Total War: Warhammer 40,000

Finally one of the 2 WH 40k games I've dreamed of (the other being planetside 2 set in 40k world) although I imagine it's going to end up costing hundreds/thousands of £'s in DLC
 
I think across the three Warhammer Fantasy Total War games there's now over 25 items of paid DLC, so this will definitely be a DLC fest

Fully expect we'll get a few games out of this too, similar to Warhammer - rather than loads of new faction DLCs, we'll get games 2 and 3 with 4 or 5 new factions each time focusing on a 'new' specific conflict scenario

Unfortunately as well the DLC is getting much more expensive.

What would have been one DLC before is now getting split into multiple DLCs
 
Some notes on how campaigns work:

Galaxy Map​

  • The galaxy map functions as a hybrid between a campaign selection menu and meta-progression. You don't actually move armies or end turns here, instead you're given an overview of the galaxy at large and offered several campaigns to take part in.
  • Those campaigns are split into three types: Full campaigns, short campaigns, and singular decisive battles. Full campaigns will be closest to traditional Total War, set in a full star system meant to be longer and finished over multiple sessions. Short campaigns will feature only a few planets and be intended to be completed in a single evening. Singular battles are self explanatory. So it's a "choose your commitment" type system
  • Campaigns can either be generated, or narrative. So there will be campaigns set in handcrafted systems/locations from the lore, with narrative objectives and factions, and also campaigns that are more randomized
  • Completing campaigns carries over effects and changes to the galaxy layer and potentially future campaigns. The example they gave was helping the Imperial Guard in one campaign leads to allied Imperial Guard forces showing up to support you throughout battles in your next campaign
  • It's unclear how much management will be done at this layer, but the article does seem to hint that you'll manage the systems you've taken in campaigns

Campaign Layer​

  • The campaign layer sounds like it will function like a traditional total war campaign. You have armies, fleets, resources, infrastructure to manage, and you move them around the map
  • Campaigns will feature multiple planets in single systems/sectors. Planets will be different biomes and states of war (some may have ongoing battles, be hive planets, etc)
  • Planets will be separated by space (seemingly connected by lanes, if the gameplay preview is anything to go by), which will be traversed by your fleets. Similar to the role the sea played in previous total war's
  • Upgrading fleets and fighting space battles was mentioned, but those details aren't being revealed yet

Planets​

  • Each planet will function like a little mini total war campaign map.
  • Continents are stated to be about the size of provinces in current Total War. Armies move around here like a normal Total War map, where you move them around on a board essentially.
  • Instead of building cities you are mostly relegated to building outposts and bases. Cities will still play a part however, they will be more like independent entities that you occupy and then manage from there instead of building and upgrading yourself. Constructing buildings and recruiting units in them was mentioned, so it seems like it'll be a similar to current city management just more horizontal rather than vertical.
  • Your fleets can interact with planets by doing orbital bombardment, exterminatus, etc

Source
 

Roundtable with 3 of the developers from last night. They go over their design ideas for the campaign, the nuances between the factions, why they chose them, etc. They are trying to model aspects of the tabletop game into Total War, while still keeping it a Total War game. They give bits and bobs away about how some factions will work, like Aeldari have the Craftworld which sits outside the normal map where you recruit units, and Imperial Guard are more your traditional Total War faction (revolving around infrastructure and resources). It's worth a watch :)
 
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I've been playing the TW games on and off since the first Shogun and I have to say that this is the first time I've actually felt excited for an upcoming title. Bring it on.
 
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I'm really on the fence about this. I'm a big fan of both 40k and the total war games, but for the latter I've always been interested in the historical titles (chiefly Rome and Medieval although I enjoyed Empire a lot too). Tried Warhammer Total War but it didn't really click for me - seems that a big appeal of the other games is kinda of pretending that I'm reliving or rewriting history, which obviously you don't get with a fantasy setting.

Plus 40k is a very different beast, sci-fi far future setting. Not sure how they're going to make it work with the total war series' gameplay mechanics.
 
I'm really on the fence about this. I'm a big fan of both 40k and the total war games, but for the latter I've always been interested in the historical titles (chiefly Rome and Medieval although I enjoyed Empire a lot too). Tried Warhammer Total War but it didn't really click for me - seems that a big appeal of the other games is kinda of pretending that I'm reliving or rewriting history, which obviously you don't get with a fantasy setting.

Plus 40k is a very different beast, sci-fi far future setting. Not sure how they're going to make it work with the total war series' gameplay mechanics.
TW Medieval 3 is also in development.
 
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