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NVIDIA To Announce RTX Technology

I welcome the idea but.....
The difference between the two images is matte vs glossy surface with reflections, and more transparency/different colour of the second image.
Look at Need for Speed reflections. They have been present in the NFS games for a decade, if not more, and without any ray-tracing.
NFS Carbon, NFS Underground, etc.
I think you need to read stuff in context and not just look at pictures. I was demonstrating that ray tracing takes longer, in this case 1/40 frames per second. The differences between the images was merely an example that there had been a change.

As far as those NFS reflections go, they are generated from having a mirror image of the car drawn underneath itself. If they were ray traced the car would have been drawn once, and then the light bounced off it and into the puddle to then come back at the camera.
 
As far as those reflections go, they are generated from having a mirror of the car underneath itself. If they were ray traced the car would have been drawn once, and then the light bounced off it and into the puddle to then come back at the camera.

Those screenshots from NFS, etc. don't really bare much on what ray tracing can do - no amount of fake radiosity/global illuminations compares to the real thing once you've got used to it - its like 60Hz versus 120+Hz, its very hard to fake caustics convincingly, etc.
 
Those screenshots from NFS, etc. don't really bare much on what ray tracing can do - no amount of fake radiosity/global illuminations compares to the real thing once you've got used to it - its like 60Hz versus 120+Hz, its very hard to fake caustics convincingly, etc.
Like I just said, the SS from NFS aren't raytraced so ofc they don't show what that tech can do ;)
 
Like I just said, the SS from NFS aren't raytraced so ofc they don't show what that tech can do ;)

That isn't how I mean it - the situation shown in them and the focus on reflections barely touches on the things ray tracing brings to the table (whether they were ray traced or not).
 
That isn't how I mean it - the situation shown in them and the focus on reflections barely touches on the things ray tracing brings to the table (whether they were ray traced or not).
Don't get me wrong, I expect to be blown away all this (maybe too much so), but it's hard to grasp just how those kind of reflections will really look.
Rendering 1 frame at a time doesn't leave you with enough impression, so all we have is CGI movies to base impressions from.
Tho I do expect to spend a lot of time just moving around looking at effects, in the same way with Far Cry's water back in the day :D
 
https://www.unrealengine.com/en-US/...ng-in-unreal-engine-4-with-ilmxlab-and-nvidia

Epic showcased real time ray tracing Unreal 4 engine demo used assets from Star Wars: The Last Jedi running on Titan Vs.


Wooow real time ray tracing on Unreal engine with Nvidia Gameworks now can deliver movie quality graphics in games. :eek: :cool::cool::cool:

Sure it can lol. I can't wait to see these movie quality visuals in 20 years time in an actual game where we can actually play it. Impressive but i doubt we will be playing Movie quality games for a good while yet. Cut scene's i can believe but actual game play i can't see it. The footage was well put together and i did laugh especially at the elevator music.

Hopefully i am wrong though as Graphics need to push on more than they have done for years now. If they some how did then i might be willing to save up.
 
Sure it can lol. I can't wait to see these movie quality visuals in 20 years time in an actual game where we can actually play it. Impressive but i doubt we will be playing Movie quality games for a good while yet. Cut scene's i can believe but actual game play i can't see it. The footage was well put together and i did laugh especially at the elevator music.

Hopefully i am wrong though as Graphics need to push on more than they have done for years now. If they some how did then i might be willing to save up.

You are wrong so I think we will see in 2 to 5 years time.

You probably been played games like Tomb Raider and Far Cry 3, 4 etc, all characters in games are all digital CGI human characters but they all not quite same as in real life until now with next generation real time CGI digital capture hardware.

Unreal engine real time CGI characters demo from GDC 2018:


Holy crap wooow :eek: :cool:
 
So apparently the Star Wars demo was running on a ultra high end 4-GPU DGX Station at 24fps, which costs 60K. :rolleyes:

Let me know when this tech is available for £300/400 and running in-game at 120fps. So probably need to wait until 2040 then, that's if there is still anyone left playing on PC due to Nvdia's BS.
 
So apparently the Star Wars demo was running on a ultra high end 4-GPU DGX Station at 24fps, which costs 60K. :rolleyes:

Let me know when this tech is available for £300/400 and running in-game at 120fps. So probably need to wait until 2040 then, that's if there is still anyone left playing on PC due to Nvdia's BS.

That's always been the case for new tech, it wasn't that long ago that having double-digit CPU cores in a machine would set you back 5 figures.
 
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