Showing your age there bud![]()
It's either that or the Amiga boing ball demo

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Showing your age there bud![]()
Kickstart 1.3 ball if I am not mistaken?It's either that or the Amiga boing ball demo![]()
I think you need to read stuff in context and not just look at pictures. I was demonstrating that ray tracing takes longer, in this case 1/40 frames per second. The differences between the images was merely an example that there had been a change.I welcome the idea but.....
The difference between the two images is matte vs glossy surface with reflections, and more transparency/different colour of the second image.
Look at Need for Speed reflections. They have been present in the NFS games for a decade, if not more, and without any ray-tracing.
NFS Carbon, NFS Underground, etc.
As far as those reflections go, they are generated from having a mirror of the car underneath itself. If they were ray traced the car would have been drawn once, and then the light bounced off it and into the puddle to then come back at the camera.
Like I just said, the SS from NFS aren't raytraced so ofc they don't show what that tech can doThose screenshots from NFS, etc. don't really bare much on what ray tracing can do - no amount of fake radiosity/global illuminations compares to the real thing once you've got used to it - its like 60Hz versus 120+Hz, its very hard to fake caustics convincingly, etc.
Like I just said, the SS from NFS aren't raytraced so ofc they don't show what that tech can do![]()
Don't get me wrong, I expect to be blown away all this (maybe too much so), but it's hard to grasp just how those kind of reflections will really look.That isn't how I mean it - the situation shown in them and the focus on reflections barely touches on the things ray tracing brings to the table (whether they were ray traced or not).
Found the full Remedy ray tracing demo.
Wooow the ray tracing lighting like sun shine through blinds at start and end are stunning.![]()
Wooow real time ray tracing on Unreal engine with Nvidia Gameworks now can deliver movie quality graphics in games.
https://www.unrealengine.com/en-US/...ng-in-unreal-engine-4-with-ilmxlab-and-nvidia
Epic showcased real time ray tracing Unreal 4 engine demo used assets from Star Wars: The Last Jedi running on Titan Vs.
Wooow real time ray tracing on Unreal engine with Nvidia Gameworks now can deliver movie quality graphics in games.![]()
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Sure it can lol. I can't wait to see these movie quality visuals in 20 years time in an actual game where we can actually play it. Impressive but i doubt we will be playing Movie quality games for a good while yet. Cut scene's i can believe but actual game play i can't see it. The footage was well put together and i did laugh especially at the elevator music.
Hopefully i am wrong though as Graphics need to push on more than they have done for years now. If they some how did then i might be willing to save up.
So apparently the Star Wars demo was running on a ultra high end 4-GPU DGX Station at 24fps, which costs 60K.
Let me know when this tech is available for £300/400 and running in-game at 120fps. So probably need to wait until 2040 then, that's if there is still anyone left playing on PC due to Nvdia's BS.