Nvidia made very little changes to RT this gen - as I said in the past, proper actually fast RT for full PT in games requires very different hardware than current RT cores can provide with current slow vRAM. Many orders of magnitude faster vRAM is needed (faster than L1 cache can provide currently). Nvidia is nowhere near there and thir focus is AI not RT anymore. Now, to drive fancy looking UE5 games with hardware Lumen, GPU still requires to have very fast raster too - these games are all hybrid, still. Hence, raster performance still matter a lot and will for many years to come, even in RT based games (and so does CPU performance as a lot of RT computation is still done on the CPU).Suddenly the script has flipped and it is about raster power. Was all about RT not long ago![]()
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All "raster" is these days are just math computations on cuda cores. RT uses that too plus additional acceleration on RT cores plus CPU.