Hard Reset (PC exclusive) - Thread

Caporegime
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Warsaw, Poland – July 13. Flying Wild Hog announced its debut game, the dark sci-fi first-person shooter, Hard Reset. The PC-exclusive title transports players to a haunting, dystopian future, with humanity on the verge of extinction, confined to its last standing city and under constant threat from the robotic hordes that aim to annihilate mankind. Hard Reset is scheduled for release in September 2011.

In the only remaining human city of Bezoar, Major Fletcher, an Army Combat Veteran and soldier of the CLN, is dragged into a conflict between two of mankind's greatest enemies. He is to discover that nothing is what it seems to be.

Hard Reset may be Flying Wild Hog's debut title, but the 35-person studio is comprised of veterans of Warsaw's bustling development scene, with past experience at such renowned developers as People Can Fly, CD Projekt RED and City Interactive, where they worked on acclaimed games like Bulletstorm, Painkiller, The Witcher 2, Sniper and more. Hard Reset is built upon the studio's own Road Hog technology, which delivers stunning visuals that bring the game's incredible atmosphere to life.

Given the game's rapidly approaching release date, expect much more information and footage of Hard Reset in the coming weeks and months. In the meantime, visit http://hardresetgame.com and follow the game's progress on Twitter and Facebook
http://hardresetgame.com/



DEMO

http://www.gamer4eva.com/2011/09/hard-reset-pc-demo-now-available-to.html
 
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http://beefjack.com/features/hard-reset-preview-pc/


The game’s singleplayer-only, which is almost a shame in this game world: it means definitely no stomping about in big mech suits en masse, for one thing. But Flying Wild Hog seem entirely focused on their aims: to create a classic first-person shooter with an oppressive atmosphere looming over it.


That will be helped by the proprietary engine, certainly. Hard Reset looks gorgeous – with full dynamic lighting and some incredible, high-future art design. The city seems to stretchout spectacularly, while the effects – fire, electricity and the like – look to be frankly stunning. Meanwhile, the mix of concrete and metal feels properly authentic. Beozar looks like it’ll be a very palpable place in which to stay.
 
Nothing is what it seems to be eh?

Let me guess, the world leaders made the robots and decided to wipe out humanity.

Already know the surprise.

Worst game ever*.


*Could be wrong.
 
Michal Szustak: For a new studio it's always easier to make a single-platform game, and we really wanted to create and use our own tech. Our engine was built with one thought--to be used in a first-person shooter that uses lots of physics and destruction, with outstanding graphics and also optimized to do the job well. There are many games published on PCs that are just ports from consoles, and we all know that today the power of a current-gen console is similar to a four- to five-year-old PC.

:D
 
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