Soldato
Shouldn't the Scene Duration (in seconds) be the same for all runs?
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Shouldn't the Scene Duration (in seconds) be the same for all runs?
Scoreboard updated.
They're all within 1 second of each other it seems. Ideally they should be the same but what can you do.
Any idea's matt on my post above reguarding such little average fps diff between single and crossfire mode..
Big diff in max fps but average is so small its not even worth it for the stutters.
Unreal Engine - Not favourable towards AMD + Xfire
DX11 Ultra DDOF works better, higher gpu usage etc but i didn't realise that till after i started the thread.
Cpu bottleneck
Kaap or anyone else welcome to add thoughts.
Unreal Engine - Not favourable towards AMD + Xfire
DX11 Ultra DDOF works better, higher gpu usage etc but i didn't realise that till after i started the thread.
Cpu bottleneck
Kaap or anyone else welcome to add thoughts.
My only thoughts are that it's a bit odd to use an Engine that doesn't favour AMD in a Gaming Evolved (AMD) game. What's next, a Gaming Evolved game that uses PhysX?
My only thoughts are that it's a bit odd to use an Engine that doesn't favour AMD in a Gaming Evolved (AMD) game. What's next, a Gaming Evolved game that uses PhysX?
EDIT:
Also, regarding the other mode, surely using that because it gives AMD an advantage would be just as bad and be very much the sort of thing Nvidia get accused of when releasing graphs with AMD scores on?
Perhaps it just doesn't favour Hawaii? Moogs 7950's are scaling and performing very well.
Perhaps it just doesn't favour Hawaii? Moogs 7950's are scaling and performing very well.
Still slower than 670's in this though and 7950's are normally ahead. Think it just slightly favours Nvidia as most Unreal Engine games do.
Whyscotty post a DDOF 1080P ultra run and ill run one tomorrow to compare. See if we get better gpu usage.