Twice the performance... sounds suspect to me.
I personally like the % ! 125% better.....they really mean 25%

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Twice the performance... sounds suspect to me.
No the GPU's have way more transistors than CPU's. I'm not the man to ask about architecture comparisons but I would say that = more complex
http://www.techpowerup.com/156709/GeForce-Kepler-104-and-100-GPU-Specifications-Compiled.html
Seems true, GK104 will be anywhere around 25-50% faster than a GTX 580, GK100 will be 100% faster.
This is why I dont buy high end cards, the next midrange is always better, and / or much more efficient.
Unless the price on the Gk104 is <£200 for the full 384 bit and maximum shader version, I'll deffo be skipping. 2 x £180 cards is the maximum I am willing to spend for some lovely Gk104 SLI goodness.
I'd also have to wait until April as my earliest upgrade time, I need my ISA interest.
Maybe it's hard to compare. GPU has only one purpose (graphics), CPU has to be a better allrounder. So a CPU might have less transistors overall but maybe more complex in other ways to be a better all-rounder.
I am however guessing![]()
This is why I dont buy high end cards, the next midrange is always better, and / or much more efficient.
Probably a horrendous question but I've always wondered why GPU designers cant just stick the equiv of say a q9550 in there, Would it be 400% faster?
Sorry for random (probably v.stupid question)
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However, graphics only requires single-precision floats. Sadly for science and engineering this not enough as computational problems are often performed exclusively on doubles.
ummm yup was just going to post what the two above have ^^^
Wow I feel so simple now![]()
^^^ thats a lot easier to understand and it makes sense when i think about it how long do you reckon it will be before we see a graphics card witha GPU and a CPU then? im guessing this would increase costs dramatically
^^^ thats a lot easier to understand and it makes sense when i think about it how long do you reckon it will be before we see a graphics card witha GPU and a CPU then? im guessing this would increase costs dramatically
I'm solving linear and nonlinear elasticity at the moment, rather than Navier-Stokes. The problems I'm solving are fairly basic 2D and 3D benchmark examples to stress test the numerical method I'm developing. Development of the numerical method is the main focus of my research, rather than its application to commercial-scale projects (I'm in academia btw).
For what it's worth, the method is a new meshless method that I developed during my PhD, based on collocation with radial basis functions. In traditional finite difference / element / volume methods you use fairly simple polynomials as shape functions to describe the variation of the solution field over an 'element'. With the method I'm developing we're using radial basis function collocation, where the shape functions are themselves solutions of the underlying PDE (rather than just being polynomials).
In many cases the method can give fantastic accuracy (several orders of magnitude lower errors than traditional FE/FV/FD methods using equivalent numbers of elements). However in others cases it requires a sophisticated tuning of various numerical parameters in order to access the high convergence rates it's capable of, without experiencing instability. It's a very promising numerical technique, but it's still very much in the development stage. We're mainly testing its capabilities at solving a variety of different engineering PDEs (convection diffusion, Navier-Stokes, elastic / plastic deformation etc), and trying to learn more about how it behaves.
The reason I need such high precision is that the 'elements' can often produce very ill-conditioned collocation matrices. In order to solve them without losing stability, I need quad-precision. I'm sure there are more sophisticated matrix solvers that could do the job in double precision, but at this stage in the research process it's better to use a reliable solver and a higher precision arithmetic than add another layer of complexity in terms the solver.
Hard to say... Current-gen CPUs already have a small onboard GPU, but they can't rival gaming GPUs for performance.
Personally, I think it will be a long time before high-end gaming GPUs are fully integrated. I imagine we'll reach a point in a couple of CPU generations time (so, say 5 yrs or so) where integrated GPUs cover the low-end and mainstream GPU market, and only high-end GPUs are sold as separate add-on cards.
I think it will be a long time before high-end cards disappear though - there will always be a market for those who want the extra performance, and it will be difficult for a fully integrated system to match a dedicated GPU, when heat output and die-size are limiting factors.
I don't have any special insight here though, I'm just speculating...