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looked at some of the results and the resolution scale is not 100%, does that matter ?
The insane settings are definitely not worth putting on. In fact didn't the Coalition say that those were put in for future hardware? Kind of makes you think of the original Crysis, when nothing at the time could run it with top settings. Funny how that was heralded with awe and more likely nowadays we will hear people say "Its not 'Optimised'"
To be fair the two insane settings which each cuts the framerate in half arent hardly noticeable.
With crysis there was a noticeable difference in settings.
Its almost like coalition just put a stupid setting in to cripple framerates so they can say that its for future, yet to be built gfx cards to handle it.
ANyway, Titans can handle it except for 2160p.
For use in the bench thread I had to use the insane settings to keep the fps down to manageable levels or it would have turned into a massive CPU bottleneck. I was only using a stock GTX 1080 for testing too.
I think Insane SSR is a huge waste - literally cuts performance in half when compared to Ultra, and looks worse... reminds me of the DX11 Depth of Field in Metro 2033 in some ways.
As already revealed a while back, Gears of War 4 PC will also come with Insane settings, which are meant to make the game scalable with future hardware.
If you switch off insane you might be close to 60 fps on ultra on 2160p. You can maybe tweak the odd one down to high to get your magic 60fps
Single 1080 here @3440x1440. Everything on insane except...
Motion blur-low
DOF-low
MSAA-2x
Game is running smooth as butter with Gsync and FPS limited to 75hz which I have my monitor set at. If there are dips in FPS I never notice them and Afterburner is showing it at 75 and locked everytime I check. The only reason I turned those settings down is because I hate blurriness of any kind in my games
On benching, I thought Gears 4 had native mGPU settings yet I see no mGPU results, even with Kaap benching. Has it been cut?