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****Official Project CARS thread****

I checked my pre order on psn, my download shows project cars, modified car pack and limited edition car pack.

£44.99 is not bad I guess. I must admit. Its getting to the point where my last few purchases for ps4 games have all been digital. The order 1886 , Bloodborne and now project cars, do think the order 1886 wasn't a wise digital purchase mind..

Ah cool, I might wait till nearer the time and then preorder as I don't store AC details on psn.
 
May 8th, why May 8th :( I am away on hol until 15th :( Once I am back will certainly be up for some online races. As I said above though, I think the problem is until people play it we wont really know which class or driver aids people will want to play with. Though if other racing games are any indication, GT racing is my favorite and with a controller I like to keep ABS on.
 
May 8th, why May 8th :( I am away on hol until 15th :( Once I am back will certainly be up for some online races. As I said above though, I think the problem is until people play it we wont really know which class or driver aids people will want to play with. Though if other racing games are any indication, GT racing is my favorite and with a controller I like to keep ABS on.

This is the problem, a lot of options and until you get the game (I've been playing the PC version with a ds4 and GT 3 without ABS is a handful) then we won't know what folks like...

Which makes me think, might be better to run your own racing lobby, what I think I'll do is get a placeholder thread up tonight for project cars online and start sorting some groups etc into classes but till the game is oit and folks sampled some of the options and class's and they get a feel for what they think they'll be competitive in, not a lot I can organise right now..
 
Good. then we shall turn abs off!

Hope you're not heavy handed with triggers then. Project cars is a handful with ABS off with a dualshock 4.

Try the McLaren p1 with ABS off and you'll have to be very good with throttle control. That car is a monster in p cars to handle. Even with aids turned on
 
Does the p1 have DRS in this game?

Looking on the SMS site the digital edition comes with the LE pack and modified car park but on PSN it only says about the modified car pack.....anyone shed light on that?
 
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Does the p1 have DRS in this game?

Looking on the SMS site the digital edition comes with the LE pack and modified car park but on PSN it only says about the modified car pack.....anyone shed light on that?

Mclaren P1 does have DRS

I've pre-ordered on PSN and i've three downloads waiting

Project Cars base game
Modified Car Pack
Limited Edition update pack

Hopefully that's the full game minus future DLC
 
:o unfair advantage! If P Cars is as good as it appears then I am considering one as no other choice if I want a wheel.

Its not too bad with a pad, but the super cars such as the mclaren P1 you'll not hold it without ABS and traction control etc all enabled, you'll lock the brakes up and then spin out of the corners as I don't think anyone has the dexterity with triggers that pedals provide, i could be wrong, but you'd need to be very skilled.

I must also stress, the game is going to develop well after release. There is a lot of DLC planned, which sounds bad, but this is a huge game being developed by a very small team, and their vision is to provide more content over the months .

so what you're buying now is highly polished, but expect day one patches, and loads of DLC (some free as well) over the next few months.

Classes need to be padded out, like touring car events has only a few cars. But eventually cars like Nissan Primera etc are planned, but for now its BMW, Ford, Mercedes etc..

GT3 has Aston Martin, Mclaren, Audi, Ginetta etc, as well as BMW but no Ferrari.

Open wheel is firmly fiction, no formula 1 license but the formula A included is pretty damn good, but don't expect to race a Mclaren against a Mercedes, its one class of car with community created liveries.

Game is very addictive mind, I've clocked up over 250 hours in beta testing over the years.172 hours via steam clock, and I played the game for hours before it even got put on to steam... So if I can put those hours into a game that was in alpha, then the game we're getting on the 8th I am sure the true racing fan will really love.
 
:o unfair advantage! If P Cars is as good as it appears then I am considering one as no other choice if I want a wheel.
So ****ed off myself - PCars looks quality beyond our normal console sims but Im just feeling the opposite because I cant play it with my wheel. Replacing it just feels like another waste of money when next gen comes out in a few short years

Just hoping when the Immersion patents expire someone will spend some resources into an official PS4 driver - could be Logitech/Sony or another race dev (but FFB drivers arent something simple like fight sticks)

ps3ud0 :cool:
 
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Looks great, it really does, but how likely is this to end up a DLC fest like forza?

Also what sort of content are we looking at when you buy the game on release? Will it be as dire as Assetto Corsa?

edit: 71 cars....not great, though the track list looks brilliant, loving the uk circuits in the list!
 
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Erm.....uhm.....Digital foundry have a hands on.....it's not pretty reading.

The game's frame-rate is also a sticking point. Project Cars targets an ambitious 60fps on each platform, but the sheer breadth of options gives players the power to determine whether it hits this mark, or drops closer to 30fps. For example, our first race is on the Dubai Autodrome International circuit, a manic 35-car race with light clouds overhead, camera set to interior cockpit view and no damage physics enabled. Even with this number of AI racers, the game sticks to a 60fps line throughout, and only drops for one stretch on the circuit (to 50fps on Xbox One, and 55fps on PS4).

For moments where the frame-rate goes under, tearing is an issue - especially on sharp turns with lots of camera motion. This is a bigger deal once we push the boat out a bit more; our next race featuring a whopping 44 cars on the Circuit Des 24 Heures du Mans track, with a more taxing chase mode camera and heavy rain in play. The impact is immediate, and PS4 tears constantly with drops to 35fps at the busy starting grid, while Xbox One breaches the high 20s. This improves over the course of the race as cars splinter off into packs, though we never catch a glimpse of the 60fps line.

source
 
Weird as the VVV video at the top which shows wet racing around Monza seems silky smooth, albeit it's in-car and I'm not sure exactly how many cars are on track. I don't think it shows the actual start.

I'll reserve judgement as DF framerate figures can sometimes dull anticipation, yet the game itself it still more than playable.
 
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Glad I didn't order this yesterday - this might need to mature as the things that want me to buy this game are the things that are obviously taxing it massively.

More than likely get this in spite of the issues as it was always gonna be a tough ask once you up the options.

EDIT: I'm worried there's some naivety on SMS behalf regards what performance they are trying to target on the consoles. Unsure if this is born out of this game being a KS project...

ps3ud0 :cool:
 
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