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NVIDIA To Announce RTX Technology

It might be the future, but not from nVidia, where it will be locked down and not a level playing field.

In the AMD ray tracing thread, Googly seems to think that it's every nVida owners god given right to have AMD ensure that their open source implementation works as good on NV as AMD. What a joke.

Let's see how this actually pans out
 
It might be the future, but not from nVidia, where it will be locked down and not a level playing field.

In the AMD ray tracing thread, Googly seems to think that it's every nVida owners god given right to have AMD ensure that their open source implementation works as good on NV as AMD. What a joke.

Let's see how this actually pans out
My point was, if it doesn't run as good on Nvidia as AMD, why would a game developer choose it over the Nvidia solution? Surely they want to appeal to as many customers as possible? Which means Nvidia.
 
My point was, if it doesn't run as good on Nvidia as AMD, why would a game developer choose it over the Nvidia solution? Surely they want to appeal to as many customers as possible? Which means Nvidia.

Plenty of Nvidia effects run crap on Nvidia cards and are buggy to say the least but they still use them. Amd's open effects tend to run well on both brands and usually have less of a performance hit.
 
Plenty of Nvidia effects run crap on Nvidia cards and are buggy to say the least but they still use them. Amd's open effects tend to run well on both brands and usually have less of a performance hit.
And if that's the case here then I'd prefer them to use the AMD solution.
I'm hoping that having competing technologies pushes them both to be as good as possible.

I'm just wondering if 90% of people/customers are right-handed, does it make any sense to design all your products for left handed people?
 
Console is above and beyond more profitable than PC.

Vid doesn't look any better than the demo shown for XBX last year, XBX for the outlay will kick the **** out of anything the PC can achieve too, console is the right handed gamer.

We were told GW's/Openworks??? was the future and devs were tripping over themselves to use it, yet most haven't used it on their follow up titles because they weren't paid(sponsored titles) to do so by NV/AMD therefore it's mostly immaterial who offers the better solution.

The solution that is bankrolled by AMD/Nv will be used as seen with previous GW's and the couple of AMD titles using TressFX, imo, outwith getting paid to do so, like always, next to no one will use any of them and they'll use the quickest product to market approach.
 
Console is above and beyond more profitable than PC.

Vid doesn't look any better than the demo shown for XBX last year, XBX for the outlay will kick the **** out of anything the PC can achieve too, console is the right handed gamer.

We were told GW's/Openworks??? was the future and devs were tripping over themselves to use it, yet most haven't used it on their follow up titles because they weren't paid(sponsored titles) to do so by NV/AMD therefore it's mostly immaterial who offers the better solution.

The solution that is bankrolled by AMD/Nv will be used as seen with previous GW's and the couple of AMD titles using TressFX, imo, outwith getting paid to do so, like always, next to no one will use any of them and they'll use the quickest product to market approach.
Hard to argue with any of this, so I wont!
+1
 
Did any of you actually know what ray tracing was before these reveals? It was, and is, the way all your CGI movies are rendered. Now we're getting that in games. If you are not impressed by the videos you've seen then you're either not watching the right videos, or think that hollywood CGI movies are equally unimpressive.

You just can't pigeon-hole this tech with the other minor advancements we've seen over the years. Ray tracing has always been the high-end standard and something to aspire to. Now that it's possible it is definitely going to be the future. Why would a developer spend time ray-tracing scenes to bake into textures when they can let the engine do it for them?

You might not want to fork out for the hardware right now, but you'll be using it in 5 years time when it is cheap and mainstream - whatever platform you're on.
 
The same discussion was had back in the day, when every game used sprites in stead of polygons, now look at the way games are done.
This is the future, Toy Story for the masses, without taking an age for each frame.
 
Futuremark
DirectX Raytracing is a new feature in DirectX 12 that opens the door to a new class of real-time graphics techniques for games. At GDC this year, we showed how game developers can use DirectX Raytracing to improve the quality and accuracy of real-time reflections in games.

Hi everyone. We're glad you're enjoying our video. Here are some more details for you. We made this demo using Microsoft's DirectX Raytracing API in our own engine. We're using raytracing to enhance reflections that are difficult to achieve with traditional techniques. Our demo runs in real-time on a single current-generation GPU. We have no plans to release this demo but we will be using DirectX Raytracing in a new 3DMark benchmark test that we hope to release towards the end of the year.

 
Futuremark
DirectX Raytracing is a new feature in DirectX 12 that opens the door to a new class of real-time graphics techniques for games. At GDC this year, we showed how game developers can use DirectX Raytracing to improve the quality and accuracy of real-time reflections in games.

Hi everyone. We're glad you're enjoying our video. Here are some more details for you. We made this demo using Microsoft's DirectX Raytracing API in our own engine. We're using raytracing to enhance reflections that are difficult to achieve with traditional techniques. Our demo runs in real-time on a single current-generation GPU. We have no plans to release this demo but we will be using DirectX Raytracing in a new 3DMark benchmark test that we hope to release towards the end of the year.


“But I wanna know if she escapes!”
 
The same discussion was had back in the day, when every game used sprites in stead of polygons, now look at the way games are done.
This is the future, Toy Story for the masses, without taking an age for each frame.
errrm didn't a large amount of games drop polygons and go back to sprites? 10 years ago almost everything was polygon but these days it feels like we get more sprite games then polygon. The past dozen games I have played have all been sprite based. If you go by the average new game on Steam you would think graphics have gone backwards.

Saying that I have been going on about Ray Tracing is coming to games for 8 years now. It is the future but like polygons it wont be in all games.
 
Saying that I have been going on about Ray Tracing is coming to games for 8 years now. It is the future but like polygons it wont be in all games.

This is the kind of stuff Uncharted 4 would have looked breathtaking with.

 
Futuremark
DirectX Raytracing is a new feature in DirectX 12 that opens the door to a new class of real-time graphics techniques for games. At GDC this year, we showed how game developers can use DirectX Raytracing to improve the quality and accuracy of real-time reflections in games.

Hi everyone. We're glad you're enjoying our video. Here are some more details for you. We made this demo using Microsoft's DirectX Raytracing API in our own engine. We're using raytracing to enhance reflections that are difficult to achieve with traditional techniques. Our demo runs in real-time on a single current-generation GPU. We have no plans to release this demo but we will be using DirectX Raytracing in a new 3DMark benchmark test that we hope to release towards the end of the year.


Now this seems better of a demonstration. Looks a much better video.
 
It might be the future, but not from nVidia, where it will be locked down and not a level playing field.

In the AMD ray tracing thread, Googly seems to think that it's every nVida owners god given right to have AMD ensure that their open source implementation works as good on NV as AMD. What a joke.

Let's see how this actually pans out

It will end up like gsync/freesync. Where freesync does the same thing for free, but nvidia users are intentionally prevented from using it so that they have to pay £100+ nvidia tax on top of their monitor cost.

Not that anyone is going to be able to afford a card that can run it though, because coin miners.
 
Futuremark
DirectX Raytracing is a new feature in DirectX 12 that opens the door to a new class of real-time graphics techniques for games. At GDC this year, we showed how game developers can use DirectX Raytracing to improve the quality and accuracy of real-time reflections in games.

Hi everyone. We're glad you're enjoying our video. Here are some more details for you. We made this demo using Microsoft's DirectX Raytracing API in our own engine. We're using raytracing to enhance reflections that are difficult to achieve with traditional techniques. Our demo runs in real-time on a single current-generation GPU. We have no plans to release this demo but we will be using DirectX Raytracing in a new 3DMark benchmark test that we hope to release towards the end of the year.


If it's running on a current gen GPU then I assume it's a software implementation or AMD's version of DXR since Nvidia is not going to support it on their older gpu's apparently. Anyone know what gpu was used?
 
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