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Upcoming games to support Mantle

I dont really understand why AMD bothered with Mantle to be honest. Did they REALLY not know what Microsoft were working on with Dx12? They must have inorder for the 200 series to have support for it.

The ONLY reason I can think they released mantle was to get a head start for a year and push sales of their cards over Nvidia's. In other words marketing.

Amd

Huddy own words tuck the Mantle API to Microsoft four years ago to showcase what they can bring with there next api.

Mantle is there to help developers get first hand on the low level api think of it as beta version of directx 12.

Amd have even said if mantle dies it's no loss to them they will continue to fully support directx 12.

It's got nothing to do with Nvidia... Nothing what so ever.. It's about bring the future of pc gaming today..
 
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big companies often only react when they have to
with steam wanting to break off now too they are the competing api not mantle so much
i really dont see the downside that others are seeing!?
No downside at all, :) they are all at it. DX12, OGL-N, Metal....

At last API's are dragged kicking and screaming out of the Stone Age :)
 
I do believe Mantle will remain even when DirectX 12 drops..
The porting to and from each API is less work than what Devs go though with DX9 and DX11 enabled games..

You might ask why would a dev support both, well look at now we have games putting in extra with say PhysX or TressFX. So why wouldn't the same happen with Mantle?

I also dont think DX12 will be better than Mantle, and my reason is that DX12 will still be bloated just like its past api it must support a wide range of hardware, where Mantle will benefit from its one hardware range..

No hard facts here just what I believe.
 
Physx and the likes add to the gaming experience th better effects and a more immersive environment.

Switching between graphics APIs makes no real difference.
Game devs are pushed for time and money so they aren't going to waste either on something that makes no difference to anyone.
 
I dont really understand why AMD bothered with Mantle to be honest. Did they REALLY not know what Microsoft were working on with Dx12? They must have inorder for the 200 series to have support for it.

The ONLY reason I can think they released mantle was to get a head start for a year and push sales of their cards over Nvidia's. In other words marketing.

Marketing, PR, and proprietary ecosystem. They can generate a lot of press material and get the fan boys even more excited despite it not actually coming to anything.

What they should have done is approached Microsoft and the OGL review board to make large changes to the core API. But that would have given them minimal marketing and no chance of creating a locked ecosystem.


It was a valid internal project to see how they could improve upon DX, which is. Much needed work. The marketing people pushed this through the doors early to stir the pot. Hence why it took a long time to come out, supports minimal hardware and was quite buggy. They released alpha code pretending it was beta.
 
Physx and the likes add to the gaming experience th better effects and a more immersive environment.

Switching between graphics APIs makes no real difference.
Game devs are pushed for time and money so they aren't going to waste either on something that makes no difference to anyone.

But it does make a difference.. The Difference between Mantle and DX11 is massive! And I not alone when I say this either, They is a reason why DX12 is coming and that's because Low level API is just so dam good.

And once Mantle is in the Engine of what ever game that porting or making of the game is even more so reduced. Its not different to having a game support DX9 and also DX11 like we had for long time.

Marketing, PR, and proprietary ecosystem. They can generate a lot of press material and get the fan boys even more excited despite it not actually coming to anything.

What they should have done is approached Microsoft and the OGL review board to make large changes to the core API. But that would have given them minimal marketing and no chance of creating a locked ecosystem.


It was a valid internal project to see how they could improve upon DX, which is. Much needed work. The marketing people pushed this through the doors early to stir the pot. Hence why it took a long time to come out, supports minimal hardware and was quite buggy. They released alpha code pretending it was beta.

They did approach Microsoft, 4 years ago.. And AMD is also working closely with MS on DX12! just like Nvidia is also..
 
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But it does make a difference.. The Difference between Mantle and DX11 is massive! And I not alone when I say this either, They is a reason why DX12 is coming and that's because Low level API is just so dam good.

And once Mantle is in the Engine of what ever game that porting or making of the game is even more so reduced. Its not different to having a game support DX9 and also DX11 like we had for long time.



They did approach Microsoft, 4 years ago.. And AMD is also working closely with MS on DX12! just like Nvidia is also..

But you dont get Extra effects so there isnt a visual difference, And for some users with the older cards they actually had to run lower settings in BF4 due to vram issues.
I'm not blaming those issuse on AMD btw seemed to be a dice issue.
I'd like to see mantle 2 with extra effects etc hopefully it will happen but i wont hold my breath because end of the day Devs need to see a return on the extra work
 
I do believe Mantle will remain even when DirectX 12 drops..
The porting to and from each API is less work than what Devs go though with DX9 and DX11 enabled games..

You might ask why would a dev support both, well look at now we have games putting in extra with say PhysX or TressFX. So why wouldn't the same happen with Mantle?

We have like 1 game that has TressFX, and only a handful that use hardware accelerated physics.

Developers *don't* put the extra in really do they?
 
You keep hearing it because Microsoft did say DX12 would only be available on the XB1, the problem is that was just before the XB1 launch, so it's difficult to find the articles that covered the story.

It wasn't until about 4 Weeks after Mantle launch that Microsoft came out and said DX12 would appear on the PC.

The reason it's difficult to find articles is because it's all in your head.
 
Tbh im glad AMD done the whole Mantle thing, if anything it showed that DX11 is lacking and what a low level API is capable of, in some ways its forced Microsofts hand to bring it to the PC, it probably already was going to end up on the PC anyhow, who knows, only the bods at Microsoft do.

If one thing Mantle did do right, thats showcase that DX11 was lacking and that with a bit of work, Devs could unlock more features / power etc.

With regards to no one bothering with the bells and whistles it offers, i would imagine its not DX11 with aload more features, its probably an entirely new beast to deal with, so if your learning something new from the bottom up, your going to be exposed to all the bonuses and negatives etc.
 
You keep hearing it because Microsoft did say DX12 would only be available on the XB1, the problem is that was just before the XB1 launch, so it's difficult to find the articles that covered the story.

It wasn't until about 4 Weeks after Mantle launch that Microsoft came out and said DX12 would appear on the PC.

Then , no offence ment, but why make it a statement of fact if its just what you *think* ?
 
Actually it was never meant for PC, only for the XB1, if it wasn't for Mantle we wouldn't be getting DX12

You keep hearing it because Microsoft did say DX12 would only be available on the XB1, the problem is that was just before the XB1 launch, so it's difficult to find the articles that covered the story.

It wasn't until about 4 Weeks after Mantle launch that Microsoft came out and said DX12 would appear on the PC.

What utter nonsense. More Humbug stuff that simply isn't true. I thought you might have learnt your lesson over the last couple of days but apparently not. :o

Just to show how long Microsoft have been working on DX12 (from nVidia, so PR in full swing of course).

From March 2014.
Speaking to a crowd of about 300 developers and press, Anuj Gosalia, development manager of DirectX at Microsoft, described DX12 as the joint effort of hardware vendors, game developers and his team. Our work with Microsoft on DirectX 12 began more than four years ago - See more at: http://blogs.nvidia.com/blog/2014/03/20/directx-12/#sthash.wOisH0yL.dpuf

http://blogs.nvidia.com/blog/2014/03/20/directx-12/
 
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But you dont get Extra effects so there isnt a visual difference, And for some users with the older cards they actually had to run lower settings in BF4 due to vram issues.
I'm not blaming those issuse on AMD btw seemed to be a dice issue.
I'd like to see mantle 2 with extra effects etc hopefully it will happen but i wont hold my breath because end of the day Devs need to see a return on the extra work

The purpose of the APIs are not there for different effects, just like OpenGL, Metal existence is not because of providing different effects, efficiency or a better way of doing things is reason enough because effects are largely not limited by such APIs and that's the job of Phyxs, Games works, tressFX, Havok which are dedicated effects libraries and its bad enough that some of them are not fully compatible with each venders hardware, the last things we need is an API that adds effects only for one vender because that contradicts PC compatible games ...oh wait and because one already partially has that the other doing so with mantle would not help matters.

The PC is about your performance limited your budget and not how a game looks from a developer is limited by your brand, that is console system mentality which is not what the PC is about or we will end up with AMD PC compatible games and NV PC compatible games and we dont want that, well maybe you do.
The different consoles dont exist because each thinks it has a better way of doing things, differernt consoles exist purely for money reasons.
 
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Going by that early list, what future games are still supporting Mantle?

I have so far looked at Mirror's Edge 2 and Rise of the Tomb Raider and neither of those give any indication that they are still using Mantle?

Anyone got any info?
 
Going by that early list, what future games are still supporting Mantle?

I have so far looked at Mirror's Edge 2 and Rise of the Tomb Raider and neither of those give any indication that they are still using Mantle?

Anyone got any info?

Out them two you would think mirrors edge 2 will being a frostbite engine game.
 
Out them two you would think mirrors edge 2 will being a frostbite engine game.

Need for speed: Rivals is on the Frostbite engine but no Mantle support and that was supposed to have it as well.

Oxide games are behind Offworld Trading Company and again, I can't find any info on that supporting Mantle either. I would have expected Oxide to be big backers with the way they sang the praises of Mantle....
 
I just noticed Dying Light is on the original list, what happened with that?

Can AMDMatt clarify if this is coming soon as I'm getting rid of my 970s and moving back to the red team if the 380s are out soon.
 
Need for speed: Rivals is on the Frostbite engine but no Mantle support and that was supposed to have it as well.

Oxide games are behind Offworld Trading Company and again, I can't find any info on that supporting Mantle either. I would have expected Oxide to be big backers with the way they sang the praises of Mantle....

Fair enough, maybe I should said being a Dice game and frostbite engine then you would think it will..
After all dice helped build mantle.
 
I just noticed Dying Light is on the original list, what happened with that?

Can AMDMatt clarify if this is coming soon as I'm getting rid of my 970s and moving back to the red team if the 380s are out soon.

The list was in no way official. Dying light won't get mantle least I very doubt it will.
 
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