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BF1 getting DX12 :)

Caporegime
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http://hexus.net/gaming/news/pc/940...rface/?utm_source=dlvr.it&utm_medium=facebook

According to Hexus and Digital Foundry, BF1 will be getting the option of DX12 as well as DX11.

Digital Foundry has published a direct feed video of Battlefield 1 from PC (Intel Skylake i7, Nvidia GeForce GTX 1080, and 1440p G-SYNC monitor). The video has been uploaded to YouTube at 1440p/60Hz for your delight. Interestingly, even with the rendering res dialled up to 5K to see what would happen, the GTX 1080 still delivered "playable frame rates", according to the voiceover (with all quality settings at 'ultra').


I am personally looking forward to getting this and regardless of DX12 or 11, it should run well on most systems. Dice do a good job of getting great performance for some pretty visuals.
 
Getting this on PC myself. With dice and Amd being pretty close i am assuming this will run pretty well on the 290. The news is not surprising though as Dice wanted to go this route for a while now and were all for Mantle. If this game came out as anything but Dx12 they would have looked stupid.
 
Wonder what this will actually mean. Seems like it's going to be an optional branch rather than its own full ground-up build, so I expect that it's essentially going to be a Mantle-equivalent, meaning its main benefit will simply be those with unbalanced GPU/CPU setups.
 
As long as it sorts out minimum frame rates on nvidia cards I'll be happy. I still gets dips into the 50s during big explosions in bf4 on my 980ti at 1080p (150 res scale mind)

I'd love there to be a draw distance slider as well as I can't stand pop ups. If it runs the same or similar to battlefront I'll be happy though as that's insanely smooth
 
Battlefield 1 :confused: (I bought Battlefield 2 about 7 or 8 years ago)

So is this just a very old Battlefield game with updated graphics ?
 
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would have been better if it was vulkan...
Would it, though?

Sure, it'd mean better potential support for Linux/Mac users, but people are taking for granted that while code might port ok to different platforms with an open Vulkan backend, each platform will still require its own separate QA and support team. It's not just plug + play coding. Additionally, while driver overhead is minimized in these situations, they are not eliminated.

Bottom line is that additional platforms will still suck away resources.

Also, Vulkan is highly immature right now. DX12 isn't exactly an elderly statesman, but it's far more developed at this point.
 
Would it, though?

Sure, it'd mean better potential support for Linux/Mac users, but people are taking for granted that while code might port ok to different platforms with an open Vulkan backend, each platform will still require its own separate QA and support team. It's not just plug + play coding. Additionally, while driver overhead is minimized in these situations, they are not eliminated.

Bottom line is that additional platforms will still suck away resources.

Also, Vulkan is highly immature right now. DX12 isn't exactly an elderly statesman, but it's far more developed at this point.

well it's not really about cross-platform, i just rather see vulkan take off than DX12, and it will stay immature the longer it's not used, and it could really use a triple A game like BF to jump start it, and i know it's still too soon, vulkan wasn't even out when BF1 was in the middle of it's developement.
 
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If it's DX12 like ROTTR has DX12 then what improvement does it actually bring?
DX12 in Tomb Raider was a technical exercise more than anything.

We should also realize that DX12 isn't likely going to be this saviour, either. At least not anytime soon. It's going to be more impactful for CPU utilization than improving GPU capabilities.

What I think is most promising about it is potentially lowering the costs of mid/high end PC gaming using more affordable AMD CPU's that can perform closer to Intel CPU's in DX12/Vulkan situations.

Also, if DX12/Vulkan ever does become the norm, which I'm not convinced it will due to the general complexity(I think there will always be room for a more driver-based solution), instead of just propping up inferior CPU's, the superior draw call ability could really lead to a change in game design. Generally when you give developers more power, they dont improve performance, they improve their game(visually or physics or AI or whatever). PC's are actually holding things back not having the same sort of high draw call abilities.
 
As long as it sorts out minimum frame rates on nvidia cards I'll be happy. I still gets dips into the 50s during big explosions in bf4 on my 980ti at 1080p (150 res scale mind)

I'd love there to be a draw distance slider as well as I can't stand pop ups. If it runs the same or similar to battlefront I'll be happy though as that's insanely smooth

Something wrong on your end? with my 780 at 1440p albeit no resolution scaling I rarely drop under 100fps with my normal mixture of ultra and low settings (tweaked for clearest view) and rarely see 50fps at full ultra.

EDIT: That said one of the reasons I mostly stick with the 780 is that BF4 doesn't seem to perform as well on the 970 I've also got which I seem to recall bigger dips on.
 
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