There is a client-server element to our infrastructure so we do know when players disconnect - the trick is to fairly distinguish between genuine network issues and this kind of behaviour in an automated way, and decide what punishments to dish out. Fortunately we have a game design team toblame when it all goes wrongdecide such things![]()
Thing is - in my opinion there's no real way to distinguish between a genuine network problem and someone logging - if someone yanks the cable out of their modem or PC, it's impossible to know - if it was purely 1v1 you could perhaps detect it, if two players are shooting/damaging each other, and one disappears from the server then you could assume they've logged, but you can't be sure, and in situations where there's maybe 6 or 7 players shooting each other it becomes much harder to know.
I've posed the question a few times, about handing over policing of things like this to the community itself (similar to what valve did with Overwatch) where you perhaps have a portal that distinguished players can login to and can swing a ban hammer, for example;
Gregster records video of the obvious logger, hits the in-game report button and includes his youtube link, this "evidence" along with the report goes onto a portal that a pool of high-ranked players, in good standing have access to, they see the video and hit the "punish" button, where the guy maybe gets a 24 hour ban, and loses his ship (gets presented with the rebuy screen)
You'd have to have evidence, but so many people are flying with shadowplay turned on, that I think it could work.