Directive 8020 - Path tracing!!! #PTON

Years ago, the future was foretold.

The signs were there.
The truth was spoken.

Few believed.
Many laughed.

Now the prophecy unfolds.

#RTXON gamers are on the rapture enjoying their fine wine.

As Donald Trump once said…
“We may have so much winning that we can’t take it anymore.”

#NEXUSWASRIGHT

:D

Would have been more winning if the following wasn't true:

#NEXUSWASBANNED

:p:cry::D
 
RT was always the future, has been for decades, it's just not been possible in real time until now. I for one love it, the things like DLSS to make it possible have proven to have massive benefits outside of RT, our GPUs have become way more sophisticated and can run all kinds of accelerated inference and code whatnot. People embracing it is a good thing. If we'd had GPUs 100% focused die space on rasterization only we'd have more power than we know what to do with. Most of it would go to waste. Tricks and hacks to get it looking better now are basically all peaked out, the only real way towards more accurate simulation is RT.
 
Unless I happened to pause this at some unforunate time, it looks like PT is doing another good job at blurring the scene? Raster top and PT bottom.

 
You haven't even got a remotely like for like frame/scene....

Also, what are you looking at? 4k/1440P SW lumen VS 1080P dlss perf pt? If so, that is not a valid comparison, if you want to compare just the difference in path tracing vs software lumen, you need to pick the 1440p results as he has not provided a 4k option for path tracing and even then, there is no like for scenes. Path tracing does not blur games visuals, at least not when using nvidias ray reconstruction and the appropriate preset per game.

Also, there is no raster only, like every other UE 5 game, software lumen is still ray tracing with no fallback to raster only (unless you mod the game, which breaks the visuals).
 
You haven't even got a remotely like for like frame/scene....

Also, what are you looking at? 4k/1440P SW lumen VS 1080P dlss perf pt? If so, that is not a valid comparison, if you want to compare just the difference in path tracing vs software lumen, you need to pick the 1440p results as he has not provided a 4k option for path tracing and even then, there is no like for scenes. Path tracing does not blur games visuals, at least not when using nvidias ray reconstruction and the appropriate preset per game.

Also, there is no raster only, like every other UE 5 game, software lumen is still ray tracing with no fallback to raster only (unless you mod the game, which breaks the visuals).
Yeah thought it might be just me missing the point. I skipped it from the start to I think... 1440p DLSS balanced PT. So not the lowest one. I thought PT did blur games tbh, it was noted in a review of side by side settings for Pragmata recently as well.
 
Just loading up my 2 hour Steam trial, let's see what this is all about eh
 
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Yeah thought it might be just me missing the point. I skipped it from the start to I think... 1440p DLSS balanced PT. So not the lowest one. I thought PT did blur games tbh, it was noted in a review of side by side settings for Pragmata recently as well.

It largely depends on the ray reconstruction setting, same as was the case for RE 9, there are 2 presets for nvidias RR, one has more clarity in motion but then more noise/boiling effect on certain surfaces where as the other preset has less of that but then some effects might blur more.



That and much as is the case for upscaling and FG (for all gpu vendors), post processing effects can often harm the image e.g. motion blur, depth of field, CA, lens flare, which is why they should always be off (well should be off regardless of upscaling, fg or rt tbh)
 
It largely depends on the ray reconstruction setting, same as was the case for RE 9, there are 2 presets for nvidias RR, one has more clarity in motion but then more noise/boiling effect on certain surfaces where as the other preset has less of that but then some effects might blur more.



That and much as is the case for upscaling and FG (for all gpu vendors), post processing effects can often harm the image e.g. motion blur, depth of field, CA, lens flare, which is why they should always be off (well should be off regardless of upscaling, fg or rt tbh)
Nice thanks I'll take a look at those.
 
Man this thing is pretty boring, I will play 30 more mins but the vibe isn't the Alien Isolation I was expecting lol. IT has also CTDd once when I went to make a tea and came back to a splendid view of my desktop background.
 
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Man this thing is pretty boring, I will play 30 more mins but the vibe isn't the Alien Isolation I was expecting lol. IT has also CTDd once when I went to make a tea and came back to a splendid view of my desktop background.
Sumermassive's games tend to be pretty buggy on release even on consoles.
 
Further play, not at the 2 hours yet but....

- Voice acting is quite poor, not convincingly immersive, feels almost AI generated voice acting instead of humans doing the voices.
- Graphical options for a UE5 game are actually good, you can get realtime preview in the menu of certain changes like upscaling.
- Hate the way the camera movement with controller if you hold a stick direction for a second then the camera accelerates faster, makes being granular with movement annoying as even a light hold in a cam direction to look at something causes it to speed up after a second.There is no option to turn this off it seems.
- Torch aims ahead based on camera and NOT the actual torch mounted on the character, I thought this oversight was limited to ancient third person view games only not modern UE5 games:

YouCut_20260512_175159732.gif


No shader/traversal stutter though, so all is not lost haha.
 
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