Hey now.Been lurking for a while, I'm used to crazies on the autosport forum


While much was made about AMD's asynchronous abilities and how that translates to VR, it's turned out to be quite trivial. Oculus SDK uses asynchronous timewarp, which is where this capability was supposed to be 'disasterous' for Nvidia hardware, but it's actually turned out just fine.Liquid VR wasannouncedrelaunched with Polaris way back. There are lots ofspecifictechnologies that will help VR, particularly the async stuff.
And as far as I know, there isn't really much hardware-specific advantages new to Polaris. I think much of the VR beneficial stuff is going to be software-related. But like Nvidia, none of these special features have yet to be implemented into anything yet as far as I know.
I'm guessing the VR angle for the 480 is mainly related to entry price, not necessarily extra special capabilities.