Pulse lasers for infinite pew-pew.
No more infinite, at least as far as power goes - If your WEP capacitor empties and you continue firing, you can start taking heat damage.
Besides, I like what multi-cannons do to hulls!
For instance, a Viper should be far better at fighting than a Cobra but it should also be the more expensive ship.
Depends on your fighting style.
Cobras seem far better at FA-OFF manoeuvres, at least in NPCs, whereas Vipers devastate if you joust and do 'strafing' runs on targets.
The Humvee will cost a lot more than the basic truck.
That's where kitting your ship out comes in. Every ship comes with basic level kit, but the difference once each is fully kitted is quite distinguishing.
Mining is both boring and very poor returns.
Not everyone wants all-out combat action...
Elite was always primarily a trading/exploration game, with the main challenge being discovering sources of high-value commodities (mining being one) and then finding places to sell commodities, which led to a lot of exploration.
Bounty hunting is far more fun but again returns don't justify bigger ships so why go beyond a Viper/ Asp?
An Asp is already a pretty hefty ship, though and you'd likely want something bigger if you're making a living from taking down the really big boys.
There will come a point where you'll be taking on CapShips. I think most people would struggle even in a pre-nerf Python...
Plus you can regularly net 200,000+ Cr from taking down mission targets. Add to that the 'complete' Bounty Hunter will have a Kill Warrant Scanner and so claim not only bounties from targets WANTED in the current system but also those from other systems, which is where the money really adds up.
Also, check the stations' MOST WANTED lists - Some of those Cmdrs are worth several million Credits - You could buy an Asp with just one of those payouts!!
Different games for different people.
I think RTS and general strategy/wargames/The Sims type games are really boring, but they're immensely popular with other players...
frustrating now that the routes keep shifting which really doesn't favour anyone that can only play an hour a night
Find yourself a route that isn't very busy, then.
These changes are all due to other players running the same route and making the same profit as you.
Go out into the galaxy and get yourself on a route far less travelled. I did and my trade profits have not changed a single credit since I started... There are, on average, just 20 ships passing through my trade-route systems in 24hrs.
a good route in a type 7 will net you more in one 8 minute journey than half an hour of bounty hunting
But trading up to a Type 7 or 9 takes several weeks, even if you play 20+ hours a week.
I currently make 700k profit one way 650k profit the other, takes 16 mins in total
That's insanely high for a normal trade run!!
Most decent non-rare trades look to be about 200k per run.
If you're carrying that much in a freighter, I'd expect you to be a prime target, especially if you're in Online mode...!
but once you get one of the bigger ships what is the point?
Go kill some CapShips?
I daresay things will soon start happening, plot-wise. For now, everthing is just getting going. This is a long-haul game, don't forget, intended to have a story that lasts years...
i just feel it has a very long way to go.
Yes, but at least it *is* getting there...
I keep comparing it to X games where you can trade or fight (not so much explore) and both pay well but both have a clear progression, you trade to pay for more trade ships and then stations etc etc
We don't even have all 30 basic ships yet.
Already, there are ships you cannot get without increasing your rank and more such things will follow.
It just seems such a shame that they have built an incredible space simulator with such limited content.
People wanted it now I guess, so they released something that was at least playable. I fully expect this to get far more engaging as the various features are implemented.