Aimpad The Analog WASD Company Kickstarter

Soldato
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Aimpad was founded by a passionate PC Gamer with the vision of wanting analog speed and direction, but not willing to give up the ridiculous number of configurable keys of the keyboard or the aiming precision of the mouse.

Most gaming keyboards are nothing more than flashy versions of a normal mechanical keyboard. It might have back lighting, or macro keys, but these enhancements do not make meaningful improvement in the way you control a game character or vehicle. The computer mouse, on the other hand, has evolved from using a ball, to an optical sensor, and finally a laser. These advancements in mouse technology have made an actual gaming improvement in the way we play PC games. We can aim with much better precision using a laser mouse than we can with a ball mouse. There have not been any similar improvements to keyboard technology that provide any meaningful improvement for controlling PC games… until now.


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Aimpad™ - PC Gaming Analog Keyboard Kickstarter. Plus in action Video Episodes near the bottom.
https://www.kickstarter.com/projects/aimpad/aimpadtm-pc-gaming-analog-keyboard
 
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A while back one of big players, cannot remember if MS or Logitech was looking at making at least the WSAD keys analogue for this very reason.
 
ooh a thread on this already. For me this is something I always wanted when I saw it on the Ben Hack show last year, so it was a no brainer for me to back it.

It uses Cherry switches too, so even better. :) Shame that I didn't get on with the analogue stick on the G15, if only this had an LCD screen to show apps (Like on the Logitech Keyboards) it would be perfect.
 
good idea but poor execution

I doubt the majority will want this on their desk next to a keyboard. I don't have space and I many others do either. Once you total the amount of space for a mouse + keyboard and gaps between both adding another item just gets ridiculous.

I would also be using this in 90% of my games also so I don't want to have to constantly pack it away and get it out each time I want to use it if I don't have space to keep it on my desk 24/7

I also dislike the thought of moving from aimpad to keyboard and back to aimpad when doing actions that can only be done on a keyboard like chatting e.g. mmo's.

Overall I think the design is awesome but only down to the mechanism and how this thing works. I think this can succeed but only when integrated with current keyboards.

Maybe If this could be implemented directly with manufacturers & designers such as razer / corsair / cm etc into their keyboards would this become useful and less gimmicky.

TL : DR
as a standalone = nope
as a feature in an existing keyboard = yep
 
"as a feature in an existing keyboard = yep" << 2nd this as MS or Logitech where going to look at as I said before, even for just the WSAD keys.
 
Had a reply on OCN.
:)

Wow, lots more activity the last few days! Sorry for the lapse. Let me see if I can catch up.

There were a few questions regarding the use of brown switches. In our testing browns are probably the only viable "tactile" switch that Cherry produces that would have the least amount of impact to the analog readings. There is a noticeable bump but it isn't out of control. The light springs also help mitigate the impact. A linear switch however is definitely the best.

Regarding spring strength I observed some pretty funny things PAX East. For every person that told me they wished the springs were stiffer I had another person tell me that they wish the springs were lighter. This basically tells me that Cherry MX Black springs are probably the best choice in appealing to the most people and those that wanted a different strength spring are likely the outliers (as there weren't many). It would be pretty simple to replace the springs with any desired strength, and maybe we could offer after market springs to fine tune how people want them to feel.

Ergonomics is a very big deal for me. The plan is to design something very similar to what you would find in the Razer Orbweaver and Logitech G13. I think something that has not come across very well in our Kickstarter is that we have the core technology nailed down and are ready to integrate it into an ergonomic enclosure. One of the major things we want to do with the Kickstarter is to generate a community around designing the enclosure together. We want to post several designs and have backers vote on which they liked best and continue to refine the design until we have something that looks and feels great. This was probably a misguided ideal on my part. It seems that unless a hardware product looks like a final product on Kickstarter people are hesitant to back it. Which is unfortunate because I didn't want our Kickstarter to be like a "store" where we have everything finished and polished and ready to manufacture and backers would be just "pre-purchasing it". I want to "build" the product with our backers so that everyone feels like they are participating in the experience instead of just exchanging money for a product.

Lastly there was a question about Wireless. This is something I would like to do. Using Aimpad in the living room to play on Steam Big Picture/In Home Streaming is actually viable. You can use Aimpad on one leg and a mouse on the other fairly comfortably. However, in order to do wireless it would be a very high stretch goal. We do not currently have anyone on the team that specializes in Wireless and so we' d have to either learn it all or contract out the work, and additional FCC certifications would also add to our costs. So, yeah, wireless would be cool but it is also expensive.

Hope I'm caught up now! I need to start filming my next Amped About Aimpad video soon. Does anyone have any games they'd like me to demonstrate?
 
What kind of games is this aimed towards? The only ones I can think of would be driving or 3D platforming games, both of which would be better with a wheel/gamepad anyway.
 
You could walk or run in Splinter Cell etc (instead of using mouse wheel to speed up).

Any game where you can walk or run but now you will have variable speeds not 2.

Did you even watch the video of partially peeping round a corner?
 
Don't understand kick starter. So I give them money for their product, they make it and sell for profit and you get nothing? Rather give to a charity if I have to.
 
I thought some peeps get some kit free and some others cheaper dependant of what's getting kickstarted..

Also, who makes you give to it and how many rips of charity's are there today?

You are free to or not to do either.
 
I thought some peeps get some kit free and some others cheaper dependant of what's getting kickstarted..

Also, who makes you give to it and how many rips of charity's are there today?

You are free to or not to do either.

No one makes me give money away (except for myself)
I just don't get why you would give money to someone who are going to use it to make more money for themselves with nothing in return. It's probably just me though.
 
Don't understand kick starter. So I give them money for their product, they make it and sell for profit and you get nothing? Rather give to a charity if I have to.

You have to pledge $149 plus $25 postage to receive the final product.

That makes the cost a little over £100.
 
An LED torch is up for kickstarting and ends in 3-4 days.

If you got in early you get 1 for a cheap price, now its about $89 to pledge but I bet it cost far more to buy when it launched in Nov 2014.
 
We learned a lot through this process and I'd like to document them here for others interested in starting their own Kickstarter campaigns in hopes that they can avoid our mistakes:

1 - Make sure your product is in a 90-95% final state. We had a grand idea of anything being possible and designing Aimpad with the Kickstarter community. I feel this was to our detriment because the end product was not clearly defined and so many people were instantly turned off to the current state of our prototype without even caring to look at what the technology was actually doing. You might have a grand idea of what you want to do with your project, but unless you can show people what the project actually looks like when they get it then it doesn't matter. We haven't stopped working on making the technology better and our next prototype is a full keyboard (which the vast majority of PC Gamers want). Had we launched with a full keyboard design instead, I am confident our numbers would be much higher.

2 - Marketing - You can't get the word out enough... ever. We reached out to well over 100 media websites personally. These were websites dedicated to PC Hardware and PC Gaming. We had about 10% run any story let alone even respond to us (HardOCP, PCGamesN, The Tech Report, Technabob, Geekhack, Techgage, Overclock.net, and Reddit, you guys are awesome!). Don't think you can do it all on your own. It is better to build a "base" of people interested in the project before you actually launch the Kickstarter so you start your campaign with a very large jump. We tried to use the Kickstarter as marketing tool itself, which to some extent did work, but it could have been handled much better.

3 - Cost - Our cost was too high. We will be spending time next month with manufacturers to find ways to reduce our costs so that we can make a full keyboard version cheaper.

Thank you again to everyone who backed us and and believed in what we were trying to do. If you have any further comments or areas that you feel we could have improved on I'd love to hear them!
 

- Not sure sacrificing the caps lock key is a good idea, I find NUM LOCK to be a better candidate.
- Would prefer different modes (profile) so that I can use the analog WASD keys and still be able to use the rest of the keyboard.
- Still don't get information on how much tactile force is required to get from Slow to the Fastest movement.
- Is there going to be backlighting (or possible RGB)?
- Since there are other kind of mechanical switches that are cheaper than Cherry, will it be using Kalith or other switches?
- TKL?
- Will there be a range of switches, Red, Browns etc?
- What material will be the key caps be and the overall construction of the board?
- PC Games have more customozation and options above and beyond consoles for example chat options in BF, so I wouldn't want to keep switching modes just to:
(Hide Chat, Type a message, Disable Chat window) etc. I'm sure that there are other games which fall under this category.
 
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