For Sony to be putting it in to the PS5 it must be able to do it to a certain standard surely.
Standard with ray-tracing - 4K@30.
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For Sony to be putting it in to the PS5 it must be able to do it to a certain standard surely.
I am not sure where that comes from. Do a google, the ps3 chip is pretty much a gtx7800 and has higher clocks. The chip in the xbox 360 was a 1900/1950 based chip with some similarities to the 2900. They were high end chips at the time.Most console chips are based on the pc but with some differencies depending on what the platform developer wants. I was running a 1900xtx at the time and it could do 1080p.
Yeah you're right about the 7800GT/PS3.
But they still weren't 1080P consoles.
They could certainly render a 1080P image, but there was basically no games that were 1080p apart from indie games etc.
They could have been though but console developers tend to push graphics over fps as console gamers tend to not bother about 30fps as much as we do. I think with the hardware they could have done 1080p 60 if they toned down the graphics a little like these days with the ps4 pro. It's not a 4k console but it can do it with the correct settings for 30fps. I think the new consoles could be 4k 60 but my guess is they will push 4k 30 but max details. You are right though as most games i remember were 720p with the odd game being 1080p or i in my case as my tv at the time was a false 1080.
The PS3/Xbox 360 could have been 4K consoles if they rendered pong, it's neither here or there.
The point being, just because the PS5's "touted" to have ray tracing, doesn't really mean it's got ray tracing in any significant way.
The PS3/Xbox 360 could have been 4K consoles if they rendered pong, it's neither here or there.
The point being, just because the PS5's "touted" to have ray tracing, doesn't really mean it's got ray tracing in any significant way.
More like upscaled 1080p/1440p 30fpsStandard with ray-tracing - 4K@30.
Standard with ray-tracing - 4K@30.
The rendering quality never seems as good on consoles either. Always quite blurry and a colours aren't as vibrant.
The PS3/Xbox 360 could have been 4K consoles if they rendered pong, it's neither here or there.
The point being, just because the PS5's "touted" to have ray tracing, doesn't really mean it's got ray tracing in any significant way.
That means nothing in reality.
The Xbox One was going to utilise the cloud. Look how that turned out.
It means nothing as console makers have a history of lying about such things.For Sony to be putting it in to the PS5 it must be able to do it to a certain standard surely.
Hard to take that article seriously or even the whole website when it says:They'll be taking the hybrid approach.
NVIDIA has had ray tracing capable hardware in the form of the kick ass GeForce RTX graphics cards for close to a year now, and even AMD's next-gen-and-finally-nearly-here Navi-based Radeon RX 5700 series cards launch on 7/7, they still won't pack ray tracing abilities.
Read more: https://www.tweaktown.com/news/66455/amds-new-patent-explains-hybrid-ray-tracing-approach/index.html