*** The Official Destiny Thread (now includes 2.0 and TTK) ***

Nah sunbreaker is so much better, I've killed a lot of stormcallers I can snipe them since there floating about or just run they don't have a lot of speed. Sun break is very fast, has much more range, takes less damage (takes 2 golden gun shots), and they heal. T1 super right now and nothing is close.

They only take 2 gold gun shots when spec'd with full armor and a piece of armor with "additional armor when using a solar class" perk.

Speaking as somebody who did this over the weekend on Mayhem Clash

http://xboxdvr.com/gamer/Fr0dders/screenshot/1806940
http://xboxdvr.com/gamer/Fr0dders/video/11082655
 
Last edited:
They only take 2 gold gun shots when spec'd with full armor and a piece of armor with "additional armor when using a solar class" perk.

Is there not also a way to spec your subclass for sunspots too? Either way this will get abused in Trials. I agree with Fallen, I have a survived many more Stormcallers, a snipe or teamshot is effective against them, especially as they don't OHK you either.

Sunbreaker eats a 1000 yard stare headshot and then regens like it was nothing :eek: For me its also the "hitbox" of the hammer, its like 5 mini nova bombs!!
 
Gonna need that voidstalker/suppression grenades to shut down hammers. I don't think it's that OP compared to golden gun though, 3/4 hitscan OHKs were brutal.
 
Its way more op then golden gun, hammers has heal, more can take more then 2x the damage, titans are actual faster then gunslingers and they can have more then 3/4 shots.

When I see someone else with a golden gun I have no issue at all, get behind cover and snipe, I have a solid 50/50 chance to kill them or die. With hammers I have to run, if I hide behind cover they can still kill me and they tank anything expect as a spear/black hammer/black spindle which are not the best snipers in PVP.

The issue with void stalker is it takes a 2nd too shut someone down, I've hit someone and they still manage to kill me before their shutdown, which could be problematic in trials set up if the hammers has taken out anyone before you.

My issue is that they can stack more damage, more resistance, and healing which I think is too much without any compromise.
 
I think Sunbreaker is the best super in the game right now and as a Titan main all I have to say is, it's about time. The Titans have never had a super that they could be aggressive with, fist of havoc was good for 2 things:

1) Objective based game modes such as Control/Salvage.
2) Cancelling out a Bladedancer.

Ward of Dawn is good for stuff like Control, Salvage and Rift as long as the other team doesn't have somebody with a super ready because the bubble often loses to other supers. The Titan class needed a super which would scare people, Sunbreaker does just that. Hunters have 2 supers that scare people, Warlocks have radiance and if you're using radiant skin.. that's pretty scary too when you combine it with firebolts. Stormcaller is also fantastic.

Is the Hammer of Sol overpowered? The healing factor might be a little bit but everything else I think is absolutely fine. You take away the armour or proximity on the hammers and it's just a really bad version of the Gunslinger super, people seem to forget very quickly but the Gunslinger shots reach their target instantly the hammers do not. They're in the air for a little bit and contrary to popular belief they can absolutely be escaped, especially with something like blink.
 
All this talk of PvP and especially with IB and ToO around the corner I need to get on and earn some marks so I can buy a Y2 red death.

Edit: Actually I don't know. I am really struggling to find weapons that I like in PvP and regular crucible I go back to my Y1 red death, PC+1 and Radegast Fury. My Villiany pulse rifle is pretty good in PvP but don't have a shotgun, sniper or RL that really suit PvP. IB and ToO has dropped some nice weapons in the past so fingers crossed for some more.
 
Last edited:
IB and ToO have been on my mind as well, same as you Greboth it's why I bought Red Death recently. I'm a little concerned too, I don't have any primary weapons at 310. My Red Death is at 298 and my Suros Dis-43 is at 297, hope that is enough.
 
The new titan super is ridiculous because you can spam hammers and you don't need to hit the target just get close to them.

It's better than golden gun imo, especially since you can recover health with kills and it has a homing function.

It's ridiculously OP. I don't see anyone running bubble bro or fist in trials now.
 
Is the Hammer of Sol overpowered? The healing factor might be a little bit but everything else I think is absolutely fine. You take away the armour or proximity on the hammers and it's just a really bad version of the Gunslinger super, people seem to forget very quickly but the Gunslinger shots reach their target instantly the hammers do not. They're in the air for a little bit and contrary to popular belief they can absolutely be escaped, especially with something like blink.

I'm thinking about this purely based on ToO where your grouped up and on smaller maps, I could easily picture a very easy wipe form a sunbro, and if its 3x sunbros that could easily be 3 rounds secured.

Be interesting, I mostly just think a range super with healing is a bit over the top, I think the rest is fine. Also golden gun is subject too the same nerf has handcannons and its super unreliable at times. There has been a lot of times I'm certain I hit someone and its missed. Might have to stick the range perk on it.

IB and ToO have been on my mind as well, same as you Greboth it's why I bought Red Death recently. I'm a little concerned too, I don't have any primary weapons at 310. My Red Death is at 298 and my Suros Dis-43 is at 297, hope that is enough.

I'm thinking 300 is solid, thats my target for ToO. Got a vertigo last night so I need to get that too 300 (should easily hit 296).
 
IB and ToO have been on my mind as well, same as you Greboth it's why I bought Red Death recently. I'm a little concerned too, I don't have any primary weapons at 310. My Red Death is at 298 and my Suros Dis-43 is at 297, hope that is enough.

I predict that Y1 exotics will still be viable in Iron Banner.

People were still running round at level 30 in Iron Banner and managing just fine. The drop off % was tiny at that sort of level.

It was only once you got down below the 20s you stopped being able to do decent damage to people.
 
Bubbles were useless, fist of panic only good for shutting down bladedancers...bout time titans got a super people need to get worried about.

The AoE is tiny compared to nova bomb, the arcing flight path is tricky to aim with. It doesn't last very long either, particularly if you spam it. Haven't really felt it was OP in crucible, just do a runner when you hear it activated, same as any other super!
 
True, Titans never had a ranged PvP super and I agree that it is good that they now have a viable super.

For the record, the Titan was/still is the best all round PvE class, remember that.

That still doesn't change the fact that they are now the best super in PvP. Here is a quote from a very level headed discussion on Reddit:

2. There are counters to Hammer of Sol

Otherwise known as the “just run away” argument. This is an argument that advocates Hammer of Sol as something you can detect from a mile away, and that there certain things that can be done to avoid being a victim of the super. These include of course running away, Fist of Havoc, Nova Bomb, Shadowshot, etc.

Let me state simply: The existence of countermeasures does not change the fact that anything is imbalanced.

This is especially true of HoS, whose list of countermeasures start thinning out right after the above mentioned feats. Not only that, but HoS is a super that has a wide margin of error. You could throw 2-3 hammers, miss, and it still could be a salvageable super activation. All the other supers in the game have a plethora of counters and design drawbacks that limit their lethality. Golden Gun has no damage reduction, and as such is susceptible to team shots, impact sniper headshots, and shotgun one-shots. Arc Blade needs to get relatively close to opponents, can still be headshot with a medhigh-impact sniper, and can be shotgun-melee’d. Shadowshot, while incredibly versatile, requires a high skill curve to use to its maximum potential. Nova Bomb and Fist of Havoc are one shot supers that require you to get it right the first time, or else your super is wasted. Fireborn is situational, and is vulnerable to all the counters to Arc Blade. Radiant Skin, while tough, lacks the mobility, range, and life-steal of HoS. Ward of Dawn is counterable not just by supers, but even an exotic sword.

https://www.reddit.com/r/CruciblePl...a/the_sunbreaker_problem_a_discussion_on_the/

I'm thinking about this purely based on ToO where your grouped up and on smaller maps, I could easily picture a very easy wipe form a sunbro, and if its 3x sunbros that could easily be 3 rounds secured.

Be interesting, I mostly just think a range super with healing is a bit over the top, I think the rest is fine. Also golden gun is subject too the same nerf has handcannons and its super unreliable at times. There has been a lot of times I'm certain I hit someone and its missed. Might have to stick the range perk on it.

Exactly my point re 3 rounds won for 3 sun bros. Also remember that Golden Gun will more than likely go down to 3 shots in Y2 with the lack of Achlyophage Symbiote, you can also "duke" out a Golden Gun behind a pillar etc.

IMO, sun bros need either the regen or armour re-balanced.
 
IMO, sun bros need either the regen or armour re-balanced.

As long as that re-balance is PvP only I'm happy. A Hammerbro specced right can be an absolute tank in PvE, which is what Titans should be IMO. I don't want that to change just because they finally have a useful super in PvP.
 
I'm going to add 1 more thing to this discussion as well, people need to calm down on the proximity/homing aspect of the hammers. The tracking is very subtle. If you see hammers go airborne, if you stay on the ground you have no chance because of the AoE damage. That's generally what I aim for, the wall or ground. I do really struggle with people in the air though. I think the armour is fine when you factor flight time of the hammers into the equation, as previously mentioned if there is an issue at all it's with the health regen.
 
PvE and PvP should always be treated as mutually exclusive IMO!

If only, something like BD is near useless in PvE expect just going hidden but is a decent PVP super.

I'm going to add 1 more thing to this discussion as well, people need to calm down on the proximity/homing aspect of the hammers. The tracking is very subtle. If you see hammers go airborne, if you stay on the ground you have no chance because of the AoE damage. That's generally what I aim for, the wall or ground. I do really struggle with people in the air though. I think the armour is fine when you factor flight time of the hammers into the equation, as previously mentioned if there is an issue at all it's with the health regen.

The tracking is fine, honestly think is all fine the only thing I think is a bit much for PVP is the regen. With jumping last night I trolled a dude with hammers by just jumping above his head none stop, he was lacking in skill tbh but it was funny he wasted his whole super without a single kill.
 
last time i used one was playing rift and after killing the carrier i just pre-fired round a corner and got 2 kills.

that never would have worked with a golden gun because i would need to see them first.

the only other super with a pre-fire ability is the novabomb and it's a once and done, so if you miss it's game over.

i've never counted but you could probably spam 4-5 shots in different directions with the hammer
 
last time i used one was playing rift and after killing the carrier i just pre-fired round a corner and got 2 kills.

that never would have worked with a golden gun because i would need to see them first.

the only other super with a pre-fire ability is the novabomb and it's a once and done, so if you miss it's game over.

i've never counted but you could probably spam 4-5 shots in different directions with the hammer

Yeah as I said, the AoE damage is real. If you clipped that corner or the person right next to it, it's absolutely possible the explosion would kill somebody beside the intended target. If you're saying your hammer actually bent around the corner and killed two people, I would like to see that in a video because I have yet to see that happen.
 
Nah I pre fired at a choke point on a map which was round a corner. You know black pantheon where the snipers usually are?

Threw a random hammer and got 2 kills.

It was obviously half intentional due to map knowledge but I was surprised it worked so well. I had no idea 2 people were coming but I saw red on the radar and just threw it.
 
Back
Top Bottom