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AMD announces GPUOpen - Open Sourced Gaming Development

Posted in the right thread this time.

I don't know if you have Twitter Pete, but if you do you should follow Graham.

Dont have twitter but a lot in the linux space do, Something had to be said when Phoronix posted that sensationalist article implying that only the 390 and up was getting vulkan support, Brigman tried to explain but it was all over the net by then.

What was bothers me is what seems to be the lack of interest from AMD regards vulkan in general, GPUopen you would have thought would imply open API's usage too, MAybe a snipet of code, like they have for DX. That's what a lot of linux users are noticing. The competition on the other hand... Well I think you know the situation regards linux. The one good thing though is their efforts with the oss AMDGPU driver.

I could go on but it sounds like I'm ranting/getting at you personally, I'm not. It's AMD in general.

I know Vulkan isn't officially released but you see where am coming from?

I always seem to be getting at you, Sorry Matt :o
 
Dont have twitter but a lot in the linux space do, Something had to be said when Phoronix posted that sensationalist article implying that only the 390 and up was getting vulkan support, Brigman tried to explain but it was all over the net by then.

What was bothers me is what seems to be the lack of interest from AMD regards vulkan in general, GPUopen you would have thought would imply open API's usage too, MAybe a snipet of code, like they have for DX. That's what a lot of linux users are noticing. The competition on the other hand... Well I think you know the situation regards linux. The one good thing though is their efforts with the oss AMDGPU driver.

I could go on but it sounds like I'm ranting/getting at you personally, I'm not. It's AMD in general.

I know Vulkan isn't officially released but you see where am coming from?

I always seem to be getting at you, Sorry Matt :o


AMD have never supported Opengl to the extent nvidia has, and with declining resources I doubt it will change any time soon so we can expect to see the same with Vulkan. AMD can be congratulated on releases open source Linux driver though.
 
Am sure once Vukan is ready AMD will have drivers on the ready.. Afterall they been very close with the API and Mantle.
Maybe the reason on slow OpenGL driver updates is because all the extra work is going into Vulkan... Time will tell! But in the mean time I wouldn't bang on about Vulkan till we see games releasing etc
 
Am sure once Vukan is ready AMD will have drivers on the ready.. Afterall they been very close with the API and Mantle.
Maybe the reason on slow OpenGL driver updates is because all the extra work is going into Vulkan... Time will tell! But in the mean time I wouldn't bang on about Vulkan till we see games releasing etc

I'll conceal that is is perhaps dangerous to conclude AMD's Vulkan support before it's released but history is against AMD here with respect to Linux drivers and OpenGL.


Would love for Vulkan to really get support from both AMD and Nvidia.
 
President of Khronos works for Nvidia. Guess that's why they were able to hold a Vulkan dev day this weekend.

Also just noticed khronos.org links to wccf on their frontpage... eurgh. :rolleyes:
 
So, I'm just looking at the GPUOpen website, and then all the news articles that said that it was going to be "open source"... the licence terms are that AMD control that source code and won't allow submissions to the main branch... so its not actually open source
 
So, I'm just looking at the GPUOpen website, and then all the news articles that said that it was going to be "open source"... the licence terms are that AMD control that source code and won't allow submissions to the main branch... so its not actually open source

Sounding more and more like what the other company does don't you think!
 
So, I'm just looking at the GPUOpen website, and then all the news articles that said that it was going to be "open source"... the licence terms are that AMD control that source code and won't allow submissions to the main branch... so its not actually open source

I think it is a matter that the main code branch is kept clean, AMD will then quality test any submissions and then integrate them into the main branch.

At the end of the day you don't want something sneaking in that will harm performance or stability while removing the original stable code.
 
So, I'm just looking at the GPUOpen website, and then all the news articles that said that it was going to be "open source"... the licence terms are that AMD control that source code and won't allow submissions to the main branch... so its not actually open source

Devs can easily use and modify the code for their own use but cannot submit the changes to the original source code in github.
I would have thought the main branch shouldn't be altered unless approved in case it breaks the code or makes it runs slowly. Sounds reasonable to me.



Sounding more and more like what the other company does don't you think!

Except the source code for anything Gameworks related is not freely available on a website. Point me in the right direction If I'm wrong.
 
Except the source code for anything Gameworks related is not freely available on a website. Point me in the right direction If I'm wrong.

Depends how far you stretch "related" - most of the features used in GameWorks are detailed with sample code in nVidia's developer reference material i.e. https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html but that isn't the same as having the exact GameWorks source - but there is pretty much everything there for someone to build such a feature for themselves from ground up if they wished rather than plug it in via GameWorks.
 
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