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AMD likely to win Nintendo NX and continue console dominance

If they implement an x86 CPU, they'll lose the native backwards compatibility which was a significant selling point for the Wii and Wii U. Hopefully they'll implement software emulation which shouldn't be too hard for them, considering that emulators for the Wii are already out on PC.
 
I don't know, nvidia have tegra or just low power GPUs.
APU's are cheaper though and for consoles that matters a lot, doubt it will save AMD but every little helps.

Tegra isn't suitable for a console its far to slow. Bit of an odd chip really to big for mobiles, to slow for consoles.

It might not be AMD either as we know Nintendo look at PowerVR and AMD for GPUs. AMD won out last time but PowerVR just tapped out the ray tracing chip recently and it looks suitable for consoles. Perhaps Nintendo took it for their next console as a way to stand out? Saying that is most likely is AMD. I do not see Nintendo being that creative anymore.
 
People seem to forget Nintendo have more money in the bank than any other player in the market, they could lose profits for what, 50 years or so? And only then be in trouble.

And with the recent death of the late Iwata-san, I presume the new president will likely have a different vision for Nintendo.

Yep, and as far as I know they are actually making a profit on the Wii U, very small but that doesn't matter. Better than the billions MS and Sony have lost fighting each other over the last 10 years.


Nintendo have stacks of cash and continue to show the world that they have what it takes to make the best , most enjoyable, games.
 
Tegra isn't suitable for a console its far to slow. Bit of an odd chip really to big for mobiles, to slow for consoles.

It might not be AMD either as we know Nintendo look at PowerVR and AMD for GPUs. AMD won out last time but PowerVR just tapped out the ray tracing chip recently and it looks suitable for consoles. Perhaps Nintendo took it for their next console as a way to stand out? Saying that is most likely is AMD. I do not see Nintendo being that creative anymore.

Not in million years. If Nintendo consider PowerVr then they would also need to get a discrete CPU form AMD/Intel and then they should also consider a Nvidia GPU. The absolutely last thing Nintendo want to do is make it impossible for game developers to port their engines to. And I mean impossible in the absolute sense. This isn't like converting a DX11 game to run on OGL on linux, the entire design and concept of game would be completely different and impossible to make work on a ray tracing setup.
 
As said above I doubt it will save AMD as profit margin will be low on these type of chips but any profit is better than AMD have currently and you can be sure a Nintendo console will sell bucket loads

So far their semi custom part is profitable, had around 400million revenue...it was nullified by the cpu and gpu departments loss.
 
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Tegra isn't suitable for a console its far to slow. Bit of an odd chip really to big for mobiles, to slow for consoles.

It might not be AMD either as we know Nintendo look at PowerVR and AMD for GPUs. AMD won out last time but PowerVR just tapped out the ray tracing chip recently and it looks suitable for consoles. Perhaps Nintendo took it for their next console as a way to stand out? Saying that is most likely is AMD. I do not see Nintendo being that creative anymore.

Having watched the powervr demos, all their ray tracing chip does is the same quality of shadows and lighting that normal desktop gpu's can do, but on a mobile chip, its mildly interesting in a quirky sort of way, but not really ground breaking, textures and objects still look "mobile" quality, with then supersharp shadows, it just looks weird ... A mobile chip still wouldn't be suitable for a console, out of the two this is going to AMD, not powervr
 
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Be interesting to see nintendo go with something like a fury for the console, not gonna happen but would certainly shake up the console market.
 
Be interesting to see nintendo go with something like a fury for the console, not gonna happen but would certainly shake up the console market.

It may be Fury like in power at todays standards but by the time it is released we will be several generation ahead. The whole GPU/CPU combo will be to be abut $100 for Nintendo.

The NX will be built on at least 14/16nm, but hopefully a die size down if we were really to see something like a Fury.
 
Its not doing them any good, nvidia was right the tiny amount of money is not worth the effort.

How do you know that though do you attend the financial meetings? You write it is a matter of fact that you know but we don't know what the margins are.

Nvidia could have been saying that just to save face as all consoles went with GCN.

Nothing is ever black and white especially when it comes to Nvidia lol.

If AMD get new consoles as well it's a big win. Good on em, so far that's PS4, Xbox One, Wii U and this rumored Nintendo console. This is good news for AMD.
 
How do you know that though do you attend the financial meetings? You write it is a matter of fact that you know but we don't know what the margins are.

Nvidia could have been saying that just to save face as all consoles went with GCN.

Nothing is ever black and white especially when it comes to Nvidia lol.

If AMD get new consoles as well it's a big win. Good on em, so far that's PS4, Xbox One, Wii U and this rumored Nintendo console. This is good news for AMD.

maybe because nvidia is doing amazing while amd stock has hit an all time low? I would take the word of a overly sucesful company over the one that is heading straight for a buyout.
 
maybe because nvidia is doing amazing while amd stock has hit an all time low? I would take the word of a overly sucesful company over the one that is heading straight for a buyout.

Yeah, many people took their word when the CEO was holding a wooden GPU and later selling gimped graphics cards that advertised wrongly. lol.
 
Having watched the powervr demos, all their ray tracing chip does is the same quality of shadows and lighting that normal desktop gpu's can do, but on a mobile chip, its mildly interesting in a quirky sort of way, but not really ground breaking, textures and objects still look "mobile" quality, with then supersharp shadows, it just looks weird ... A mobile chip still wouldn't be suitable for a console, out of the two this is going to AMD, not powervr
You must have watched the wrong videos or not understood what you have seen. How can anyone call traditional shadow maps as good as ray tracing shadows? There is a massive quality difference. Ray traced shadows have none of the aliasing problems in animations. Shadows maps suffer from resolution problems when you move viewpoints something that ray tracing does not suffer from.

In short ray traced shadows are nicer when animating, work better from different ranges and positions all for less development costs and time to implant . Ray traced shadows are just flat out superior and its not a small difference either. As for what you said about lights how you can justify that! Ray tracing is famous for its superior lights over the fake lights traditional GPU do. Lights done on traditional GPU’s cost massively more development time and money to create while looking far worse as its all faked by artists. Half the objects don’t even reflect of each other.

PowerVR don’t just do mobile chips they do console and arcade chips and Nintendo was looking at the console level chips alongside AMD chips. Who knows which one Nintendo picked as it wasn’t a case of NVidia have nothing suitable so they default to using AMD.
 
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Not in million years. If Nintendo consider PowerVr then they would also need to get a discrete CPU form AMD/Intel and then they should also consider a Nvidia GPU. The absolutely last thing Nintendo want to do is make it impossible for game developers to port their engines to. And I mean impossible in the absolute sense. This isn't like converting a DX11 game to run on OGL on linux, the entire design and concept of game would be completely different and impossible to make work on a ray tracing setup.
I don't understand the CPU comment, why would they need a CPU from AMD or Intel? Even if they did why would that be a problem? For a company that does so many exclusive games it would save the developers a lot of time and money. For the games they plan to port over to other platforms why couldn't they just run those games without ray tracing?

The big game engines like Unreal and Unity already work with PowerVR and support Ray Tracing. Unity already does ray trace shadows and lights and converts them to basic shadow maps for traditional GPUs in the end stage when you compile the game. Basically with Unity you develop the game with ray tracing then down grade and convert everything to what traditional GPUs can use. PowerVR just skip that step and go with the original high quality ray traced shadows and lights from the engine. Why would the entire design and concept of game be completely different and impossible to make work?
 
I don't understand the CPU comment, why would they need a CPU from AMD or Intel? Even if they did why would that be a problem? For a company that does so many exclusive games it would save the developers a lot of time and money. For the games they plan to port over to other platforms why couldn't they just run those games without ray tracing?

The big game engines like Unreal and Unity already work with PowerVR and support Ray Tracing. Unity already does ray trace shadows and lights and converts them to basic shadow maps for traditional GPUs in the end stage when you compile the game. Basically with Unity you develop the game with ray tracing then down grade and convert everything to what traditional GPUs can use. PowerVR just skip that step and go with the original high quality ray traced shadows and lights from the engine. Why would the entire design and concept of game be completely different and impossible to make work?



A games console needs a CPU, that is a fairly fundamental part of it!
Having a separate CPU will increase costs, which is why the consoles all went with integrated APUs this time. Nintendo could go for a separate discrete GPU but will need a dedicated CPU, if they are going to to that then why should they choose Power VR over Nvidia or AMD?

I think you have absolutely no idea what ray-tracing is!
 
The Wii U just didnt take on like its predecessor. Whether its a failure can be argued but its only sold 9.2 million units upto Jan this year. It was a success in Asia but in Europe and USA, meh.

Wii U is the slowest selling console in Nintendo's history, failing to even match the previous low point set by GameCube. In comparison to Wii, its shining predecessor, Wii U sales are catastrophic.

http://www.polygon.com/2015/1/28/7928919/nintendo-wii-u-sold-total-2012-fiscal-results

Its the other markets that Nintendo are in that have made it huge profits. Trouble is Nintendo have lost a lot of fans. It will be difficult for them to get on level terms with MS and Sony with any future console unless it has a mega wow factor that the other two cant match. VR for instance. Now VR with Wii type 'glove' remotes. Hmmmm. Where's my groinal attachment ?
 
You must have watched the wrong videos or not understood what you have seen. How can anyone call traditional shadow maps as good as ray tracing shadows? There is a massive quality difference. Ray traced shadows have none of the aliasing problems in animations. Shadows maps suffer from resolution problems when you move viewpoints something that ray tracing does not suffer from.

In short ray traced shadows are nicer when animating, work better from different ranges and positions all for less development costs and time to implant . Ray traced shadows are just flat out superior and its not a small difference either. As for what you said about lights how you can justify that! Ray tracing is famous for its superior lights over the fake lights traditional GPU do. Lights done on traditional GPU’s cost massively more development time and money to create while looking far worse as its all faked by artists. Half the objects don’t even reflect of each other.

PowerVR don’t just do mobile chips they do console and arcade chips and Nintendo was looking at the console level chips alongside AMD chips. Who knows which one Nintendo picked as it wasn’t a case of NVidia have nothing suitable so they default to using AMD.

Because I'm not talking about shadow maps. Your obviously out of date on what modern desktop GPU's can do.
Same for lighting. Gpu's can already do realtime double bounce lighting effects without faking.
 
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For nintendo to go down the crapper their handhelds would have to stop selling, and that's not gonna happen anytime soon. They pretty much own that market despite attempts by sega, sony, atari and others in the past to go toe to toe with them.
 
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