I’ll take Silent Hill F for 10 please then Alex.Certainly scores well in reviews, I cant pop it on the list though as its in early access![]()
Is that not the game where you just play out the story like it's a movie with some choices?Considering how well it reviewed and how the critics and streamers raved about it, I'm surprised only 1 person has picked Dispatch, I wonder is it too short a game for many to consider as their GOTY?
Done and done !I’ll take Silent Hill F for 10 please then Alex.
I think so, sort similar to the Tell Tale games I believeIs that not the game where you just play out the story like it's a movie with some choices?
KCD2 for me, without a shadow of a doubt. The gameplay, scale, story, and innovation in that game was amazing, it's utterly ridiculous that it didn't win some of the awards it was up for this year.
Stealing items from people has consequences. If you take all their clothes from them, they'd be wandering around town the next day without clothes on. If you equip stolen gear and the person you stole it from sees you, they'd recognise it, run off and get a guard, and you'd be in trouble with the guards. Enemies react properly to you during combat or stealth scenarios, not on a wire or some standard pre-planned route, they actually look for you intelligently and call for help first before searching for you. The open world was absolutely huge and stunningly realised and rendered. The NPCs in towns are living and go about their daily lives around you, and they notice things that you do or things that have occurred in the world, mostly influenced by you, are discussed all around you.Like what? And what made it more innovative than the competition
Stealing items from people has consequences. If you take all their clothes from them, they'd be wandering around town the next day without clothes on. If you equip stolen gear and the person you stole it from sees you, they'd recognise it, run off and get a guard, and you'd be in trouble with the guards. Enemies react properly to you during combat or stealth scenarios, not on a wire or some standard pre-planned route, they actually look for you intelligently and call for help first before searching for you. The open world was absolutely huge and stunningly realised and rendered. The NPCs in towns are living and go about their daily lives around you, and they notice things that you do or things that have occurred in the world, mostly influenced by you, are discussed all around you.
In one situation, I stole some special dice from a dice player NPC whilst she slept. The next day when I went to play dice with her, she told me she couldn't play because she didn't have any dice. So I then went back to her the next night and dropped some other dice into her pouch using pickpocketing, and the next day played her at dice and she used those instead. It's one of the first games I've ever played where things that you do are actually properly tracked and cause consequences all around you.
Recognizing a game that delivers the absolute best experience across all creative and technical fields.
Some people actually havent ! I buy a newly released game at least once every month, there arent many major releases that I miss so I've always got something to throw on the listI'm still trying to work out if I've played a game released officially this year!![]()
