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Monster Hunter Online to now have TressFX in addition to Gameworks

Holy crap I need an NHS warning for the amount of salt in this thread.

Good to see devs actually putting in the effort to give more options to the players. It's what PC gaming is about after all.
 
Yea...majority of the western mmos are the grind and spells/skills cooldown type that after doing for a while it bore you with your character standing on the same spot and just click, click, click and make you want to sleep; Eastern mmos on the other hand have more fast paced action mmos titles (that are less boring and more action orientated making you move around more, and often are better played with joypad than mouse+keyboard).

The "mmo mouse" and "mmo keyboards" with the many buttons and keys just tell you how boring our mmos are, that we are spending more time coordinating the skills/spells than having fun with the game.

thats why i am playing TERA its the best combat mmo that we have here by a wide margin but its ****** optimized
 
More Options are always welcome. I just wished they'd bring these games out of Asia more. The Monster Hunter series has always looked very interesting.
 
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You're still feeding them D.P. ;)

Thats why I dont get involved with them anymore, there's no cure for stupid mate.

And this is the guy who's tried all the cures, so he knows what he's on about :P


On topic; I wonder how much work it is Dev side to have 2 separate options for hair behaviour (or any nVidia + AMD or even third party graphic effects). Curious how this is the first to offer it, it's either a lot of work and thus not worth it for most games - or it's just something no one thought of. Would like to see more options in future games if the latter is true (and if the former is true :P )
 
CDPR openly stated otherwise, they couldn't optimise code within their title for AMD, guess what API they were talking about?



You really don't help yourself:



That statement clarified what most of us already knew and off I went to Nvidia, hilarious part was ingame global option introduced to by pass over use of Nvidia set GW's tesselation, the devs can't even optimise for GW's on Nvidia hardware-Quality Nvidia-job's a good un.:p[/QUOTE]


What the heck are you on about, stop trolling. Your quote says absolutely nothing about not being able to add TressFX, it just says that CDPR didn't license the source code for Hairworks, which is completely irrelevant and has absolutely nothing to do with the topic at hand.



If you want to back up your point you need to find evidence that AMD requested to add TressFX to The Wither and nvidia legally stopped them. Good luck, it doesn't exist.
 
Typical derailment by the Nvidia crew. If TressFX is an option in the game then that's a nice plus for AMD users and probably Nvidia users too if it runs better than Hairworks.
 
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Toys, Cots, Babies, Bathwater....Lions, Tigers and Bears...Oh My!!

Come on Nvidia guys stop derailing the threads, please.

Personally I think it's great to see that both sets of code are appearing in this game and I think it should happen more often, as it gives more choice to more people.

:)
 
But it's an AMD thread.....surely we have the prerogative to derail our own threads.....but we never have to.....why? Because it's usually done for us. ;)

Excuse me, but I thought this was a thread about Monster Hunter. And since when were only AMD fanboys allowed to post in an AMD thread, if this was supposedly one? Where do people with no brand allegiance post? And why is it OK is a team red poster derails a thread but it is not OK for anyone else to?
 
Nice to see a company implementing Open Tech alongside GameWorks.

Will be interesting to see how the OpenGPU initiative goes.

Not played monster hunter in the past but would be interested if it comes to pc as an MMO in the west.

This little tidbit looks interesting.

'Forward+ rendering optimization for more realistic lighting'

Looks as though they will be using some compute based lighting to get around the light source limits of Managed DX.
 
There's so many restrictions and agreements to use gameworks its unreal.

"Restrictions. You will not, and will not permit others to: (a) modify, translate, decompile, bootleg, reverse engineer, disassemble, or extract the inner workings of any portion of the NVIDIA GameWorks SDK except the Sample Code"

Thats just one of them that stood out, this is using the SDK which apparently you are free to use however nVidia are allowed to change the terms at any point and modify the terms of use

"NVIDIA MAY MODIFY THE TERMS OF THIS AGREEMENT FROM TIME TO TIME. ANY USE OF THE NVIDIA GAMEWORKS SDK WILL BE SUBJECT TO SUCH UPDATED TERMS. A CURRENT VERSION OF THIS AGREEMENT IS POSTED ON NVIDIA’S DEVELOPER WEBSITE: http://developer.nvidia.com/content/gameworks-sdk-eula"

So how can a developer optimise gameworks to run well on AMD hardware? They can't basically its right there in writing. UNLESS they soruce the FULL code from Nvidia which brings the devs into even more agreements and terms of usage which im guessing nVidia have control over. Then... depending on the terms can the developer optimise for AMD but i beleive this costs the developer to do this.

But why would most devs go out and source the code from Nvidia when they can just use the SDK for free? Just not optimise game works for AMD is the only downfall. They can optimise thier game code as much as they like for AMD hardware just not gameworks.
 
Nice to see a company implementing Open Tech alongside GameWorks.

Will be interesting to see how the OpenGPU initiative goes.

Not played monster hunter in the past but would be interested if it comes to pc as an MMO in the west.

This little tidbit looks interesting.

'Forward+ rendering optimization for more realistic lighting'

Looks as though they will be using some compute based lighting to get around the light source limits of Managed DX.



This is really the way games should be made going future, Nvidia adds their magic pixy dust, AMD adds theirs, and users of either type of hardware get the software support of their IHV.
 
What the heck are you on about, stop trolling. Your quote says absolutely nothing about not being able to add TressFX,

I didn't mention TFX.

Its the devs that actually disproved that lie. The onyl thing AMD can't do is look at Nvidia's Gamesworks source code, otherwise they are free to do what they want. The Game developer owns the source of the game and can do what they want with it.


Many of you have asked us if AMD Radeon GPUs would be able to run NVIDIA’s HairWorks technology – the answer is yes! However, unsatisfactory performance may be experienced as the code of this feature cannot be optimized for AMD products. Radeon users are encouraged to disable NVIDIA HairWorks if the performance is below expectations

it just says that CDPR didn't license the source code for Hairworks, which is completely irrelevant and has absolutely nothing to do with the topic at hand.

It doesn't mention licenses-you are bringing up licenses no one else.

If you want to back up your point you need to find evidence that AMD requested to add TressFX to The Wither and nvidia legally stopped them. Good luck, it doesn't exist.

I never mentioned W3+TFX, nothing to back up.

No, typically derailment by the AMD crew in post 3

Post 3?

I was taking the **** out AMD, I'm running G-Sync+970 FTW!:D

Tommy don't bate them, they will drag you down to their level of stupidity and beat you with experience ;)

Owned! :D But I guess you still wrong and stupid :o

Evidently:)

This is really the way games should be made going future, Nvidia adds their magic pixy dust, AMD adds theirs, and users of either type of hardware get the software support of their IHV.

100% this.:)
 
There's so many restrictions and agreements to use gameworks its unreal.

"Restrictions. You will not, and will not permit others to: (a) modify, translate, decompile, bootleg, reverse engineer, disassemble, or extract the inner workings of any portion of the NVIDIA GameWorks SDK except the Sample Code"

That is all completely standard and look like any software license. Ever read the license when installing software? its filled with that stuff. And it makes perfect sense, Nvidia is provided a closed source black box solution under the standard license, reverse engineering that is quite obviously against the license. Nvidia have a separate license for Gamesworks source

Thats just one of them that stood out, this is using the SDK which apparently you are free to use however nVidia are allowed to change the terms at any point and modify the terms of use

Which is also standard in any license, which is why you will often have to accept new license when upgrading software. If license cannot be updated then it can get very out of date.





So how can a developer optimise gameworks to run well on AMD hardware?
They can't basically its right there in writing.

They aren't meant to, but that has nothing to do with the discussion on this thread. The develop is knowingly using a black box solution and Nvidia have absolutely zero legal requirement to support their competitor. This is absolutely no different to any other closed source software. How am I supposed to optimize code for a Microsoft product when I don;t get to see the source code, where can I find the windows source code?

UNLESS they soruce the FULL code from Nvidia which brings the devs into even more agreements and terms of usage which im guessing nVidia have control over.
Of course, why would you expect anything else, this is all industry standard.

Then... depending on the terms can the developer optimise for AMD but i beleive this costs the developer to do this.

If the developer has licensed the source code for GW then they could optimize for AMD, it will cost them engineering time.

But why would most devs go out and source the code from Nvidia when they can just use the SDK for free? Just not optimise game works for AMD is the only downfall. They can optimise thier game code as much as they like for AMD hardware just not gameworks.

Which is to be expected, you act as if you are surprised. The game developer once an easy solution to reduce game develop time, Nvidia provides that. They aren't forced to use it, and are free to use other technologies like TressFX in unison.


I think you completely miss the objectives of Gamesworks, GW isn't about given developers source code, there is plenty of source code on the Nvidia website developers can download for free without any license. GW is about providing a black box solution that just works, that Nvidia has control over to continuously make improvements and additions to such as optimizations for new hardware. Since Nvidia is in control of the software then Nvidia can develop technologies that get shared with other developers, rather than developers making their own in-house solutions and keeping them private.




But again, this has absolutely nothing to do with the thread, or any of the ridiculous accusations that NVidia block AMD from adding TressFX, nothing could be further form the truth.
 
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