Half Life 2 RTX

I've managed to get the game working today, and its disgustingly bad with frame generation on. Anyone who claims they can't feel the high latency needs their head and eyes checked for brain damage!

Something on your set up is not "set up" right then, because there is no issue with bad latency with FG enabled? I've tested this at length hence my last post after the mod demo came out. It's more than a fine experience as such, so unless you are using settings that are not suited to a streamlined experience or something, then it has to be something in your hardware chain or software config.

I don't use any Gsync or vsync for example (to avoid VRR flicker), instead opting for a per-game fps cap where necessary.

Actually, I can go one step further and show you by means of a 60fps video recording of the mouse to screen latency with FG enabled:

(vertical video so can get the mouse in frame lol)

Btw if I use FG then I set the fps cap higher, or use no cap, you don't want a lower cap when FG is on as that does introduce noticeable input latency for the mouse.
 
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Can't capture HDR in screenshots so no choice but to do that :p

I'm not like @mrk who spent all that money on a HDR oled 240hz just to end up not running HDR and capping FPS to <100 ;) :p

I thought you could because it takes two, a jpg and then that funny format. 67.7% sure it can be done or there's a way it 'converts'.
Could well be making that up but I have a vague memory.
 
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I thought you could because it takes two, a jpg and then that funny format. 67.7% sure it can be done or there's a way it 'converts'.
Could well be making that up but I have a vague memory.

I've heard this before too, either taking via nvidia geforce app or with windows gamebar but to me, the images never look right with regards to colours.
 
Grim is just salty he is no longer on the cutting edge. Eventually Jensen even got to him :cry:

Surprise surprise :cry:

Like it is obvious there is an increase in latency with FG when you go straight from off to on, no one denies this but after 5 minutes of playing, you don't notice it because you have become accustomed to the increased latency (even more so if you're on a controller), what you do notice though is the massively improved visual smoothness and motion clarity on a 240hz+ oled screen, which various youtubers have noted to. MFG is a superior gaming experience than no MFG in all the titles I've tested so far #hatersgonnahate
 
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Surprise surprise :cry:

Like it is obvious there is an increase in latency with FG when you go straight from off to on, no one denies this but after 5 minutes of playing, you don't notice it because you have become accustomed to the increased latency (even more so if you're on a controller), what you do notice though is the massively improved visual smoothness and motion clarity on a 240hz+ oled screen, which various youtubers have noted to. MFG is a superior gaming experience than no MFG in all the titles I've tested so far #hatersgonnahate

You still needs a fairly decent baseline frame rate with FG or it is just a nasty experience - 70-80FPS at 1440p with FG turning it into 100-120FPS works fairly well but 30-35 FPS at 4K with FG making that around 60 is not a good experience at all with noticeable latency and numerous visual artefacts and judder.

MFG won't magically make a ~30FPS baseline into a good experience even if it results in a "100" FPS on paper figure.
 
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You still needs a fairly decent baseline frame rate with FG or it is just a nasty experience - 70-80FPS at 1440p with FG turning it into 100-120FPS works fairly well but 30-35 FPS at 4K with FG making that around 60 is not a good experience at all with noticeable latency and numerous visual artefacts and judder.

MFG won't magically make a ~30FPS baseline into a good experience even if it results in a "100" FPS on paper figure.

100% agree. It's best experience if your base fps is 60-70, however, on some games it can be better even when fps is around 40-50 e.g. ark but that's just because ark is so bad that it needs all the help it can get to increase visual smoothness. Visual artifacts are there the lower your base fps is but again, it's one of these things unless you are really looking for the issues, it is very hard to notice and the experience overall is still better than no FG imo (this also applied to my 3080 when I used the FSR 3 mod injected, it worked very well, funnily it actually worked better than amds official FSR FG implementation more often than not...)

It's the same with VRR displays, you still don't want to be dropping below 60 fps at most really although with the gsync module/ultimate, you could drop to 40 and still get a much smoother experience than adaptive/free/gsync compatible displays.
 
What I’m most interested in seeing js how 3x FG works on a 240hz monitor. Based input is around 80fps so shouldn’t be ‘horrid’.

Plus there isn’t the problem of a fake frame being sandwiched between two fake frames as is the case with 4x frame gen, which results in a singular very ugly frame (a ‘guess based on a guess’).
 
What I’m most interested in seeing js how 3x FG works on a 240hz monitor. Based input is around 80fps so shouldn’t be ‘horrid’.

Plus there isn’t the problem of a fake frame being sandwiched between two fake frames as is the case with 4x frame gen, which results in a singular very ugly frame (a ‘guess based on a guess’).

x3 is a nice in the middle, I am using it for spiderman 2 as the artifacts with x4 are a bit more noticeable in that game, that and the fps is already at 170-180 (drops to about 130 when down on the street with npcs, game is very cpu heavy as it is bottlenecking my 5080, gpu usage drops to like 80%). I think DF touched upon this before but usually when you notice artifacts, it will be down to either you pausing the scene on a fake frame, your base fps being too low or/and there being a problem with the game and its implementation (this was the case for spiderman 2 where spiderman himself had boxes around him when moving but the last patch or the one before that fixed this)
 
4070ti here

It was ok... 120fps with frame generation and 60 without..

Can feel the input latency and 60 FPS was unplayable

DLSS is certainly clever stuff and i dont have anything else to say tbh.... lol
 
Not my video - but something which a lot of people seem to have missed:


Personally haven't had any real problems with this mod - I used filters in nV app to regain the original kind of ambience and have no issues with low frame rate, graininess or un-playability with the 4080 Super, though on the 3070 it is more challenging.
 
Same channel as above - I've linked to the Lambda Cache point in the video:


Good little demo there I think of what ray tracing/PT can really do.
 
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