625, Gregster Link DX11 344.11 Drivers
  9. Score 140.64 GPU nvTitan @1293/1852, CPU 3930k @4.4, whyscotty Link DX11 344.11 Drivers
  10. Score 139.68 GPU 290X @1270/1625, CPU 4930k @4.0, Kaapstad Link DX11 14.9 Drivers
  11. Score 139.47 GPU 290X @1245/1625, CPU 3970X @4.9, AMDMatt Link DX11 14.9 Drivers
  12. Score 136.68 GPU 970 @1588/1900, CPU 2500k @4.2, SieB Link DX11 344.16 Drivers
  13. Score 132.31 GPU 290P @1285/1625, CPU 2600k @5.0, Uncle Petey Link DX11 14.9 Drivers
  14. Score 130.55 GPU 780 @1293/1702, CPU 3570k @4.6, adwol48 Link DX11 344.48 Drivers
  15. Score 120.79 GPU 290X @1080/1250, CPU 4790k @4.0, nashathedog Link DX11 14.9 Drivers
  16. Score 116.34 GPU 290P @1030/1400, CPU 5960X @4.7, stulid Link DX11 14.9 Drivers
  17. Score 104.52 GPU 290P @977/1250, CPU 2600k @3.5, shankly1985 Link DX11 14.9 Drivers
 
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At 1080P any decent card from recent years will play it well and offer the same experience as any other, that's how well optimised it is. Once you get to 4K a couple of 290X cards will allow you to game at a constant 'over 60fps' with no drops in performance. Creative Assembly did a great job with this title, giving the gaming community an Alien game worthy of the name. :)
 
Frame rates are awesome no matter what vendor you use, but at least with one side you can use down sampling to push image quality above and beyond what the other vendor offers ;)
 
At 1080P any decent card from recent years will play it well and offer the same experience as any other, that's how well optimised it is. Once you get to 4K a couple of 290X cards will allow you to game at a constant 'over 60fps' with no drops in performance. Creative Assembly did a great job with this title, giving the gaming community an Alien game worthy of the name. :)

980's also offer the same experience, [H] didn't even use the highest level of ambient occlusion in he graph you posted.

And with the 980's you can use that spare power to run DSR and get much better image quality then the 290's too.
 
980's also offer the same experience, [H] didn't even use the highest level of ambient occlusion in he graph you posted.

Not sure why they didn't include that. That's AMD's form of HBAO and performs very well on our hardware. Its also been used in Farcry 3.

I like to keep my minimum fps over 60 if possible at 4K and Crossfire certainly offers that in this game.
 
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Frame rates are awesome no matter what vendor you use, but at least with one side you can use down sampling to push image quality above and beyond what the other vendor offers ;)

Would that be the DSR feature in the Nvidia control panel where you make the game render at 4K and "intelligently" down sample to the native resolution of the monitor and significantly improves image quality?
 
Would that be the DSR feature in the Nvidia control panel where you make the game render at 4K and "intelligently" down sample to the native resolution of the monitor and significantly improves image quality?

Yep, that simple nVidia control panel option to add an amazing 4x your monitors resolution. Set and forget and away you go.

xE89-Axq.jpg


A fantastic addition and gaming at 5K with 144Hz is incredible.
 
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