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AMD announces FSR Redstone for RDNA4: Neural Radiance Caching, ML Ray Regeneration and Frame Generation

It just says it was added to BLOPS 7, nothing much about being pre release. Conclusion says "it seems it was pushed out before it was ready"

Supposedly the files in BL7 are marked as v0.9, adding to their speculation that it's a beta release

I think it's fairly obvious that the ray regeneration has some issues on the redstone side no matter which channel's video you watch. It's also a strange game to release it for - BL7 multiplayer when everyone runs low settings with RT off in this game
 
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I wish this was the case in all games. Darktide looks crisp with Transformer...until I start moving. Horrible shimmering in motion on grated floor textures that aren't present with CNN.

This is my experience in Arc Raiders - Transformer look awful on the bushes, they shimmer like crazy when you move. I'd be interested in how they look on FSR4. I run FSR3 frame gen as well in this game and it works OK, hopefully they'll update it to 4.00 and I can finally make the jump to a 9070xt...
 
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Hubs results are at 60fps. Presumably the more fps, the less of a problem it is

Look at the stupid thumbnail....... HUB are deep in to the Youtube clickbait garbage, the problem with click-baiting all your videos you then somehow have to justify your silly clickbait thumbnails.... which is why i can't be bothered with this immature crap and avoid it. I have limited time for these video's and filter them out by what age group they appear to be intended for and i'm not 12. Seriously when i see this stuff on Youtube at all i just think its for children and not worth my time. Does that make me a pompous arse? Probably... am i wrong tho? I just want factual data, not some garbage designed for Redditors to farm likes with.

GN made a good video, as have others, i'm sure its all just mostly bad from HUB's perspective because the silly thumbnail guides the whole video, its predefined, every single one of their videos is like this, they are a garbage channel.
 
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Look at the stupid thumbnail....... HUB are deep in to the Youtube clickbait garbage, the problem with click-baiting all your videos you then somehow have to justify your silly clickbait thumbnails.... which is why i can't be bothered with this immature crap and avoid it. I have limited time for these video's and filter them out by what age group they appear to be intended for and i'm not 12. Seriously when i see this stuff on Youtube at all i just think its for children and not worth my time. Does that make me a pompous arse? Probably... am i wrong tho? I just want factual data, not some garbage designed for Redditors to farm likes with.

GN made a good video, as have others, i'm sure its all just mostly bad from HUB's perspective because the silly thumbnail guides the whole video, its predefined, every single one of their videos is like this, they are a garbage channel.

Or maybe the thumbnail comes after they evaluate whatever they’re reviewing?

I’ve watched both of the gamers Nexus and hub video and the former is pretty poor in my opinion. All it does is evaluate the image quality with absolutely no attention paid to the frame times.



This seems like a complete wet fart of a launch. Confusing rename of Fsr4, frame generation with worse frame pacing than having off, no games with radiance caching available and Refried Rays only available in the mp of one game.

Edit: oh, and no INT8 FSR4. Which almost no one would be asking for if AMD hadn’t leaked it themselves in a driver release.
 
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Look at the stupid thumbnail....... HUB are deep in to the Youtube clickbait garbage, the problem with click-baiting all your videos you then somehow have to justify your silly clickbait thumbnails.... which is why i can't be bothered with this immature crap and avoid it. I have limited time for these video's and filter them out by what age group they appear to be intended for and i'm not 12. Seriously when i see this stuff on Youtube at all i just think its for children and not worth my time. Does that make me a pompous arse? Probably... am i wrong tho? I just want factual data, not some garbage designed for Redditors to farm likes with.

GN made a good video, as have others, i'm sure its all just mostly bad from HUB's perspective because the silly thumbnail guides the whole video, its predefined, every single one of their videos is like this, they are a garbage channel.


Non thumbnail version you can read instead




"The problem with FSR Redstone Frame Generation is that it doesn't work very well. AMD's frame generation tech still suffers from poor pacing, something we flagged two years ago when FSR 3 first launched. As far as we can tell, this remains a problem in FSR Redstone, and we don't believe this update has improved how frames are delivered to the display.

The easiest way to examine frame pacing is to look at a real-world output on a monitor filmed with a slow-motion camera. This shows how Frame Generation delivers frames to the display with adaptive sync (FreeSync) enabled, which is the default and recommended setup for most players.

Direct captures through Radeon Software don't reveal how frames are actually presented, and capture cards with fixed refresh rates often mask the issue as well. To properly evaluate real-world pacing, we recorded footage at 960 FPS.

First, let's look at Black Ops 7. With Frame Generation off, we get the default experience. We configured the game to run at about 60 FPS at 4K, and what you'll see is a consistent delivery of frames. The frame rate does fluctuate slightly around that 60 FPS mark, but with adaptive sync enabled the interval between frames is consistent and this leads to a smooth output.

When we enable FSR Redstone Frame Generation, the output becomes choppy and juddery. Instead of each frame being perfectly paced, one frame is quickly followed by another frame on the display, creating a 'double tap' effect where consecutive frames have alternating short and long intervals. You get two frames quickly, then a longer pause, another two quick frames, then a longer pause.

AMD is aware of our findings. We received access to FSR Redstone last week, emailed them about the pacing problems on Saturday, and they acknowledged the report, though they have not yet provided potential fixes. Because these issues have persisted since FSR 3, we would be surprised if there were a simple solution. At this point, we believe the problem is inherent to how FSR Frame Generation functions.

The whole goal of Frame Generation is to improve the visual smoothness of the game output. It doesn't boost performance or reduce latency, but it can create a more fluid output with less motion blur and greater clarity. That benefit disappears entirely if the generated output is choppy, the exact opposite of smooth"
 
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I think some people have so little to complain about in these YT videos, they now have to get upset when a name changes for a technology stack. :cry: So AMD are now calling it simply, FSR. Works for me. People really do like to moan about the most irrelevant things. Literally all I care about is, download driver, does it install - yes. OK, launch my game. Does it play - yes. Do I get over 60FPS - yes. Great lets get on with having fun. lol
 
Not sure what's wrong with AMD's Radeon division TBH the guys on the CPU side nailed it years back but the guys working for Radeon every time they get a chance to stick one to Nvidia they just shoot themselves in the foot every time... Some of the high ups at Radeon now must have that much lead in their shoes they cant lift there feet up off the ground any more lol
 
I’ve watched both of the gamers Nexus and hub video and the former is pretty poor in my opinion. All it does is evaluate the image quality with absolutely no attention paid to the frame times.

Wrong, he brought up the Frame Pacing issue, he absolutely pointed to its flaws, what he didn't do was make that the entire video, there are some good things about it too, like the way it actually removes some of the visual flaws in some of these games native AA.
 
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Ultimately it’s about trying things out for yourself. I’ve played over a 100 hours of various games with frame gen. Most of the games I’ve tried have worked great. Some have not worked so well. I don’t need a YouTuber telling something is cr@p and taking it as gospel. Try for yourself.
 

"Quality-wise, mind, FSR has again caught up with DLSS."

"FSR Redstone is a refreshingly assertive statement from AMD. Nvidia have been showing their necks to the Radeon business, bringing out two successive generations of graphics cards marked by high prices and weak performance gains, and yet AMD have never gone for the jugular. There’s a sense that this is changing: Redstone has identified that the real reason to buy GeForce is the superiority of DLSS, and simply by copying Nvidia's homework, has cut that advantage down to a sliver."

That'll no doubt annoy some people on here. :cool:
 
Ultimately it’s about trying things out for yourself. I’ve played over a 100 hours of various games with frame gen. Most of the games I’ve tried have worked great. Some have not worked so well. I don’t need a YouTuber telling something is cr@p and taking it as gospel. Try for yourself.

For me, it's been useful in so far as it explains my experience thus far of Frame Gen on AMD - I've not noticed a benefit in any game I've tried it on, often notice it feels and looks worse, and I assume the frame pacing issues are why.
 
I can't even be bothered to check out what this is about as it's RDNA4 exclusive.

Here I am on RDNA3 injecting an FSR4 DLL from some random website and spoofing GPUs with third party software so I'm not in a total fizzle fest when upscaling, while the mighty 16 GB 9070/XT is getting a ray tracing / miscellaneous upgrade I assume. The same ray tracing that probably no one should be enabling with anything less than a 4090.

A little love for us RDNA3 owners instead please AMD :)
 
For me the biggest addition is ray reconstruction and for that Redstone is a success. I have no interest in fake frames on either Nvidia or AMD. For me the thing is I run at 4K quality or balanced upscaling on what would be deemed “mid range” GPUs and that means the base framerate on newer RT games is always below 60 FPS before upscaling. So lag is noticeably poor even with all the anti lag tricks.

By the time I am hitting 60 FPS with upscaling my adaptive sync monitor is giving me an acceptable experience. I am lucky that I don’t need high FPS to enjoy gaming, so even when I do get over 60 FPS adding fake frames does nothing to improve my personal experience.

Each to their own of course.
 
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Wrong, he brought up the Frame Pacing issue, he absolutely pointed to its flaws, what he didn't do was make that the entire video, there are some good things about it too, like the way it actually removes some of the visual flaws in some of these games native AA.

Personally I'd like them to fix it, because I think he's right when he says the whole point is to make things smoother.

However MANY MANY people on here have said frame pacing works best when you're at or around 100fps. In this situation it's arguable you don't even need fake frames because it's smooth enough AND at 100fps FSR4 frame gen would be much smoother anyway. So it is a bit of a nothing burger.

I'd still like them to fix it though
 

"Quality-wise, mind, FSR has again caught up with DLSS."

"FSR Redstone is a refreshingly assertive statement from AMD. Nvidia have been showing their necks to the Radeon business, bringing out two successive generations of graphics cards marked by high prices and weak performance gains, and yet AMD have never gone for the jugular. There’s a sense that this is changing: Redstone has identified that the real reason to buy GeForce is the superiority of DLSS, and simply by copying Nvidia's homework, has cut that advantage down to a sliver."

That'll no doubt annoy some people on here. :cool:


It doesn't upset me. It just reads like a journo who doesn't actually use an AMD card took his Nvidia card out, gave a few games a quick whizz with a 9070 XT, popped his 5080 or whatever back in and smashed out an article in half an hour about how he liked the look of what he saw in the games AMD asked reviewers to use it with.

As someone who actually uses FSR4 all the time and upgraded their GPU to get it, I just sit here and wonder how anyone could think they've caught up with DLSS. The upscaling works in a tiny fraction of the games DLSS works in out of the box, you have to fart about with optiscaler for lots, and it doesn't work with Vulkan! So two of the biggest games of the last year or so, Indie and Doom don't work with your fancy new graphics card's upscaling. Great.

Frame gen is a crap shoot as to whether it works correctly. Doesn't seem to be the case with DLSS.
Ray Reimagination works in half of a game and isn't as good as DLSS Ray Relamination. Great.
Radiance Caching works in zero games.


"Down to a sliver." :rolleyes:
 
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