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NVIDIA ‘Ampere’ 8nm Graphics Cards

True but more £ (£1000?) - im at the point in my life now where 700 quid for a gpu + a sale is about as much as I can afford or should even spend on on a GPU. In fact its always been about 500-700 going back even a decade.


Great point but if AMD somehow beat the 3080, we'll see widespread price adjusments for the 3080ti release.
 
They are?

Apparentley they are :)

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Great point but if AMD somehow beat the 3080, we'll see widespread price adjusments for the 3080ti release.

Yes which is why competition is vital!!! They can sell the cards low or high, they still win. We just loose if its high. I mean we are in multi console price level here already!

However..... I must insist on an NVidia though, it's their drivers... :)
(I once was an Intel only man, but Ryzen just made sence with platform reuse going years back. Can't beat that. Roll on 4000!)
 
Ray tracing is literally making a scene more realistic when done correctly.
Yes I know that. but they put so much RT in now it looks as if every surface is made of glass and mirrors. And water is "overly" reflective. puddles look more like glass than water. it's just so extreme it looks less realistic.
 
How will it screw the 3080 buyers over? Will it break their 3080? Will their 3080 suddenly run slower in games?
Only thing I can think of is if the 3080 gets a 3 figure price cut, otherwise I can’t see how the 3080 owners would get screwed.
 
There was another video on allocated memory..

However FS2020 is using 9GB+ in VRAM not allocated - actual with Dev tool.. now I know its one game but I'd want to be future proofed.
 
Except people have seen there is a 3080Ti waiting in the wings imminently to be pushed out which will only screw over the 3080 buyers.

3080 Ti would be more expensive anyway. The only people it might annoy is 3090 buyers, but those buyers want the best regardless of price and that will still have the most unlocked core and most VRAM.
 
Yes I know that. but they put so much RT in now it looks as if every surface is made of glass and mirrors. And water is "overly" reflective. puddles look more like glass than water. it's just so extreme it looks less realistic.
Developers always feel the need to overuse fancy new tools when they get them. Like bloom in the early days of the 360/PS3, where it looked like every game was taking place on the surface of the sun. I still think Metro Exodus is the nicest-looking ray tracing implementation so far. The lighting is really nice with it on, and it settles for that rather than going nuts with reflections that add very little.
 
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