Erm...ok?I stand corrected it's GI and reflections not shadows.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Erm...ok?I stand corrected it's GI and reflections not shadows.
If only someone would mod Doom, the latest version, for full RT. Would be interested to see what that looked like.
The path tracing implementation in Quake 2 RTX is capable of it, it is just hard to achieve that "ray traced" photo-realistic look with the material and geometry pipeline limitations of a 25 year old engine
With a more modern engine using the same implementation scenes like you posted would be possible - RTX in Quake 2 does reflections, GI, approximation of refraction and caustics, etc.
(I'm also running it on a 1070 so none of the performance benefit of Turing)
Again though the RTX path tracing system as implemented in Quake 2 can do that (albeit some of it is quite constrained currently) - but the engine itself has no support for static meshes, geometry pipeline is barely more advanced than Minecraft - there is no support for curved surfaces, etc. and you can't even do stuff like vertex alpha manipulation to do texture blending between surfaces without hard edges, so it is hard to show it off.
I understand that. What I'm getting on about is that added time should have been spent to make the necessary changes. This is what Ray Tracing/Path Tracing is all about when one wants to transition it into gaming. The true experience in development is "pathfinding". Someone has to find a way to make the transition less cumbersome and involving. It has to start somewhere. Using older games that are "easier" is the only way to do that.
What is the point in that demostration when it's not done correctly to only make excuses for why it's not a decent representation?
You cannot say "development side" because the time, money and resources wasn't invested to show developers how to transition with less overhead.
You cannot say "Better IQ" because it simply not possible do to the lack of resources put into it to show what RT/PT is all about.
In all it's just showboating. To say Nvidia was 1st to put "it" out there. That's what I'm really seeing in all this. And to me it's just not enough. Specially when someone can do it better using minecraft.
In hindsight of our conversation, the developers of ACC made the correct call. A lot of time, effort and resources are needed in order to bring RT into their racing game at a acceptable frame rate. Then have an artisan come in and "proof read" those "design decisions" to make sure that RT/PT actually add to the game's immersion and actually show accurate IQ features.
This is no small feat. Even before they could take on such a project the game in it's current state would need to be as bug free as possible. Something they are still working on now.
As it stands using RT in any game where you don't have a small army of personal as support is a daunting task to say the least.
And that's the thing. It takes time. It can be done better but it takes time, resources and someone who's an artisan to give the game it's fine touches.
You should open a museum. I'm sure people would pay to see all your cards laid out and on display lol.