Hotwire is pretty fun, only had a quick blast on the Heist game mode and wasn't too fussed on it but that might've been the map rather than the mode itself.
I just tried heist and found it a bit poor tbh, liked the actual map though.
Hotwire is pretty fun, only had a quick blast on the Heist game mode and wasn't too fussed on it but that might've been the map rather than the mode itself.
Even when you're winning its not fun. My last game my entire squad stayed on the roof camping.
The more I play it the less I enjoy It. Something just feels off with this.
WHats with the terrible blur put on the screen when that awful dust storm rolls in?
THe maps feel really small..you get shot out before you can really see who is coming at you.
Also lots of insta death like the first one when it came our broken.
Im not sure what the point of the game mode with all the cars just crashing into each other.
Sons xbox 350 version has been downloading for hours and hours on 80mb Fibre what are they pushing it out from.
I dont think it's the size of the map that's at fault here. It's just badly designed. Bad Company 2 (on Rush) involved small sections of map at a time and it was great fun. To me, there's just too many routes in to and through the building and generally not enough cover. The criminals tend to get split up as there's so many different ways to go, and the police just tend to camp outside and wait for the criminals to leave the bank. On the Police team, it's actually pretty easy to get in to the bank and then run around shooting criminals in the back - the building is big enough that you don't tend to get pinned down, and you don't tend to find more than maybe two enemies at a time.
I'm not a fan. I prefer tighter maps where I don't have to worry about my flanks and my rear so much. I feel cheap when I'm playing Police, and cheated when I'm playing Criminals. I'll stick to Metro and Operation Locker for my infantry-only, indoor-warfare fix. Those maps function beautifully.