yeah, even Witcher 3 was best on OLEDCant wait to play it on OLED screen................
yeah, even Witcher 3 was best on OLEDCant wait to play it on OLED screen................
Yup, I vividly remember the E3 demos for both games - looked vastly better than the games at launch.Wouldn’t get your hopes up too much, it was simply a UE5 tech demo set in The Witcher 4 world.
None of it was gameplay.
It won’t be running like that on base PS5.
Both The Witcher 3 and CP2077 were both downgraded from the show pieces.
Because once they start actually building the game instead of a small slice of it, they realise that having 100 characters on screen, a million trees and interactive options everywhere just grinds the engine to a halt.I never understood why E3 demos looked better than game released years after...
Yeah, they make demo a masterpiece to draw attention, then release actual game years later with half of the graphicsBecause once they start actually building the game instead of a small slice of it, they realise that having 100 characters on screen, a million trees and interactive options everywhere just grinds the engine to a halt.
Its why I made the comment about the Matrix tech demo which is still to this day a mess - Nanite tech is ok but its not the holy grail. it has massive issues with its 'VisBuffer' which has been documented in detail by many developers.
Still good for marketing I guess but CDPR is playing with fire here and seemingly havent learnt much from how they handled Cyberpunk.
Yeah they slapped that on after they got people excited thoughThe demo had "not actual gameplay" in small lettering at the bottom
That draw 1000 watts through one cable and use DLSS 6.0 with MFG ( x 16 ) .... can't wait2028 at least, we probably gonna have like 7th generation of RTX cards by then![]()
Because first impressions are important. Once hype starts to build for a game and people have already got it in their mind that it's going to be great, it's not often that hype dies down again before launch. CDPR also have the advantage of being one of those studios that a lot of people will defend no matter what. I see a lot of people these days lashing out at anyone who ever criticised Cyberpunk and suggesting that CDPR somehow proved them all wrong by fixing it up. Apparently that excuses the broken mess that people paid full price for at launch, and the fact that they had to wait literal years for it to become a finished product.I never understood why E3 demos looked better than game released years after...