*** The Official Elite: Dangerous Thread ***

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Has anyone been to visit Jaques station yet?

I remember reading all about him in the story book you got with Frontier years ago. I'm torn between the Yembo metal run and going off to visit him.
 
Has anyone been to visit Jaques station yet?

I remember reading all about him in the story book you got with Frontier years ago. I'm torn between the Yembo metal run and going off to visit him.

Yes, it's pretty dull to be honest, can pick up a single unit of the rare too :/
 
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Its a pretty cool looking station though. Love those engines! I wonder what it looks like when it jumps.
 
It doesn't jump as such, it gets moved during server downtime :/

Aw really? Bummer! Well I'm docked inside the station right now. Hopefully when I log in tomorrow it'll be someplace else.

I'll probably just head back to Yembo though. Kinda dull place to hang out. You can't even get missions from Jaques :(
 
Anyone else working on/already have a Sirius system permit? I'm working on it at the moment and I'm finding it difficult to find missions with the ruling faction; see the occasional one pop up at some of the Procyon stations, but only occasionally and only one at a time.
 
Interdiction is getting ridiculous after the recent patches :rolleyes:

I am on solo all the time right now trying to build up credits which is a slow haul anyway...... & at random times now with or without cargo my Hauler is getting interdicted a lot even though all my legal status are clean & I am neutral as I have only been trading since I bought the game but still FD have changed the AI so I am being targeted in an unarmed ship with no weapons so unless I react quickly I am in danger of losing my ship despite it having no cargo or bounty on so its 100% clean when this happens when AI interdicts or even attacks me in a neutral system :(
 
One thing I'd really like to see is a live galaxy map showing the commanders in the game,something like flightradar24.com, but not so detailed just showing ships without nametags. Mainly to see how scattered or concentrated the player base is. Been playing a couple of hours a week for the last month (took a break between beta & release) in open play and have only bumped into about 10 commanders. None of them chatty!
Can't remember the name of the system I'm currently in (apar... something or other) but, I'm about 160ly from Yembo and 220ly from where I left my Cobra partaking in a civil war/revolution against the Empire or at least that's what it seems like. My Viper is coming along nicely but, so used to NPC's that I do expect to have my ass handed to me if I bump into a determined commander in a sidewinder :)
 
Interdiction is getting ridiculous after the recent patches :rolleyes:

I am on solo all the time right now trying to build up credits which is a slow haul anyway...... & at random times now with or without cargo my Hauler is getting interdicted a lot even though all my legal status are clean & I am neutral as I have only been trading since I bought the game but still FD have changed the AI so I am being targeted in an unarmed ship with no weapons so unless I react quickly I am in danger of losing my ship despite it having no cargo or bounty on so its 100% clean when this happens when AI interdicts or even attacks me in a neutral system :(

That's the way it goes though. When being interdicted, the attacker doesn't know what you have (or don't have) as weapons or cargo. Until you drop out of SC and they can scan you properly, it's just a bit of a punt.

Your wanted status has nothing to do with it - particularly if it's an NPC that's interdicting you.

You have three options really:
1. Get better at evading so that you don't get ripped out of SC as often.
2. Submit, put all power to engines and boost away until your FSD recharges.
3. Fit some weapons and get stuck in!

I never had weapons fitted to my Type 6, and on the few occasions that I did get interdicted by an NPC, I never had any real trouble in getting away.

Being interdicted by players is a different ball game though.
 
I never had weapons fitted in my T7, as it was used for purely trading and stripping everything out for maximum jump range. It didn't stop the interdictions and I got killed once by a CMDR but then I stuck to mainly solo till I got a semi decent specced Anaconda.
 
You can fix up your trading vessel to make life harder.

My Type9 has turretted beams, 2x chaff and good shields, plus shield cells.

It costs me about 16cargo, but it is not a soft touch and several NPC interdictors have paid the price for trying it on. If I get interdicted by something I want to run from, it's all power to engines, chaff and boost away. Plus in a type9 your chance of being mass locked is less as well.

Trade ships can defend themselves.
 
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You can fix up your trading vessel to make life harder.

My Type9 has turretted beams, 2x chaff and good shields, plus shield cells.

It costs me about 16cargo, but it is not a soft touch and several NPC interdictors have paid the price for trying it on. If I get interdicted by something I want to run from, it's all power to engines, chaff and boost away. Plus in a type9 your chance of being mass locked is less as well.

Trade ships can defend themselves.

Someone linked a video of what they called the "BATTLE COW" which was a T9 armed to the teeth, with top shields/SCBs/Bulkheads/etc, bounty hunting in it - which did make me giggle :D
 
I peruse this thread in my lunch hours and play in my spare time so I am very far behind (Viper atm). But what on Earth is this station griefing your all talking about?
 
I peruse this thread in my lunch hours and play in my spare time so I am very far behind (Viper atm). But what on Earth is this station griefing your all talking about?

Sitting in a station docking area, shooting anyone attempting to dock whilst spamming shield cells and chaff to negate the station defences.
 
Sitting in a station docking area, shooting anyone attempting to dock whilst spamming shield cells and chaff to negate the station defences.

Right but...

1) The station has a lot of guns

2) Shields have a bigger cooldown

3) You cant do that perpetually

Surely after like a minute or so he's outa shield cells, and if you don't shoot him and just 180 aren't you fine? :S
 
Right but...

1) The station has a lot of guns

2) Shields have a bigger cooldown

3) You cant do that perpetually

Surely after like a minute or so he's outa shield cells, and if you don't shoot him and just 180 aren't you fine? :S

rofl

So what happens is this;

Player inside the station opens up on another player, instantly killing them.

The internal station guns target the offending player, who begins to spam chaff - the station guns all miss or do very little damage, and continue to miss until he runs out of chaff, this lasts a good few minutes, also whilst popping SCBs.

If the offending player starts to take damage - he simply logs off, comes back and does it again, if he gets killed - he simply respawns and carries on doing it anyway.

The guy in an Anaconda was able to tank the station guns for a good 30 mins, mostly because the internal guns are weak - and if he takes damage at any point he can just disconnect, the whole idea is to exploit the game and cause as much trouble as is possible, often under the guise of "Oh we're just playing the bad guys" but as is often demonstrated with these people - when they get caught in a fight, they just disconnect/exploit/hack/whatever, it sucks.... but it's the unfortunate truth behind online video games.
 
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rofl

So what happens is this;

Player inside the station opens up on another player, instantly killing them.

The internal station guns target the offending player, who begins to spam chaff - the station guns all miss or do very little damage, and continue to miss until he runs out of chaff, this lasts a good few minutes, also whilst popping SCBs.

If the offending player starts to take damage - he simply logs off, comes back and does it again, if he gets killed - he simply respawns and carries on doing it anyway.

The guy in an Anaconda was able to tank the station guns for a good 30 mins, mostly because the internal guns are weak - and if he takes damage at any point he can just disconnect, the whole idea is to exploit the game and cause as much trouble as is possible.

So basically, they just really need to implement a combat logging system and your golden? Or make the station liable for your destruction? An in game public liablility insurance:P

Also, how is that profitable for the griefer?
 
Look at griefing as trolling. They give stick (kill people) to wind people up (which generally works) but when they get caught out, they just disconnect, so as not to take damage (as seen in the case of our very own Goosenuts). They don't care on the profit (which there isn't any) and it is about playing as the "bad guy".

That's my take on it.
 
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