New Ace Combat 7, exclusive to PlayStation VR

Soldato
Joined
29 Oct 2005
Posts
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Hype overload :D love me some ace combat goodness!
And in VR. This is going to be amazing to be able to look around the whole cockpit with your head. Especially while flying upside down etc.

http://www.polygon.com/2015/12/5/9854104/ace-combat-7-launch-date-trailer

http://wegotthiscovered.com/gaming/ace-combat-7-headed-playstation-4-vr/

http://www.forbes.com/sites/olliebarder/2015/12/06/ace-combat-7-announced-for-ps4-will-support-vr/

No release date yet... Unfortunately.

Screenshots.

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Some info from famitsu:

-everything from the trailer was real-time.
-you can pick certain cloud in the sky and fly toward it, and the cloud will be there properly.
-The orbital elevator is the symbol of this title
-The big airship is imaginary ship that fly around and protect the orbital elevator
-PSVR is something that seems to fit the concept of flying freely in the sky, so they decided to implement right away
-development is about 20% done.
 
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It will not look like that in VR unless this is for the PlayStation 6...

Still, excited for any fresh VR news :)
 
Same. I'm actually more excited about Rez HD. That the PS4 could pull off. Plus it's one of the best games to grace any console ever!

I do like some Ace Combat tho - so will keep an eye on this.
 
It might look like this, just at 5fps and you can only 'play' for 3 minutes before your PS4 overheats.
 
Seems its PS4 not just PS4VR, sounds like its PS4 only but a lot of PR is worded quite careful and do not always mention other platforms.
More info from Famitsu
-everything from the trailer was real-time.
-you can pick certain cloud in the sky and fly toward it, and the cloud will be there properly.
-The orbital elevator is the symbol of this title
-The big airship is imaginary ship that fly around and protect the orbital elevator
-PSVR is something that seems to fit the concept of flying freely in the sky, so they decided to implement right away
-development is about 20% done.
 
That famitsu info is in the bottom part of my first post :p and indeed. It's for ps4,and you'll be able to play it without VR headset.
 
Read New Ace Combat 7, got excited.
Read exclusive to Playstation VR, lost excitement.

EDIT:

That famitsu info is in the bottom part of my first post :p and indeed. It's for ps4,and you'll be able to play it without VR headset.

Excitement back! :)
 
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I thought to work VR has to be 60fps? Or am I totally wrong? :p

Higher the better, ideally around 75-90FPS is recommended by Oculus for the Rift, but 60FPS is absolute minimum really.

Point is the PS4 isn't powerful enough to render two 960 x 1080 images (albeit on the PSVR with a single screen) at such a high framerate with that level of detail unless they do something very clever with frame doubling etc. I can see them dropping the visual effects when using VR mode, a bit like they did on the PS3 with 3D-enabled games, but keeping the full-fat graphics for non-VR gameplay.
 
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Higher the better, ideally around 75-90FPS is recommended by Oculus for the Rift, but 60FPS is absolute minimum really.

Point is the PS4 isn't powerful enough to render two 960 x 1080 images (albeit on the PSVR with a single screen) at such a high framerate with that level of detail unless they do something very clever with frame doubling etc. I can see them dropping the visual effects when using VR mode, a bit like they did on the PS3 with 3D-enabled games, but keeping the full-fat graphics for non-VR gameplay.

Out of interest can the rift display those frames above 60?
 
Out of interest can the rift display those frames above 60?

It's rated to 90Hz I believe, but much higher resolution at 2160×1200 over 2 displays so each eye gets 1920x1200.

The PSVR is actually 90/120Hz, but a single 1080p panel split to give each eye 960x1080. You can talk about re-projection so the image is rendered at 60Hz on the console then re-projected to the eye at 120Hz (presumably for peformance benefits?), but I lose track after that :o
 
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