Soldato
- Joined
- 29 Aug 2010
- Posts
- 8,624
- Location
- Cornwall
It's unlikely they will ever do that though as the matchmaking will take so much longer. Especially at the higher ranks.
They have openly admitted that groups kind of mess with the dynamic of match maker and haven't come to a fool proof solution. I just do not see it happening at mind.
It's what they do in their other game, Heroes of the Storm. All the solo queue people in that seem to be saying how much better it is this way around (last season 2 people could queue together and be placed in matches with solo queuers, but that's changed now).
I'd rather queue for longer and get a good game than find **** games in 10 seconds. Maybe that's just me. But if their matchmaking system is designed around speed rather than balance I think they have their priorities wrong. Would explain a lot though.
I'm sure they could put it in a game and make it available as a micro-transaction or something, Blizzard love milking money from people don't they, and they're very good at it.
What do you mean? What's frustrating about that?
Do you mean it's frustrating that people have left in general? Because the free leave when someone leaves is fine for me, I don't like being stuck in a 4v6 or whatever. I'd rather leave.
I think he means that it's annoying because 2 people leave and now you have to take the loss and lose SR points through no fault of your own.
I don't know what the punishment is for leaving a game early, not being able to queue comp for X minutes?
It's good you don't get that, but when you're trying to climb out of ELO hell and you get a leaver every other game (or whatever) it's not helpful.
I expect this to be less of an issue in the higher tiers (other than genuine disconnections), not that I'll ever find out.
I can see why though, otherwise it'd be easy to abuse. If you were in a 6 player stack each player would only have to abandon 1 in every 6 losses and your team could avoid losing a game.
I think it's just a case that at the lower tiers/ranks nobody wants to think they're that bad, even if they realise they're not great. You see some real idiots and think "Surely I'm not that bad? I'm playing the objective and trying to intelligently help the team".
I know people always say that if you'll eventually get to the level you should be at. But I think these are usually the people in the high level tiers. I'm not saying they're defending the system because they're at the top end of it. I just think they don't quite 'get' it.
If you put a Master or Grand Master in Bronze games I'm sure they could climb out. Diamond and Platinum too could too I expect. They're probably good enough that they can single handedly carry the team at bronze and silver level. By the time you get to gold the quality has probably gone up a bit but they can still have a huge impact. As they get closer to their actual rank the other players are probably getting better too so you don't get the idiots dragging the team down.
But if you put an average Gold player, one that has no illusions of being a platinum player, in silver (or maybe even bronze) I think they will have a harder time carrying the team single handedly.
Climbing from Platinum to Master may be quite doable, if slow, because everyone basically knows what they're doing and a Master level player may be able to influence enough games to climb up.
At bronze and silver it's much more random and largely a coin toss as to if each person is going to run in the right direction. This is the level where the team can easily end up attacking with 2 snipers, a junkrat, a reaper (that gets argued over), a Pharah and whatever you pick. It's true this can happen on the enemy team too, but that's why it feels so random.