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Upcoming games to support Mantle

I remember with the BF4 beta they didn't actually include the Ultra textures in the download, even though you could select it on the menu screen.

Wonder if it's the same for this? though an 11GB download for a couple of maps would indicate otherwise.
 
Using AB OSD here too, though you cant get min/ave/max with it. 4790k @4.7ghz, stock 780 sli. Noticed that this one works the cpu a bit harder than bf4. My usage was a bit higher and temps in the mid 70's on all cores. Usually in bf4 its mid - high 60's with low 70's on core 1.

I remember early on from BF4, the screen overlay used to cite 8 cores and 6 used, over the past year it's citing 8 cores and 4 used.

I don't know if it's made any difference to the performance as i have been using Mantle none stop since getting the 290 and with that i have a ton of CPU overhead to spare.

But test DX more recently with that change i always thought the performance was pretty crap, on Shanghai it could drop to the high 40's / low 50's in some places with full 64 players.

I don't know, but i don't remember it being that bad early on.

Higher CPU temps usually indicates it's using more threads to render, if that's the case in BFH it would explain that performance.
 
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Listen im an AMD fan, i own AMD Cards, but Mantle is dead :( sad but true really, especially once DX12 lands.

It could have been great, but sadly it wasnt interesting enough studios to take up.
 
Listen im an AMD fan, i own AMD Cards, but Mantle is dead :( sad but true really, especially once DX12 lands.

It could have been great, but sadly it wasnt interesting enough studios to take up.

Geeeez Si and if I had said that, I would have the rope around my neck already :D

I do think you are correct though and when DX12 is in full swing, do we need 2 low level APIs? I don't think so and even Huddy hinted at Mantle will only be around for as long as it is needed.
 
Listen im an AMD fan, i own AMD Cards, but Mantle is dead :( sad but true really, especially once DX12 lands.

It could have been great, but sadly it wasnt interesting enough studios to take up.

Wasn't really about how interesting it was - AMD marketed it wrong (to developers), kept it behind closed doors/only worked with selected studios in implementing it, no samples or API documentation or beta SDK out there for enthusiasts to play with etc. and many companies are just fed up with AMD bleating on about how great their latest headline feature is then dropping it on a 3rd party and expecting them to do the heavy lifting or just pulling support entirely and so leery of getting involved any way.

(Yes you know there is a mention of bullet coming somewhere ;) ).
 
This may be a stupid question, but I've NEVER owned an AMD card in my life, always had Nvidia. So I'm wondering, if I got a 290 today, would I see a difference in games? If you're playing with a 970 one day, then a 290 the next, would you even know based on visuals? I've never quite understood this whole 'Mantle' thing because I never had reason to. Given that I'm considering a switch now though, it has me curious. Many people seem to be very much 'AMD' or 'Nvidia', so is there a reason for this, other than brand loyalty or simply preference for the hardware?
 
Out of curiosity, will Mantle be in Elite Dangerous and the new Tomb Raider does anyone know? It could be a great addition for AMD in those 2 games.

Elite Dangerous would be awesome with Mantle. Tomb Raider AFAIK should have Mantle, depends if Square Enix being sellouts to Microsoft has any impact on Mantle implementation.
 
This may be a stupid question, but I've NEVER owned an AMD card in my life, always had Nvidia. So I'm wondering, if I got a 290 today, would I see a difference in games? If you're playing with a 970 one day, then a 290 the next, would you even know based on visuals? I've never quite understood this whole 'Mantle' thing because I never had reason to. Given that I'm considering a switch now though, it has me curious. Many people seem to be very much 'AMD' or 'Nvidia', so is there a reason for this, other than brand loyalty or simply preference for the hardware?

Mantle is a low level API, it's main benefit is much higher CPU performance, it makes CPU performance bottlenecking a thing of the past, it also has a more consistent render latency resulting in smoother more fluid game-play.
 
Mantle is a low level API, it's main benefit is much higher CPU performance, it makes CPU performance bottlenecking a thing of the past, it also has a more consistent render latency resulting in smoother more fluid game-play.
So, am I to assume from this that, objectively speaking, there is ZERO downside moving from Nvidia to AMD... apart from potential heat/power issues with some cards/case layouts?
 
I remember early on from BF4, the screen overlay used to cite 8 cores and 6 used, over the past year it's citing 8 cores and 4 used.

I don't know if it's made any difference to the performance as i have been using Mantle none stop since getting the 290 and with that i have a ton of CPU overhead to spare.

But test DX more recently with that change i always thought the performance was pretty crap, on Shanghai it could drop to the high 40's / low 50's in some places with full 64 players.

I don't know, but i don't remember it being that bad early on.

Higher CPU temps usually indicates it's using more threads to render, if that's the case in BFH it would explain that performance.
FRAPS sorted. You need to create a user.cfg file and add the following.

RenderDevice.PresentAsync 0

Nets the following on max settings at 1920x1200. 64 cq.

Frames, Time (ms), Min, Max, Avg
76373, 600000, 91, 182, 127.288

So pretty similair to most maps on bf4, suspect mantle minimums would be higher.
 
Thats actually pretty good, Setter ^^

So, am I to assume from this that, objectively speaking, there is ZERO downside moving from Nvidia to AMD... apart from potential heat/power issues with some cards/case layouts?

Most games don't support Mantle, and DX12 is coming, it's an unknown but the consensus is it should be just as good as Mantle.

Nvidia have Games Works, some of that isn't available on AMD.

Maxwell is also more power efficient than current AMD card's.

Both have benefits and drawbacks of different flavours.

IMO The power consumption in this case is not relevant as the AMD Card's don't use too much in relative terms, the last generation of card's never used too much, that includes Hawaii / Tahiti as much as it does Kepler..

For me the most important thing is how much card i'm getting for my money and not least how it actually performs in reality.
 
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I will say one thing for Mantle, it was noticeably different when in use, and i mean very noticable, BF4 on DX on my 4770k @4.4 and my 290 @stock felt good at high settings, but as soon as they put out Mantle it was even better, also felt very very smooth.
 
Wasn't really about how interesting it was - AMD marketed it wrong (to developers), kept it behind closed doors/only worked with selected studios in implementing it, no samples or API documentation or beta SDK out there for enthusiasts to play with etc. and many companies are just fed up with AMD bleating on about how great their latest headline feature is then dropping it on a 3rd party and expecting them to do the heavy lifting or just pulling support entirely and so leery of getting involved any way.

(Yes you know there is a mention of bullet coming somewhere ;) ).

If the public SDK tips up, do you think they would be averse to offering an experimental branch so people can try all the latest GCN tricks?
 
I will say one thing for Mantle, it was noticeably different when in use, and i mean very noticable, BF4 on DX on my 4770k @4.4 and my 290 @stock felt good at high settings, but as soon as they put out Mantle it was even better, also felt very very smooth.
Yep, i gota agree with this. A relative of mine plays it on an older i5 3570k with a 290. Tried it myself and was impressed. Im sure its a lot better for those on older cpu's too, as the 3570k is still pretty modern. Hopefully DX12 does the same, though i suspect i may need new card/s for when it comes around. More money.:D

@humbug, Yep, not too shabby. Could get a bit more if i oc'd the gpu's, sadly due to temp issues on the top one this isnt a good idea.
 
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Mantle is a low level API, it's main benefit is much higher CPU performance, it makes CPU performance bottlenecking a thing of the past, it also has a more consistent render latency resulting in smoother more fluid game-play.

But in reality it does nothing of the sort.

I've seen Mantle running now through a friend, same game then running DX. No visible difference, not a jot, nada.

If you do notice anything, enjoy your placebo.
 
Listen im an AMD fan, i own AMD Cards, but Mantle is dead :( sad but true really, especially once DX12 lands.

It could have been great, but sadly it wasnt interesting enough studios to take up.

i duno i think they've done pretty well, some good games, i agree shame there wasnt more, i can think of a few games that would have benefited hugely from using mantle.
also i think its important it sticks around for a while yet, we have no idea how good dx12 is going to be, or maybe they can inspire eachother to be better :)
 
I will say one thing for Mantle, it was noticeably different when in use, and i mean very noticable, BF4 on DX on my 4770k @4.4 and my 290 @stock felt good at high settings, but as soon as they put out Mantle it was even better, also felt very very smooth.

Yep, i gota agree with this. A relative of mine plays it on an older i5 3570k with a 290. Tried it myself and was impressed. Im sure its a lot better for those on older cpu's too, as the 3570k is still pretty modern. Hopefully DX12 does the same, though i suspect i may need new card/s for when it comes around. More money.:D

@humbug, Yep, not too shabby. Could get a bit more if i oc'd the gpu's, sadly due to temp issues on the top one this isnt a good idea.

Seen BF4 for myself. This is the total opposite from what I experienced.
 
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