Moving Left should move the camera left, not the view... So if you have the camera behind the player and you push left, you should end up looking at their left arm, then their face, then their right arm, then their back again. Is that what you mean?
Moving Left should move the camera left, not the view... So if you have the camera behind the player and you push left, you should end up looking at their left arm, then their face, then their right arm, then their back again. Is that what you mean?
Super mario 64 not 3d, is a different view system compared to gta and most 3rd person games on pc. The SM game had a weird camera and gameplay style that isnt on pc games afaik.
Anyhow just watch some vids of pc users playing on utube and see if its ok for u or not, nowt else can really say on the matter.
ROFL... That's obviously why it was called Super Mario 3D then, with it not being in 3D
Never mind, I should have known better to ask this type of question... sorry for the inconvenience. I'll hit that unsubscribe button right away...
*note to self: only ask about GPU specs, polygon count and pixel fill rates on PC forums... oh, and puddles*...
LMAO... not 3D *guffaw*
The amount of time online spent loading game mode only for it to flop or get in a queue or even kicked is soo frustrating.
I'm really enjoying GTA, love the humour, love the world.
I'm running this on Very High textures, AA off, other settings on high, and getting generally 60fps @ 1440p (Adaptive Vsync on). However, I experience fps drops every now and then for 1-2 seconds before going back up. Is this me running out of VRAM (2GB SLI) or something else?
Any thoughts would be appreciated.
Shadows on normal use softer shadows option too. Hope it helps a touch. Btw did you turn off ingame sync when using nvidia panel adaptive sync?
I think people get overly obsessed by the graphics. I'd take solid game-play EVERY time.