Which is best, 16:9 or 16:10 monitor for gaming?

The problem as I see it is one of conflict between software and manufacture.

Manufacturers produce two monitors and call both "24-inch". Thus we naturally compare them, thinking they are the same "size". Manufacturers lock the horizontal res and vary the vertical res.

In reality these monitors are not the same size. If a 24" ws is size class n, the 24" 4:3 is one whole size class bigger (n+1). A 1600x1200 4:3 monitor should be compared to a ws monitor with a res of 2136:1200. You would always expect to pay more for the ws variant, not less.

This new approach would match perfectly software which locks vertical POV and varies horizontal.

At the moment, software is not in harmony with manufacture. We have fallen victim to marketing at the expense of common sense. Common sense says ws should be bigger and more expensive than the non-ws.

But no, instead we compare a smaller ws monitor with a larger 4:3 (or 16:10) monitor.

If we are to continue with current manufacturing trends, where horiz pixel count is locked and vert pixel count varies, and stick to the (silly) situation where the ws is cheaper than the 4:3, then software needs to stick to vert- fov changing.

Then people would be forced to realise that a 24" ws is smaller than a 24" 16:10, and if they really want a same-size (or bigger) ws, they need to move up to 2560:1440 screen. And pay more.

In reality, we should be comparing 1920:1080 24" monitor to 1680:1050 20"/22" as the same size class. And we should rightly say "if you want wide-screen you pay more for it".

Otherwise games should use the same horizontal FOV for 1920:1080 as for 1920:1200, using vert-. That is not to say the game should always lock horizontal FOV. Just that two monitors with the same horiztonal pixel count should have the same horizontal FOV.

A 2560:1440 monitor should have the option of a larger horizontal FOV (unless you just want to make the image bigger). But it should share that horizontal FOV with a 2560x1600 16:10 monitor, using vert-.


TL;DR:

Manufacturers and software industry have opposite approach: one locks vertical FOV (software), one locks horizontal pixel count (manufacturer).

RESULT = FAIL.

(and epic nonsense arguments on internet, where both sides fail at seeing the bigger picture.)
 
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16:10 all the way. It's the best alround ratio for gaming/apps etc. But, 16:9 will win out in the end because that's what manufacturers want. Tv's are all 16:9 now, it's cheaper to do everything that ratio.
 
16:10, because that's what I have. Until I've the money saved up for a better (30" hopefully) monitor and will have then done the research, no changing my mind ;)
 
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my 28" 16:10 is fine, asFoxEye stated the only reason you see more in the 16:9 image above is because the dimensions are constrained for a 16:9 experience, stretching the 16:10 to fit.
 
Personally i prefer 16:10 by far that little extra height helps a lot. Movies will be letterboxed regardless anyway.
Last time i checked the Steam survey 16:10 was also more popular i think too?

Recent examples of this are BC2, NFS Hot Pursuit and Medal of Honor. (Thanks EA :() Once the actual game starts, the screen is filled - but whether the aspect ratio is correct I don't know. Obviously those games were designed with console 720p in mind.

Not to be a pain here but your wrong, I can't speak for NFS but from my previous experience's I bet I'm also right. MoH and BFBC2 all react 100% correctly with any widescreen, as I natively play at 5292x1050.

There's not that many games that force a 16:9 resolution natively. And a lot can be fixed either way.
 
Not to be a pain here but your wrong, I can't speak for NFS but from my previous experience's I bet I'm also right. MoH and BFBC2 all react 100% correctly with any widescreen, as I natively play at 5292x1050.

There's not that many games that force a 16:9 resolution natively. And a lot can be fixed either way.
Read my post again, this time slower.

I said ONCE THE GAME STARTS, the screen is filled.

However, all the intro and menu screens at fixed at 16:9.
 
what you see is down to the game itself. with a 16:10, you'll either see the same horizontally and more vertically, or the same vertically and less horizontally.

clearly, given that most 16:9 and 16:10 monitors that are available in the same size (1920x1200 vs 1920x1080 for example) have the same horizontal resolution, then what you have posted in post 16 is obviously no correct.

for any games that are incorrect *in game*, most of them can be fixed with a widescreen fixer thingy. if it's not in game, ie in a menu or a movie, then really what does it matter?

DirtyDog said:
Read my post again, this time slower.

I said ONCE THE GAME STARTS, the screen is filled.

However, all the intro and menu screens at fixed at 16:9.

read his post again. He said the aspect ration was correct, he wasnt talking about whether the screen was filled or not.
 
what you see is down to the game itself. with a 16:10, you'll either see the same horizontally and more vertically, or the same vertically and less horizontally.

clearly, given that most 16:9 and 16:10 monitors that are available in the same size (1920x1200 vs 1920x1080 for example) have the same horizontal resolution, then what you have posted in post 16 is obviously no correct.
:o You are wrong.

read his post again. He said the aspect ration was correct, he wasnt talking about whether the screen was filled or not.
He told me I was wrong. I wasn't wrong about what I said at all.


for any games that are incorrect *in game*, most of them can be fixed with a widescreen fixer thingy.
Yes, most can (some can't). However, 16:10 will never show as much as 16:9 does, despite having more pixels.


if it's not in game, ie in a menu or a movie, then really what does it matter?
I'd prefer to have the screen filled if that's alright with you.
 
16:10 is better as you get more on screen. However due to the knowledge of 1080p TV's and the fact 1080p panels are in mass production for TV's then its more common for 16:9 and cheaper.
 
I've had both and really can't say I have a preference either way, they're both absolutely fine for gaming.
 
NFS Hot Pursuit comparison:

16:10, 1280x800. More pixels, shows less.
5dl2s9.jpg



16:9, 1280x720. Less pixels, shows MORE.
10i8ihf.jpg
 
And here are a few screens on a 16:10 monitor, these games force 16:9 in the menus etc. so you get a letterbox on a 16:10 screen as I said before.

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hmm.

as i told you, its down to the game. There are FOV fixers out there, but one game that springs to mind is stalker (the original) - this behaves correctly. i dont have it installed so I cant prove it - you'll either have to believe me or go and look for the screenshots. incidently this was fixed in the 1.003 patch of the game, as the original release didnt work correctly. for whtever reason, stalker CoP doesnt work correctly - this needs a fix. most games need fixes to work correctly - this isnt an issue to me. yes it should be sorted within the game itself but if it isnt...meh, there are ways around it. there are very few games that you cant fix.
 
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16:10 will show slightly more over 16:9 vertically, there is no arguement in that.
It's illogical to think otherwise, considering how the view is calculated on your AR.
Some game may mess this up with awful FOV, but the point still stands.

I don't see the problem if its only menu's there almost no games that force a 16:9 letterbox ingame.
 
16:10 will show slightly more over 16:9 vertically, there is no arguement in that.
It's illogical to think otherwise, considering how the view is calculated on your AR.
Some game may mess this up with awful FOV, but the point still stands.

I don't see the problem if its only menu's there almost no games that force a 16:9 letterbox ingame.

Okay, I'm all ears as to how to get more on screen in NFS Hot Pursuit :)
 
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