eSports - Not gaining comparitive traction / Too corporate?

You clearly don't realise how big some Esports are... they have tournaments in stadiums with live crowds.

Yes - 'some'. The vast majority of e-sports are 5 young men sat at a desk in a closed room commentating with headsets on. If you think the majority of esports are held in stadiums with live crowds, you clearly don't realise that's not the norm.
 
Yes - 'some'. The vast majority of e-sports are 5 young men sat at a desk in a closed room commentating with headsets on. If you think the majority of esports are held in stadiums with live crowds, you clearly don't realise that's not the norm.

You're also forgetting sponsorship. A lot of the headsets are from sponsors for tournaments/businesses.
 
I have taken this as a personal attack and have reported it to a mod.

There are situations you don't know about in my life that make punctuation very hard for me..

Now if you will excuse me sir I will wrap myself back up in this here roll of cotton wool and climb back into my safe place. :eek:

*the worlds out to get me

Mods have ignored this. You're lucky we haven't changed your name! ;)
 
Mods have ignored this. You're lucky we haven't changed your name! ;)

To what??

Back on topic... I still think its quite a niche market and wont become truly mainstream until the generations that did not have the luxury of gaming has past.


But nicknames are part of the ethos.. and think should stay.
 
You're also forgetting sponsorship. A lot of the headsets are from sponsors for tournaments/businesses.

Sponsorship is a good shout, certainly equipment worn by the players - not the casters. I think logos throughout the broadcast would be more effective in reality.

I wouldn't watch the news with the presenter wearing a headset, because it's not needed. They're inside in an office with appropriate recording and broadcasting equipment, the same as 99.9% of esports commentary I've seen. But headsets and the like play up to want that esports has to legitimise itself as a true sport. Next they'll be drawing the plays out on the screen, with arrows showing which way the players might approach their seats ;)
 
Quite simply - No.

Why is their a need? Is it any different to music artists?

A name is a brand...e.g. Fatal1ty being a good example.
 
actually seen one of my mates who was on about this on twitter also with people who are very good pro players not to call themselves stupid names (rude and such ) as sponsers dont want to be affiliated bigdick69 no matter how good you are ;)

so bare in mind anyone who is decent enough to earn a living from gaming to have a decent name.:D
 
REAL NAMES HELP WITH CREDIBILITY
Gimpymoo aged 37

Nicks were created for "online" use.

As soon as you crossover to the real world and are in public, your real name makes sense.

I doubt many here use their "Online" nicks in day to day discussions?

I would pick some as examples, but to be honest, mine included, most are rather daft :D
 
You mean like a name does? :p

I agree saying they need to use proper names and not the stupid handles if they want to be taken seriously.

I would argue that a nick is more recognisable and individual than your name and I reckon there are more permutations of nicknames than "real" names.

The target audience are gamers, gamers who know each other by nicks, I don't think calling people by their real name in this instance gives them any more credibility in the industry.
 
Sponsorship is a good shout, certainly equipment worn by the players - not the casters. I think logos throughout the broadcast would be more effective in reality.

I wouldn't watch the news with the presenter wearing a headset, because it's not needed. They're inside in an office with appropriate recording and broadcasting equipment, the same as 99.9% of esports commentary I've seen. But headsets and the like play up to want that esports has to legitimise itself as a true sport. Next they'll be drawing the plays out on the screen, with arrows showing which way the players might approach their seats ;)

Plenty of casting studios have sponsors, either general ones for the studio or individual ones for certain tournaments. And no they aren't in an office. If it's an online tournament they'll be in their studio, if it's a LAN tournament then they're generally in the arena/gaming area.
 
StRyKa pulled off a clutch move that was so sick.

Sentences like that say it all really.

I don't think I've ever really watched an eSport event where the presenters, the players and the crowd don't look like a bunch of social outcasts. Yet they try so hard to sound cool.

Also the outbursts and aggression they try to muster to get under the skin of the opposition has about as much threat to it as a toddler tantrum.

The whole affair does nothing but drag down the whole perception people have of gamers and that's barely high as it is.
 
I would argue that a nick is more recognisable and individual than your name and I reckon there are more permutations of nicknames than "real" names.

The target audience are gamers, gamers who know each other by nicks, I don't think calling people by their real name in this instance gives them any more credibility in the industry.

Surely the goal is to reach beyond the "bubble" though?

Pro Wrestling in the 80's and before was full of stupid names. At its peak in the 90's, there was a push towards more "real"names (As much as can be in PRO Wrestling). Sure, it was not the change of names alone which boosted popularity but people were more open talking about someone like "Steve Austin" than they were "Brutus Beefcake".
 
except gaming is nothing like wrestling. Esports is aimed at gamers, gamers use nicknames. Who do you think they should be appealing to exactly?
 
So we want non-gaming people to be interested in watching people gaming and the thought is that their real name will make this more appealing to this potential new audience?

I think the fact that games are a lot more complicated and more niche inhibits a newer audience more than the nicknames.

There will be a time where I guess the current generation of teenagers grow up and want to watch e-sports on the TV, but again I don't see how the nick makes any difference.
 
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