My point is clear - the PS4 and Xbox1 are now much more similar to PC's than ever before. Games are easier to convert or "port" to the PC, plus the fact that the consoles have 8 cores and 8GB of RAM also means the games are more likely to utilize these on the PC.
More information for you, since you seem to have a hard time digesting this:
http://www.digitaltrends.com/computing/how-the-ps4-and-xbox-have-raised-pc-system-requirements/
There is a wealth of information available on this subject. They all point to the same facts: The consoles being 8 cores, having 8GB and on x86 means that the PC version will leverage these properties.
No doubt you'll reply that all these sources are completely wrong and that you believe that games developed for the new consoles are completely written from scratch and share no inheritance with the common x86 architecture, without providing any sources to backup up your own claims
Your response demonstrates that you don't actually understand what you're saying, or what I'm saying in my posts. This is the issue of regurgitating information that you don't fully understand, just because the source is solid. You assume it says thing it doesn't.
You are responding to things I never actually said. Your second quote, that's actually nonense. The CPUs in the Xbox 360 and PS3 were not responsible for "buggy ports", because as I've said games are not "ported". That, and it assumes the notion that most games that were multi-platform were buggy on PC. This is also simply untrue. Some were, and they were as a result of lazy development, not "porting".
The implication is that the game is completed and then the console version is then converted to work on another platform. This is simply untrue. Games are compiled from source code. When you don't have access to source code, you can't develop a build of software for an additional platform.
I've not once said that the hardware configuration of the consoles isn't going to have a carry over the development of PC games. Game engines will (and are being) be made to take advantage of the setup that the consoles have got, which will definitely have a carry over. This isn't what you've been saying though.
Additionally, any time the actual raw performance of consoles goes up, so does the average quality of PC games in a visual context, because the baseline of hardware is now more powerful.
The problem I have with the information you're repeating is that you're trying to use a layperson's understanding (or rather lack of understanding) of a complex subject, to explain said subject in a technical manner. Which you can't do with the extremely basic understanding (or lack of) you have of the subject.
I never once said that games for the consoles are written completely from scratch, but because of your lack of understanding of the subject, you have assumed that's what I've said.