** Official Days Gone Thread **

Caporegime
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https://blog.eu.playstation.com/201...ne-bend-studios-new-open-world-ps4-adventure/

Set in the beautiful, volcanic scarred high-desert of the Pacific Northwest, Days Gone is an open-world action-adventure game where you play as Deacon St. John, a Drifter and bounty hunter who would rather risk the dangers of the broken road than live in one of the “safe” wilderness encampments.

The game takes place two years after a global pandemic has killed almost everyone, but transformed millions of others into what survivors call Freakers – mindless, feral creatures, more animal than human but very much alive and quickly evolving.

Looks awesome. as if State of Decay and Last of us had a horrible love child.

 
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Soldato
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That is a lot of zombies : - )

It does look a little like Last of Us and Sate of Decay... Not too sure myself. It also looks a little left 4 dead, so its looking to be just another zombie game at the moment..

But it could be good, depends on how it progresses in game, story arc etc..
 
Soldato
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I'm still totally on the zombie kick, haven't gotten tired of it yet.

And this looks awesome. World War Z(movie) type zombies is total nightmare fuel stuff.

I know game is still early-ish into development, but I did have some issues with the demo. Main one was that the zombies just didn't seem to do much when they got close. I was sure the guy was finished at a couple points, but then he just runs on by them without a scratch. They also seem to conveniently slow down at certain times, which again - parts where I was sure the guy was about to die, he gets plenty of time to do what he wants and then move on again.

And just the way they played the character was a bit weird. Like, WHY would you bother shooting at an unstoppable, relentless horde in the first place? There were times when he even stopped, turned around and started firing down into the *middle* of hundreds of zombies when the 'head' of the horde was coming barreling at him to his right. WHY? I feel like this was probably done because he wanted to keep the horde close to him and make things more tense for the video. Maybe escaping the horde wont actually be quite as dramatic/difficult if a player isn't an idiot and just keeps running instead of stopping to shoot?

Anyways, nitpicking aside, I'm excited about it still. Open-world, day/night cycle, TLOU vibes in terms of setting and character presentation(plus obviously being 3rd person) and the fact that it has on-the-fly crafting and whatnot. I've also heard your bike will be important, so you need to keep track of it when you're off of it, as it'll double as your 'stash' for items and I'm guessing you'll want it to escape plenty of situations.

Also, if anybody hasn't seen, here is an alternate, extended run of the same scenario, which shows off some new stuff:


EDIT: Ah whoops, vid in OP is already the alternate footage! lol This is better quality, though(1080p).
 
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Caporegime
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EDIT: Ah whoops, vid in OP is already the alternate footage! lol This is better quality, though(1080p).

Swipped the video over. Cheers for that :)

I'm still totally on the zombie kick, haven't gotten tired of it yet.

And this looks awesome. World War Z(movie) type zombies is total nightmare fuel stuff.

I know game is still early-ish into development, but I did have some issues with the demo. Main one was that the zombies just didn't seem to do much when they got close. I was sure the guy was finished at a couple points, but then he just runs on by them without a scratch. They also seem to conveniently slow down at certain times, which again - parts where I was sure the guy was about to die, he gets plenty of time to do what he wants and then move on again.

And just the way they played the character was a bit weird. Like, WHY would you bother shooting at an unstoppable, relentless horde in the first place? There were times when he even stopped, turned around and started firing down into the *middle* of hundreds of zombies when the 'head' of the horde was coming barreling at him to his right. WHY? I feel like this was probably done because he wanted to keep the horde close to him and make things more tense for the video. Maybe escaping the horde wont actually be quite as dramatic/difficult if a player isn't an idiot and just keeps running instead of stopping to shoot?

Its obviously staged for the showcase of the reveal. No point sharing gameplay where the guy dies in 5 seconds after he tries to turn round and show you how many zombies are chasing him.
 
Soldato
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Trailer was great gameplay leaves it open for question but hopefully the bike, storyline etc adds up for a solid game and not another zombie parade.
 
Caporegime
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A lot of people were moaning about this being ANOTHER zombie game and I'm sitting there thinking "What? I haven't played any yet." :D

I haven't played Dead Island, Dead Rising, Dying Light, State of Decay, Call of Duty zombies, Left 4 Dead 2 or anything else. :p
 
Soldato
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Its obviously staged for the showcase of the reveal. No point sharing gameplay where the guy dies in 5 seconds after he tries to turn round and show you how many zombies are chasing him.
That's a good point. They were definitely trying to show off the swarms.

But I'm curious if they've just not even implemented any proper horde attack animations or anything yet, given this game is likely a ways off still. So this was all they could do anyways?

A lot of people were moaning about this being ANOTHER zombie game and I'm sitting there thinking "What? I haven't played any yet." :D

I haven't played Dead Island, Dead Rising, Dying Light, State of Decay, Call of Duty zombies, Left 4 Dead 2 or anything else. :p
I'd be more upset about the lot of zombie games that have come out were they bad or generic or same-y, but they're consistently churning out some *really* good zombie games that all have enough of a unique identity to be worthwhile. You're also forgetting The Last of Us and The Evil Within there, both are awesome games. Personally, I think Dying Light may just be the best zombie game yet. Couple others might be *slightly* better overall games, but I think Dying Light had the best combination of handling the zombie aspect extremely well while also being a really fun game to play in general.
 
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Soldato
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I thought this was a Last of Us spin off, when o first saw it.

I'm not sure how I feel about this.... Not very original is it.
Very similar in tone and setting so far. But I think the combat action is clearly leagues different, at least what we've seen so far. And it's also an open-world game with full night/day cycle and all. So even if it has some TLOU-underpinnings in a couple areas, the game should generally play very differently.

I definitely see what you're saying, though. Between this, Horizon, Uncharted 4 and the new God of War, it feels like Sony has just gone to all their devs and told them, "Make everything like The Last of Us!!".
 
Soldato
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Pray tell how Horizon and GoW are like TLoU?

ps3ud0 :cool:
Have you not watched the footage for these new games?

God of War looks like it is being 100% rebooted based on the TLOU model of slower-paced, character-focused narrative and presentation. And Horizon very much the same thing, just with a slightly different flavor.

I'm really shocked that you could not see how they all seem to be derived from a very similar formula. :/
 
Caporegime
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Have you not watched the footage for these new games?

God of War looks like it is being 100% rebooted based on the TLOU model of slower-paced, character-focused narrative and presentation. And Horizon very much the same thing, just with a slightly different flavor.

I'm really shocked that you could not see how they all seem to be derived from a very similar formula. :/
Now I think you are making things up, nothing in GoW4 seems influenced from TLoU rather than GoW3 (unless you are escorting an NPC throughout the game?). The same goes for Horizon, an open world RPG - I really think you are just seeing causation where its just coincidence, or in reality a gaming trope...

Its like games (from Sony) before TLoU didnt have those similar features you mentioned dont exist.

EDIT: Just looked and yeah you do have a NPC partner throughout GoW - so yeah I see your point there...

ps3ud0 :cool:
 
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