*** Official Battlefield: Hardline Thread ***

So, for some reason we all have parachutes, just to show how little thought has gone into this.
Theirs no guns any more, if you are seen first and shot you die, instantly, the whole where hit in the body thing is made up as it doesn't even matter, whoever sees you first kills you.
Heist is a complete one sided affair for the police, and its so short.
I also never though I could be so annoyed by terrible Menu layouts.

Wonder how much Jackfrags etc will be paid this time to say the game is brilliant.
 
Last edited:
I dont think it's the size of the map that's at fault here. It's just badly designed. Bad Company 2 (on Rush) involved small sections of map at a time and it was great fun. To me, there's just too many routes in to and through the building and generally not enough cover. The criminals tend to get split up as there's so many different ways to go, and the police just tend to camp outside and wait for the criminals to leave the bank. On the Police team, it's actually pretty easy to get in to the bank and then run around shooting criminals in the back - the building is big enough that you don't tend to get pinned down, and you don't tend to find more than maybe two enemies at a time.

I'm not a fan. I prefer tighter maps where I don't have to worry about my flanks and my rear so much. I feel cheap when I'm playing Police, and cheated when I'm playing Criminals. I'll stick to Metro and Operation Locker for my infantry-only, indoor-warfare fix. Those maps function beautifully.

Very subjective point of view there, and a lot of what so you you contrdict yourself! Bit suprised at so much negativity towards this, played it for a few hours now, Hotwire is a riot, I was literally laughing at many points how fun it is, Heist is a very tactical showcase and conquest was the usual decent fun. Enjoyed it a lot so far to say the least! This will be a day 1 pickup for me. Really don't see a lot of peoples critcisms. Netcode seems fine for me, sounds suspiciously like butthurt in a lot of posters here.
 
I dont think it's the size of the map that's at fault here. It's just badly designed. Bad Company 2 (on Rush) involved small sections of map at a time and it was great fun. To me, there's just too many routes in to and through the building and generally not enough cover. The criminals tend to get split up as there's so many different ways to go, and the police just tend to camp outside and wait for the criminals to leave the bank. On the Police team, it's actually pretty easy to get in to the bank and then run around shooting criminals in the back - the building is big enough that you don't tend to get pinned down, and you don't tend to find more than maybe two enemies at a time.

I'm not a fan. I prefer tighter maps where I don't have to worry about my flanks and my rear so much. I feel cheap when I'm playing Police, and cheated when I'm playing Criminals. I'll stick to Metro and Operation Locker for my infantry-only, indoor-warfare fix. Those maps function beautifully.

Isn't that what happens in a real bank heist?

The police camp outside and wait for the robbers :D.
 
I have been wondering the same thing tbh.

EA's marketing activites aside, there will be those of us who think that it's a pretty decent battlefield game. TBH I can't wait to play 64 player conquest on Downtown!
 
I think what will make Heist a classic mode is that it is very challenging for the crooks to win, you need good coordinated strikes and a lot of tactical nous, you alternate between cops and robbers every round also. i think for the true BF fans the challenge of winning as the criminals will be a big draw. I love it! Such an intense game mode.
 
EA's marketing activites aside, there will be those of us who think that it's a pretty decent battlefield game. TBH I can't wait to play 64 player conquest on Downtown!

This game has nothing to do with a battlefield game other than trying to cash in on a broken franchise. Look at the battlefield lineage, you have straight up warfare in bf, then we got some great tighter maps in bad company. What does this game have to do with anything battlefield?
 
This game has nothing to do with a battlefield game other than trying to cash in on a broken franchise. Look at the battlefield lineage, you have straight up warfare in bf, then we got some great tighter maps in bad company. What does this game have to do with anything battlefield?

Its a great game for me thus far can't wait for the full release tbh. You see the usual griefers rambling on about the supposed heyday of BFBC 2, but with nothing really to say. Dustbowl is a really solid conquest map and in hotwire is it insane. I like the fact that Hardline is very much a BF ga,e but lends itself to the Cops/Robbers theme really well. I just can't wait to get into hesit mode on all the different maps.
 
Its a great game for me thus far can't wait for the full release tbh. You see the usual griefers rambling on about the supposed heyday of BFBC 2, but with nothing really to say. Dustbowl is a really solid conquest map and in hotwire is it insane. I like the fact that Hardline is very much a BF ga,e but lends itself to the Cops/Robbers theme really well. I just can't wait to get into hesit mode on all the different maps.

BC2 was excellent because the maps worked, Rush was especially good, gun balance worked well as did ALL the vehicles.

Dustbowl is a disaster, how or why is their blur implemented at all?
No....NONE of the environment is destructible, the one big differential of BF to all other FPS games was that you could blow the building, again, something that was only fully implemented in BC2 where you could bring the whole building down.

This is not a BF game, its a bad idea that was scrapped for DLC and they are trying to make it into a game, look at the state of the character models, I havnt seen anything as bad as that since early last gen days.

As many are saying, this is like something they would have scraped together for a Medal Of Honour title and chucked it out.

What worries me more is that they where trying to sell this to us for release last year....I don't even want to know what kind of mess it was back then. To be honest it seems like they just sat on it, made no changes to what the game was, and hoped the reaction from eople still annoyed at the state of BF4 ( much of which still is not fixed) would somehow just forget and buy this.
 
Last edited:
Back
Top Bottom