The Division 2 - March 2019

im not 100% on this but i think the way it works is when you matchmake for a specific mission etc is searches for an available group, if all the groups are full it will then create a new one with you as the leader so others can join you

i dont think you can manually start one as the leader through matchmaking

That's my understanding too.

There is a way you could potentially force yourself. Set your matchmaking to private, start a group, and then change your privacy settings again.

There's no reason to want to be group leader though, as far as I know there's no advantages etc.

So how do I matchmake for a specific mission as I seem to be doing pretty much the same one over and over?
 
So how do I matchmake for a specific mission as I seem to be doing pretty much the same one over and over?

The simplest way, find the mission you like on the map press and hold G to set the difficulty, I tend to set everything to Challenging. And then highlight, press and release G then space to start matching making.
 
Just took me 90 mins to win a random fight in streets, used all ammo, and had to clear it with pistol, 2 golden elites 18 purples and 36 reds. I have that skill that auto regenerates armour when under cover.

One of the goldens was a medic auto reviving, and also new enemy mobs kept spawning.
 
Dealing with some pretty big cheapness on invaded mission.

Is a room with corridor leading into it as entrance.
I clear it out from the entrance.
I notice radar is staying red so I stay in safe spot.
The enemies are behind me on radar but is wall behind me.
Eventually they move to area in front of me on upper floor, I clear them out.
Then enemies appear right next to me.
I react quickly, kill them.
Same again, enemies spawn behind me on radar, and evenntually move to in front of me on upper floor I kill them
Then same again more enemies spawn on top of me, this time I fail to kill them. But this time I notice they coming out of door at side of entrance.

After I respawn I try to go in room so to be not next to spawn point, but this is way more dangerous as the enemies that spawn on upper floor spawn on all sides and am sorrounded. So ultimately its a trap room where all 4 sides are spawn points and as solo I have me and my turrent to defend against all sides.

Thoughts?

--

Ended up just standing near door again, and preempting the reinforcements at that spot.
 
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Right, can someone point me in the direction of obtaining the Chatterbox and its abilities? I've been collecting keys in the sewers working towards grabbing it but I'm not sure where to find it. I believe it comes in three pieces that you have to work for?
 
Is anyone running this at 3440 x 1440 on a 2080ti?

If you are, could you please max all gfx settings in the menu and let me know what the fps is like outdoors? Average and worst case scenario frame rate if at all possible, please.

I know it can do it with several settings reduced, but i'm trying to find out what the performance is like with every image quality enhancing setting set to max.

Thank you.
 
Is anyone running this at 3440 x 1440 on a 2080ti?

If you are, could you please max all gfx settings in the menu and let me know what the fps is like outdoors? Average and worst case scenario frame rate if at all possible, please.

I know it can do it with several settings reduced, but i'm trying to find out what the performance is like with every image quality enhancing setting set to max.

Thank you.


I don't have a 2080 but on my system I find that it all depends where you are on the map. Some outside areas hammer the PC a lot more than others. So the results you get may differ a lot.
 

Personally I dont get it, to me increased rate of fire is bad not good as you run out of ammo faster, and I usually have to adjust aim after I start firing to to connect the bullets, especially on moving targets. Plus SMG's have hideous range.
However does box magazine talent reload from a invisible infinite supply of bullets? if yes it counters the faster depletion issue.

Also whats happening here when he dies?

https://youtu.be/3aw2qUcjQRM?t=10m30s

He has an option to stem bleeding which I never seen before.
He has the revive hive skill equipped but he didnt use it prior to dieing yet it worked. Does it auto kick in now when dieing just from been equipped?
 
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Shame we dont have more than 2 skill slots, seems so restrictive.

The turret is so damn useful, its use has probably prevented a fair amount of deaths for me protecting my flank. Also as a means to preserve my ammo. Chem healing is a necessity although with the auto healing whilst behind cover I wonder if it can be swapped out for the hive, still think its a losing swap as chem healing is so efficient. Normal medipacks are horrible as you basically paralysed whilst using them.
 
Could someone please tell me in very simple terms how I increase my gear stats, currently on 312 and need 325 to progress but for the life of me I have no idea what to do even after googling the hell out of it?

I do so find this sort of thing extremely tedious, why games need all this crafting, re calibrating, etc etc is beyond me.
 
Personally I dont get it, to me increased rate of fire is bad not good as you run out of ammo faster, and I usually have to adjust aim after I start firing to to connect the bullets, especially on moving targets. Plus SMG's have hideous range.
However does box magazine talent reload from a invisible infinite supply of bullets? if yes it counters the faster depletion issue.

Also whats happening here when he dies?

https://youtu.be/3aw2qUcjQRM?t=10m30s

He has an option to stem bleeding which I never seen before.
He has the revive hive skill equipped but he didnt use it prior to dieing yet it worked. Does it auto kick in now when dieing just from been equipped?

I use it as a secondary weapon for the holstered talent, kill red with lmg, reload, melt elites.

It may be great on a SMG build.
 
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