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Some AMD cards are now approaching MSRP

Ray Tracing on RDNA2 cards is not as bad today as it was with games released before the GPU was out, Control, Cyberpunk 2077...

It is much better with post RDNA2 released games, Godfall, Fortnite DXR...

Also, few of them have what i would consider "Good performance" with RT enabled, needing to run 1080P on an RTX 3080 to get 70+ FPS is not good.

The truth is by your measure they are all obsolete because no one runs £700 RRP GPU's for 1080P gaming
The later games like godfall and farcry 6 and other AMD sponsored titles have AMDs RT lite implementation which is why they run ok on RDNA2 cards but once RDNA3 arrives I'd expect decent gains in RT for AMD so even the sponsored titles will have a decent implementation so will really show up the older RDNA2 generation similarly to how most Turing cards have aged for RT.
 
The later games like godfall and farcry 6 and other AMD sponsored titles have AMDs RT lite implementation which is why they run ok on RDNA2 cards but once RDNA3 arrives I'd expect decent gains in RT for AMD so even the sponsored titles will have a decent implementation so will really show up the older RDNA2 generation similarly to how most Turing cards have aged for RT.

RT Lite? To me these are daft arguments. "RT Heavy" is to sell you more expensive GPU's.
Take Control as an example, 32 FPS at 1080P with an RTX 2060 and the game looks like its from 2008. Why? Because its got shiny surfaces everywhere for no other reason than to justify the RTX 2080TI which will get you 60 FPS, at 1080P.

Its a profiteering tactic and people keep cheering it on.
 
RT Lite? To me these are daft arguments. "RT Heavy" is to sell you more expensive GPU's.
Take Control as an example, 32 FPS at 1080P with an RTX 2060 and the game looks like its from 2008. Why? Because its got shiny surfaces everywhere for no other reason than to justify the RTX 2080TI which will get you 60 FPS, at 1080P.

Its a profiteering tactic and people keep cheering it on.
That's like saying they're adding more detailed graphics just to sell you new GPUs.
 
RT Lite? To me these are daft arguments. "RT Heavy" is to sell you more expensive GPU's.
Take Control as an example, 32 FPS at 1080P with an RTX 2060 and the game looks like its from 2008. Why? Because its got shiny surfaces everywhere for no other reason than to justify the RTX 2080TI which will get you 60 FPS, at 1080P.

Its a profiteering tactic and people keep cheering it on.

Well tactic or not you can bet AMD will showing off their improved RT on RDNA 3 and the new sponsored games will also have a heavier implementation to back this up.
 
That's like saying they're adding more detailed graphics just to sell you new GPUs.

Nvidia have a history of over doing specific features they do well in for games they sponsor in order to cripple performance on lower end cards, its what they do.

Well tactic or not you can bet AMD will showing off their improved RT on RDNA 3 and the new sponsored games will also have a heavier implementation to back this up.

Yeah, maybe. They learn a lot from Nvidia all the time.
 
The later games like godfall and farcry 6 and other AMD sponsored titles have AMDs RT lite implementation which is why they run ok on RDNA2 cards but once RDNA3 arrives I'd expect decent gains in RT for AMD so even the sponsored titles will have a decent implementation so will really show up the older RDNA2 generation similarly to how most Turing cards have aged for RT.

Exactly.

Still amazes me how people can even quote things like godfall, FC 6, re village etc. as having "good" ray tracing. The only reason they say "overly used", "heavy" ray tracing effects is because one sides performance completely plummets when a game has more than a couple of RT effects applied.... you can be guaranteed they wouldn't be saying that if amd were smashing nvidia on the RT front.

The fact of the matter is when you have people saying "shinier surfaces" etc. it just shows how little they understand about ray tracing :o

Can't wait to bring up some of these posts come the time AMD do match/beat nvidia at RT, going to have to stock up on the popcorn now :p :cry:
 
Exactly.

Still amazes me how people can even quote things like godfall, FC 6, re village etc. as having "good" ray tracing. The only reason they say "overly used", "heavy" ray tracing effects is because one sides performance completely plummets when a game has more than a couple of RT effects applied.... you can be guaranteed they wouldn't be saying that if amd were smashing nvidia on the RT front.

The fact of the matter is when you have people saying "shinier surfaces" etc. it just shows how little they understand about ray tracing :o

Can't wait to bring up some of these posts come the time AMD do match/beat nvidia at RT, going to have to stock up on the popcorn now :p :cry:
Was "you don't understand Ray Tracing" what you told those people who could barley get 40 FPS at 1080P on their £450 RTX cards?
 
Was "you don't understand Ray Tracing" what you told those people who could barley get 40 FPS at 1080P on their £450 RTX cards?

Your comment:

RT Lite? To me these are daft arguments. "RT Heavy" is to sell you more expensive GPU's.
Take Control as an example, 32 FPS at 1080P with an RTX 2060 and the game looks like its from 2008. Why? Because its got shiny surfaces everywhere for no other reason than to justify the RTX 2080TI which will get you 60 FPS, at 1080P.

Its a profiteering tactic and people keep cheering it on.

If you knew what ray tracing brought to games other than just "shinier surfaces", you would understand why it hits performance hard.

DF have plenty of educational videos on RT.

Also, RT is not some nvidia gameworks effect.... it is an industrial standard that the "whole" gaming industry is adopting right now. In 5-10 years time are you and others really still going to be making these kind of "RT heavy", "overdone RT" comments? I think not....
 
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Your comment:



If you knew what ray tracing brought to games other than just "shinier surfaces", you would understand why it hits performance hard.

DF have plenty of educational videos on RT.

Also, RT is not some nvidia gameworks effect.... it is an industrial standard that the "whole" gaming industry is adopting right now. In 5-10 years time are you and others really still going to be making these kind of "RT heavy", "overdone RT" comments? I think not....

Oh i'm well aware. Its clearly you who doesn't because if you did you would realise what i'm talking about with "Shiny Surfaces" if you have any more "i know more than you do" BS explain yourself because anyone can make blanket "you're wrong statements" without any citation.

Mirror perfect reflections one one of the most difficult things to do in RT.

RT is not some nvidia gameworks effect

Good Grief... yeah no S, thank you captain obvious.
 
Oh i'm well aware. Its clearly you who doesn't because if you did you would realise what i'm talking about with "Shiny Surfaces" if you have any more "i know more than you do" BS explain yourself because anyone can make blanket "you're wrong statements" without any citation.

Well if you're well aware of what RT is then you wouldn't be making "shiny surfaces" etc. comments, would you?

You're the one who is making that comment, so the onus is on you to back that up.
 
Well if you're well aware of what RT is then you wouldn't be making "shiny surfaces" etc. comments, would you?

You're the one who is making that comment, so the onus is on you to back that up.

Yes i would, i explained why, now you explain why not instead of doubling down on blanket statements.

Before you ask, it the bit you deleted from the quote.
 
Yes i would, i explained why, now you explain why not instead of doubling down on blanket statements.

Where's your evidence to support your claims?

I'm not going to go and link every single video/article on RT when there is plenty of footage out there to show what RT is and what it does:

https://www.youtube.com/user/DigitalFoundry/search?query=ray tracing

https://www.youtube.com/c/RayTracingRevolution/videos

There you go.

Once you have gone through them, I'll think you'll find, there's more to it than just "shiny surfaces"

EDIT:

And no I didn't delete it, you edited your post after I had already quoted....

Making this claim:

Mirror perfect reflections one one of the most difficult things to do in RT.

Is not evidence.....
 
Where's your evidence to support your claims?

I'm not going to go and link every single video/article on RT when there is plenty of footage out there to show what RT is and what it does:

https://www.youtube.com/user/DigitalFoundry/search?query=ray tracing

https://www.youtube.com/c/RayTracingRevolution/videos

There you go.

Once you have gone through them, I'll think you'll find, there's more to it than just "shiny surfaces"

If you can't explain it in your own words, if you have to resort to youtube linking me you don't know anything, you are talking out of your rear end.

I just told you mirror perfect reflections are one of the most difficult things to achieve, because you have to trace each pixel and re-render to texture, to keep smooth motion you have to re-trace and re-render those pixels at the same frame rate as the environment.

Tell me how that is wrong, in your own words.
 
If you can't explain it in your own words, if you have to resort to youtube linking me you don't know anything, you are talking out of your rear end.

I just told you mirror perfect reflections are one of the most difficult things to achieve, because you have to trace each pixel and re-render to texture, to keep smooth motion you have to re-trace and re-render those pixels at the same frame rate as the environment.

Tell me how that is wrong, in your own words.

Explain why I'm going to write a big essay referencing sources from the internet when there is already tons of videos and articles out there explaining everything one needs to know? It's just you choosing to ignore it because it doesn't fit your narrative or/and you have no way at all to disprove it.

Lets look at your comment again, shall we?

RT Lite? To me these are daft arguments. "RT Heavy" is to sell you more expensive GPU's.
Take Control as an example, 32 FPS at 1080P with an RTX 2060 and the game looks like its from 2008. Why? Because its got shiny surfaces everywhere for no other reason than to justify the RTX 2080TI which will get you 60 FPS, at 1080P.

Its a profiteering tactic and people keep cheering it on.

Firstly, the game has more RT effects than just "reflections"....

https://www.nvidia.com/en-gb/geforce/news/control-rtx-ray-tracing-dlss-out-now/

RAY-TRACED DEBRIS
RAY-TRACED CONTACT SHADOWS

RAY-TRACED INDIRECT DIFFUSE LIGHTING
RAY-TRACED TRANSPARENT REFLECTIONS (separate to "ray traced reflections")

Maybe you should go and tell, sorry, educate all the actual game developers out there to stop using RT all together :cry:
 
Explain why I'm going to write a big essay referencing sources from the internet when there is already tons of videos and articles out there explaining everything one needs to know? It's just you choosing to ignore it because it doesn't fit your narrative or/and you have no way at all to disprove it.

Lets look at your comment again, shall we?



Firstly, the game has more RT effects than just "reflections"....

https://www.nvidia.com/en-gb/geforce/news/control-rtx-ray-tracing-dlss-out-now/



Maybe you should go and tell, sorry, educate all the actual game developers out there to stop using RT all together :cry:

Explain why I'm going to write a big essay referencing sources from the internet when there is already tons of videos and articles out there explaining everything one needs to know? It's just you choosing to ignore it because it doesn't fit your narrative or/and you have no way at all to disprove it.

Lets look at your comment again, shall we?

I did it in a single sentence.

Firstly, the game has more RT effects than just "reflections"....

Again, this is obvious and i didn't say it didn't, Gadfall uses Ray Traced Shadows and Gloabal Illumination.
FC6 uses Ray Traced Ray Shadows, Gloabal Illumination and reflections but it doesn't use the latter in excessive amounts and they are a lower resolution to the environment, they are rendered to a roughness texture of some sort which A disguises the lower resolution and B IMO looks better because reflections are in reality rarely mirror perfect.
(Lower resolution = less pixels = higher performance)

RAY-TRACED TRANSPARENT REFLECTIONS (separate to "ray traced reflections")

They explain this in the article you linked.

Adding ray-traced reflections to glass is no different than ray tracing a puddle, if the background is opaque. When it’s transparent, with detail visible on the other side, in an office for instance, extra work is required.

They also talk about the reason for using Ray Tracing for reflections.

Normally one would use Screen Space Reflections, what is visibly in your field of view is rendered to texture on reflective surfaces, the problem with this is what is outside the camera frame is not seen and therefore its reflection cannot be rendered, think a light in the celling above your field of view, on a reflective floor that light should be rendered but isn't because its not in the "Screen Space"

With RT you're bouncing rays all around the room (in developing games you can set how many trace bounces you have) the more bounces you have the more accurate the environment re-render but is also a higher cost in performance.
 
seriously i doubt the majority care about RT, myself included, for those that dont we can just grab some popcorn and watch:D

I like it where its used sensibly, it doesn't need to be used to such and extent it grinds your GPU to a halt.
 
Remember Battlefield V RTX? They removed Screen Space Reflections entirely from the game and replaced it with RTX, because in some cases you could barley tell the difference, so there is an example where using Screen Space Reflection and Ray Traced reflections together in a way that's smart can give you the same visual result at a lower performance cost.
 
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